Is it possible to use leaflet on a tizen wearable as web-app?
I'm looking for examples.
Download the Leaflet- latest version zip file and unzip.
Create Tizen-Studio Wearable Web Project.
Copy the leaflet.js into js folder and leaflet.css into css folder.
Include the js, css files in html.
For Accessing Internet from a Tizen Web app you would need 'Internet' privilege and remote resource 'access' policy in config.xml. Check out this post.
Now you may follow the guidelines on popular blogs and Official Leaflet site.
https://www.jerriepelser.com/blog/2017-12-04-add-mapping-with-leaflet/
https://medium.com/#franpix/adding-a-leaflet-map-to-a-jquerymobile-web-app-b525491df520
https://leafletjs.com/examples.html
I've tested Map init on Tizen Wearable Emulator...
Related
When I am updating the logo of the PWA app the icon is not getting updated for the previously installed applications. However for newly installed apps I am getting the correct logo.
Did you try updating the new image icon in manifest.json & then showing a prompt to users to refresh the PWA?
You can try to have a look at the documentation for Android APK (from the question is not clear your target device: web or mobile).
Chrome will periodically compare the locally installed manifest against a copy of the manifest fetched from the network. If any of the properties in the manifest required to add the PWA to the home screen have changed in the network copy, Chrome will request an updated WebAPK, reflecting those new values.
This feature is not yet available for desktop, but planned in a future release.
Do you use any framework (Angular, React) to build your PWA? If you want to read more details about how to install an app on the homescreen or the web manifest properties, you can have a look here.
How to enable deep linking for unity game? i have followed all google developer site steps and it is working for me in Android app .
Have you followed the App indexing guide to support intent filter and adding web-app association?
MB
When we import a Jar filefrom android studio ,if we have created a java class with extending AppCompat activity or any other Activity, unity will not find the that Activity , it is necessary to extend the java class with UnityPlayerActivity . for that we need to include PlayBackEngines/AndroidPlayer/variations/il2cpp/developement/classes/classes.jar
copy this jar file and past it in Android studios Lib folder.
For Facbook integration in Worklight which platform should we select Android or Website
,
right now i am developing for android environment but later i will be doing for iphone and windows as well
Also were do i place the Facebook integration code in index.html(main) or in android project which is separately created ?
i am confused do reply
It looks like you are developing a Worklight-based Hybrid application, so in this case you should actually opt for the Facebook JavaScript SDK.
You can add it to your common\js folder and reference it in the common\index.html (just follow the instructions Facebook probably provides). This way you could easily 'extend' it to whichever additional environments you will add in Worklight Studio in your project setup.
Of course, you can also choose to use Facebook's native SDKs for each environment in your Hybrid application. In this case, you'll need to add the SDK in the iphone-ipad-or-android\native folder and follow Facebook's integration instructions (note that for iPhone the actual integration will be done in Xcode, not Eclipse).
If you choose to create a native application and bundle it with the Worklight SDK, then you should opt for the Facebook SDK dedicated to the specific OS. Here, you will add the SDK, again, by following Facebook's instructions.
i am building my first phonegap app and when i open the app i instantly redirecting (window.location) the user to my server where my web app is hosted. Is it possible to load the phonegap plugins from there? Because the "deviceready" event is not firing and i cannot call any plugin functions.
I can confirm that loading remotely does appear to allow access to native components (when scripts are properly loaded) and that cordova.jsdoes not appear to need to be loaded by the local index.html bootstrap.
Short answer: Yes
Some 'gotcha's'
You will have to supply correct cordova.js version for the platform browsing to your site.
you can look here for more info https://github.com/apache/cordova-js. This project hosts the core js elements, and builds the platform specific cordova.js lib
Any plugin api's your app wants to interact with must be pre-installed into the Native App
any plugin with native code will have to be added to the project and deployed to device bundled inside the app. There is no way to lazyload native code. The js portions of the plugin could be hosted on your server, however.
More information, some apps that do this
The PhoneGap Developer App uses a similar technique to what is describe above and what you want. The only difference is that it is meant as a dev tool, and the server is a local dev machine.
The Cordova App Harness also uses this technique of pre-bundling an app package with plugins, to be consumed by remotely hosted resources
You cannot, deviceready only functioning if the app run on mobile phone environment only. If web based or dekstop application, it won't trigger.
No , dont do that . loading remote website will not able to intract with your plugins . and the app will get rejected on istore too
We managed to get hold of a new Samsung TV that support AIR. I followed the few example files out there that show how to setup an AIR for TV file in Flashbuilder and my packaged export is an .airi file. So far so good.
The problem I'm having though is how to deploy this file to the TV. I tried copying it to a usb key but can't find a menu item to import it. Even when logged in with a developer account into smartTV.
Also tried to deploy via apache webserver as you do with html widgets, but no success.
Does anyone know how to deploy AIR files to a Samsung TV?
Thank you
I figured out that you have to do following steps in order to get your AIR app running:
Create your AIR project with air version 2.6
Compile and pack your AIR applications as an .airi file
Unzip the .airi file
Add a config.xml with your desired configuration to the unzipped folders
Make sure the config.xml has these settings
<flashplayer>y</flashplayer>
<apptype>13</apptype>
Zip up the files again and deploy via
local server as documented in the
Samsung documentation
Have a look at this Samsung TV hello world blog entry (I haven't tried it yet). The instructions are related to a standard web app, but it may also work with your AIR app.
In case this blog dissappears, the key Samsung document he references is here.
You may also find the details you need on this video.