Testing on iPhone Simulator w/o License - iphone

I have a few questions to ask. Currently, I'm self-learning iphone programming, and later maybe for mac. I just need to make sure my apps works accordingly.
So do I need a license to test on the iphone simulator? I don't need to test on a real device. I don't intend to put anything up on apps store in the near future.
If no, how do I bypass the code signing error (certs and all)?
If yes... nvm...
For mac, do I need a license to test and run apps on my personal Mac?
Thanks in advance for your help. :D

You can test on the simulator for free, if you register as an Apple developer and download the iPhone SDK. To do so, go here: http://developer.apple.com/programs/register/
You will not be able to test on a real device, but from your question, it looks like this is not an issue. Also, by registering as an Apple developer, you can download and use Xcode to write Mac applications as well.
If you do decide that you need to run the app on an iOS device (even your own) or publish to the App Store, you will have to sign up for the iOS Developer Program, which is $99/year.

It's confusing but the Xcode and the iPhone SDK are completely free. If you want to put your application on your phone or if you want to publish to the app store you will need to pay $100 for a license as compared to Android which is free.

You don't need a developer code sign cert to run apps on the emulator. When you build your app, if you choose to build for the emulator, XCode will sign the code with a self-signed certain, which the emulator will happily accept.
You need the developer cert only if you are going to deploy on a real device.

In addition to the device test limitation, you cannot download and try beta versions of the SDK unless you are a member of the paid program. You can download and install the current release and play with it all you want

Related

Flutter app on my iPhone without Apple Store

Good evening, I was wandering if there is the possibility to fully download (not just debug) an app made by me with Flutter on my own iPhone without passing through the App Store and without the developer account of Apple. Thanks in advance!
Edit: If I develop the app with React Native instead of Flutter is the same or in that case can I download it?
Actually, you can't do that because you have to need developer account to install the app on your phone. That's iOS requirements, but you can create free amount then you create free certificate just one week.
https://developer.apple.com/forums/thread/47843
To install a Flutter app on an iOS device you need to either generate an IPA file or publish your application in the App Store. To be able to achieve that you need two things :
A MacOS machine with XCode
An Apple developer account
For 1 there are solutions. If you do not own a Mac you can use services like appollo to configure and build your app. It's pretty easy to use.
For 2, you do not really have a choice. To be able to install an app on a physical device you have to add the device UDID in your developer account. Otherwise the IPA will not be installed.

How to run an iOS Application on a real device

I had developed an iOS Application using PhoneGap Framework. It's working good and well in simulator. Now I would like to test it in real device i.e iPhone 5 with iOS 6.0. I Googled thoroughly. I have two ways: jailbreak the device (not acceptable to me) or bidding the account in Apple portal.
Is there any other way to test my device my application in real device? Is there anybody here to solve my issue?
The official way is to enter the iOS Developer Program (99$), so that you will get the possibility to create certificates and provisioning profiles required. You will also get the chance to distribute your apps through the App Store.
If you are not willing to do it, the other way is jailbreaking your device, which is basically a way to circumvent the need to use certificates for your apps. Your app would then be distributed through an alternative app store like Cydia (i.e, no Apple App Store).
A third option could be getting in touch with an iOS developer friend of yours, and ask him/her to build the app for your device, so you can install it through iTunes.
There are no other options.
You have to register for a developer certificate in Apple.Developer.Then create provisioning profiles and install it. Otherwise you cant install your app in a real device.
You can refer this link for more info

How to Run a IPhone, IPad App still in development to a device remotely, I'm NY client in Chicago?

I live in New York, my client lives and works in Chicago, I'm developing IOS Apps to run on iphone and ipad for his company, and so far, I've been sending him screenshots of what the App looks like.
I do feel the need of finding a way to make it run on his iphone and ipad in order to allow him to have a look and feel of the solution and browsing it. Today I can just run on my own devices which are connected to my mac and installed when I compile from XCode...
Any ideas?
You can send him Ad Hoc builds, but I really recommend using TestFlight.
You will create adhoc builds and send it to them. You will need to get the UDID of their devices and do a special build for it. You can look at the apple documentation in the provisioning portal on how to do this.
If you don't want to bother having UDIDs or building for each device (as is the case for Ad-Hoc builds), checkout enterprise distribution. I've done it and is REALLY comfortable. I would also recommend checking out TestFlight before this, though.

How can I test my iPad app on my actual iPad?

I am developing my first iPad app using the iOS SDK 4 and Xcode 3.2. I have written a simple Hello World and have been able to run it in the iPhone simulator. I would like to figure out:
How can I get an iPad simulator?
Is it possible to test my app on my actual iPad without signing up for a developers license for $99?
Thanks,
Mike
There are unoffical ways to get your app onto your device, you have to jailbreak it and install software called AppSync from cydia. This voids your warranty if Apple find out (restoring the device to it's original settings using the restore button in itunes means they can't tell, so jus trestore before you go to an Apple shop) and if they do find out it might prejudice them against you as a developer (but chances are very slim)
(I have no problem giving specific details as the US Government has said that jailbreaking is legal)
http://www.pcworld.com/article/201892/us_government_iphone_jailbreaking_is_fair_use.html
The SDK includes an iPad simulator. I don't have my Mac in front of me, but you should be able to choose which device to target when you launch the simulator. You can also switch between iPhone and iPad mode from within the simulator - check the Hardware menu.
Yes, you have to have a paid developer membership to deploy code to your device. That's the only official way.
If you have jailbroken, then install app sync from the Hackulo.us repo. Just sync your app in iTunes without signing it. It will work easy as Pi!
This is yet another way to keep flash from getting to iPads, if you could put your own on the device without going through apple then you could also put someone else's. I think it should be allowed, but if something doesn't work on software that isn't officially released it shouldn't be supported by Apple.

iPhone and iPod Emulator

I intend to write some piece of code for an iPod and an iPhone. so, i'm looking for emulators for those devices.
basically an emulator which will help me test the application I'm writing.
Thanks.
To develop iPhone apps you need to download the iPhone SDK. This includes the tools and libraries to code you applications as well as a simulator to test your code. This tools are available only for intel macs.
You can get the sdk for free here: http://developer.apple.com/iphone/
To test you code in a real iPhone, you will need to join the iPhone Developer Program (http://developer.apple.com/iphone/program/), which is not for free.
Are you talking about writing an application or writing code for your website to display properly on an iPhone?
The former requires a developer subscription with Apple to access their SDK and emulator.
For the latter, there seem to be several emulators out there to test your web site, check out:
http://iphonetester.com/
http://www.testiphone.com/
A Google search for 'iPhone emulator' should find a lot for you.
The iPhone SDK comes with an iPhone simulator that you can use with Xcode during development.
You can download the SDK from http://developer.apple.com/iphone - you need to be a registered iPhone developer, however, although this is free, after which you can use the simulator.
Note that if you want to send your applications to a physical device you need to enrol in the iPhone developer program which starts at $99.
You probably want to actually get an iPhone for that. You'll have to register the $99 but then you'll get the ability to upload apps to your iPhone/pod.
You could also jailbreak your phone/pod and do whatever you want.
There are also apps available that let you transfer stuff to and from your phone in the appstore (at least one free, if I recall correctly)
If you want to do something more with the files than just transfer them to the phone/pod, it's likely that you'll have to jailbreak your phone/pod anyway.
I keep wanting to find a better abbreviation for typing iPod/iPhone. How about iP(od/hone)? Hmm, not better!