Due to some reason I am still using old barcode scanner version 4 3.2. in my project currently. In current official site (GitHub) I only can find the version 4.5.1 and it says "This is the latest release before the project migrated to Github." Does any one know how to get the issue list for the version 4.3.2 so that I can assess the issues to determine whether it is worth to upgrade to the new version of barcode scanner.
I think the issue list that I am interested should be available in the old official Zxing site but I am not able to the reach it.
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As of April 17th, RoboVM licenses are no longer available. Is there an official production-ready replacement for RoboVM? I have not seen any changes in the documentation on Gluon's web site for handling iOS. If there's no replacement from Gluon, is there a clear solution to this issue?
Gluon Mobile and the underlying JavaFXPorts project never relied on a commercial license of RoboVM. On the contrary, both relied on the latest open source release: 1.8.0, which you can find here.
Obviously, it is not maintained anymore, and new changes in the iOS SDK are not taken care of.
Based on this release, there are several forks, some of which are trying to include the latest iOS changes and keep it up to the date.
Actually, JavaFXPorts depends on one of those forks: Mobidevelop, source code, and now uses its 2.3.0 version.
So you shouldn't have any issues of building an iOS solution with Gluon Mobile.
i have made game in unity and trying to upload android version But
constantly getting this error:
"Your APK's version code needs to be higher than 1051"
i have raised version no. as well bundle version code but ....
Follow the Googles guide to versioning.
https://support.google.com/googleplay/android-developer/answer/113476?hl=en
http://developer.android.com/tools/publishing/versioning.html
There may be some inconsistency between what you have entered in to Unity and what is in the manifest.
I'm building a simple app for Windows Phone 8 (with limits me to PG 2.9, since PG 3.0 is not yet supporting WP8).
When I include one of core plugins (3rd party ones work just fine) in my config.xml, I get "Unable to create app: plugin unsupported" error.
Changanging PG version to 3.0 fixes problem, and shows included plugin under "Plugins" tab.
So the question is: how to use core plugins in PGB 2.9?
You don't need to use the plugin tag in your config.xml file for 2.9.0. That's why you're getting the error.
We're planning on rolling out support for Windows Phone 8 in PhoneGap Build by the end of the week so you can use 3.0.0 and not have this issue.
=Ryan
ryan#adobe.com
Right now I am setting up Motodev.
Its a Android Development Suite built on Eclipse, created by Motorola.
What is needed is the Android SDK. Check, got that, newest version, everything is set with that.
Now it says I need the ADT Eclipse plugin. Version 20.0.1, currently mine is v18.
I know where to get it, I can easily get it, but I am curious, where should it be installed? Currently I dont have eclipse I am just using MotoDev. But since Motodev asks where the SDK location is, and says my ADT plugin is out of date, I am assuming I have to install the ADT in the SDK directory. But is there somewhere more specific to put it? In a specific folder? or just in the top level of the SDK directory?
Thanks for your time.
Unfortunately, you can't use ADT20 with MOTODEV Studio 4.0. The plugins had some API changes between 18 and 20 that made them incompatible with each other. You will need to roll your SDK back to 19 until we can release a newer version. I wrote about this about a week ago on the MOTODEV Studio blog.
We're done with the engineering work on the new version. It's just a matter of getting the push to the web server scheduled. I expect it to be ready by late next week or early the following week.
Until then, if you need to use ADT20 for Jellybean development, use Eclipse for Mobile Developers plus the MOTODEV Core Plugins (using Help>Eclipse Marketplace). Most of the functionality of the installed product is there, but without the dependency on ADT. See the blog for details on how to set that up.
I just read in an online article that 2.2.1 does not support previous sdk. I wonder what that means? I just downloaded 2.2.1 and want to use updated/latest API's framework.
How can i convert my project so that it uses updated/latest API's/Frameworks in version 2.2.1? Are there any special steps required OR should i just 1.) delete 2.1 and 2.) install 2.2.1, and 3.) delete the Frameworks and reload them from iPhoneOS2.2.sdk directory instead, and that will do the magic.
Thanks.
It's safe to install. You don't have to "convert" anything. Your projects will continue to work. There are no new API's in 2.2.1. The documentation is a single page that tells you to refer to the 2.2 documentation.