How to enable deep linking for unity game? i have followed all google developer site steps and it is working for me in Android app .
Have you followed the App indexing guide to support intent filter and adding web-app association?
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When we import a Jar filefrom android studio ,if we have created a java class with extending AppCompat activity or any other Activity, unity will not find the that Activity , it is necessary to extend the java class with UnityPlayerActivity . for that we need to include PlayBackEngines/AndroidPlayer/variations/il2cpp/developement/classes/classes.jar
copy this jar file and past it in Android studios Lib folder.
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I have been searching all over and I have not found any good documentation in how can I create a custom ionic capacitor plug-in with an external SDK (Brother printer SDK). This SDK is located locally in my computer.
The Error I keep getting is the following.
No such module 'BRLMPrinterKit'
I'm building the plug in with
npm init #capacitor/plugin#latest
I follow the steps found in
How to embed third party framework on ionic capacitor custom plugin?
I was expecting to use the Brother printer SDK in the custom capacitor plug in. Any tip in how can I implement a custom plug in with any framework?
I don't know very well about ios plugins for ionic, but I recommend you to use this post to create the plugin step by step (I used it for android plugins):
https://devdactic.com/build-capacitor-plugin
I think you can use this other post to solve that specific issue: How to import framework into XCode project?
I know it's not the best answer, but I hope it helps.
I want to use huawei_push kit in my flutter app but Google Play Store rejected my app because of PendingIntent issues (security rules). I want to use the same source code for Google Play Store and Huawei App Gallery. I was thinking of:
building APK based on flavor (huawei push kit dependencies won't be used in built APK),
using different pubspec.yaml files to avoid huawei push kit dependencies in the whole project.
Question:
How can I use huawei_push kit just for Huawei App Gallery still using the same source code for different stores?
Update:
The problem has been reported to R&D Team. And it's expected to be fixed in the next version.
At the same time, we provide a workaround solution. You may refer to this before next version release.(The Flutter plug-in is open source, so you can modify it directly)
Here's how to modify:
1.Open the pubspec.xml file in the root directory and find the plug-in.Like following:
dependencies:
flutter:
sdk: flutter
huawei_location: 5.0.0+301
You need to find the cache directory of the Flutter, for example:
Find the plug-in directory, for example:
If the plug-in points to a directory, for example:
dependencies:
huawei_location:
path: {library path}
directly access the directory.
2.Modify the build.gradle file in the android directory to modify the SDK version on which the file depends.
For example:
implementation 'com.huawei.hms:location:5.1.0.303'
P.S. The PendingIntent issue has been resolved in Push kit 5.3.0.304. So you can directly use this version.
After the modification, run the following command to trigger compilation:
flutter run
I'm running Unreal Engine v4.24 and trying to generate a VS project to develop in C++, but I don't have an option to create it.
I have my project launching and can play it on my Quest, but am stuck on this:
I know that I can't compille Native plugins to work with Android but I don't see why I can't create a project for this engine, any help will be appreaciated.
In order to force a generation you need to click on 'New C++ class' then you'll be able to access the source:
Using Unity 5.2.3.
Using Android SDK Rev. 23.1.1
Using Google Play Game Services Package 0.9.31a (Services Version 8.4.0) for unity.
Using AdMob 3.0.1
Using Vungle (can't link, stackoverflow not allowing more than 2 links)
Note: I am using AdMob and Vungle separately with Play game services.
I have integrated Play game services with my app and that's work fine but whenever I try to include any other packages like AdMob or Vungle following happens.
AdMob: I have included the package, whenever Compile or Reopen the project play-services-basement-8.4.0 get deleted, Play Games Package has Resolve Client Jars and I am 100% sure that to blame.
Vungle: I configured Vungle Package as described in their documentation but again whenever I compile or reopen the Project several of Vungle files along with Vungle's main file Assets/Plugins/Android/libs/"android-support-v4.jar" get deleted. Again maybe Resolve Client Jars to blame.
In both cases above, I have manually copied the missing files and include them while Unity was closed but those were gone as soon as project opens.
I have issued a bug report with Unity but they said they can't help with 3rd party and they don't have issue on Unity's end.
Please Help and let me know any additional information, ill be happy to assist you.
Regards,
Since PlayServicesResolver just find dependency by rules and copy "NEWEST" to project folder and Google Play Games already have dependency on support-library-v4 23.1.+. , we can not resolve this within Unity Plugin.
I would recommend:
As work around, you can navigate to Assets>Google Play Services>Settings>uncheck-"enable background resolution"
and manually copy support library from
$sdk/extras/android/m2repository/com/android/support/support-v4/21.0.3/support-v4-21.0.3.aar
to
Assets/Plugins/Android, and run Assets>Google Play Services>Resolve Client Jars and keep 21.0.3"
This will leave "older version" of "android-support-v4.jar", but Google Play Games might not work with this version of "android-support-v4.jar".
Can you please try this?
Thanks!
I've finished my first game with LibGDX (I'm using Eclipse). I run the game in the desktop launcher and it works. Now I want to run my game on android and IOS. From some guides I have read, I understood that for running the game on devices I must have the tween-engine libraries in my project. I tried but couldn't add the library to my project. Can someone help me?
(I already tried to do that at "add jars"; it shows me only my project and not the tween-engine library.)