I'm trying to find a way to post data, while checking for internet connectivity. My problem is, if I have 50 photos to send to my server, say it takes 15secondes, how do I handle the case where I have a bad connection, or where I loose my connection in the middle of the process ? How do I wait until connectivity is back ? How do i try again in 10seconds ? And should I send the data all over again, or is it possible to keep where it stopped (when the connection was lost) ?
I already know of the connectivity plugin, i'm just trying to figure out if I should use a StreamBuilder, rxdart with a listener, etc... Is there a proper way to deal with it, or am I supposed to come up with my own solution ?
If you know of any articles or videos talking about this, thank you for letting me know ! I'm having a hard time finding these.
Ps : i'm not using Firebase, Firestore, etc...
Thanks !
Instead of posting all photos at once, break them down one-by-one. You can put them into a queue of Future or using [StreamQueue][1].
In queue object model, you can add an extra field to determine whether it succeeds or fails. If the result of posting a specific photo is failure, put it into queue again.
Related
I had made a whole chat application using signalr as a socket with the online and offline facility. I am facing a few problems,
Signalr connection is always time out after some time, to overcome that I had condition if hubconnection is not connected then create new hubconnection (onResume app), but still it get hubconnection._callback got increased when sending message and not moving to server side socket. Again need to refresh whole app.
Can someone tell me whether this is problem because there are lot of operations going on and so signalr loses its connection as flutter is single thread and it cannot handle much? or should I use Isolate or inherit widget.
Summary problem:
I cannot send message in chat after sometime. It stores all message in hubconnection._callback and not going for server.
Is anything better solution to keep alive in both Android+iOS.
I had used https://pub.dev/packages/signalr_netcore package.
Please do not mention about firebase.
Any other logic suggestion is appreciable.
Thank you.
I've been using a different package, https://pub.dev/packages/signalr_core, which works fine without any particular issues what I have observed at the moment.
I'm only running about 10 listeners simultaneously, not sure if that is more or less than you. In the package I'm running you can establish connection with automatic reconnect. It looks like this:
HubConnectionBuilder().withAutomaticReconnect().withUrl(....)
It seems like your package have the same functionality... Have you tried that?
For the google actions that i am developing some responses are complex and take more than 5 seconds to process.
Could someone please suggest how can this be handled.
Generally i would consider using loading dots and then replacing that message with the result but i don't see any Google Action API for it. Also is there any endpoint to which we could async send back the result later ?
Thanks
PS: I am using Conversation API.
We don't really have a good way to handle this right now, but we have a couple of approaches that sorta work based on your needs.
Notifications are currently available for the Assistant on smartphones, and they're coming for speakers. In some cases, it might make sense to say that you're working on the problem and you'll send a notification when you have it, and then resume the conversation from the notification.
Another approach is to use the Media Response to play a bit of "hold music". At the end of the segment of music, your webhook will get a notice that the music has completed. If you have the result available, you can report it at that time.
this is the procedure of requirement.
1) I make a request, which will make a connection. It might break, but should be notified to programmer by callback.
2) the data comes as a stream from endless page in chunks.
3) I want suggestion because normal NSURLConnection wont be handy as it will break in no time.
Input here is endless page from which stream comes.
Note: Endless stream might be empty and asynchronous.
Any suggestions?
Thanks in advance.
If your only problem is the timeout associated with NSURLConnection, you can change that timeout as described in this question.
Otherwise, you will have to write your own NSStream-based implementation. See this documentation for more information.
I am a little confused on how to go about and do this....
On each page of my app i connect to PHP file to drag in data from my server. I have about 10 pages. Now if there is no connection to the internet then of course now data can be received.
Often the app crashes and we are putting this down to not having the data due to a change in connection or wifi whatever.
Now i have setup the reachability thing and that works, but i dont know how to link this in with the PHP calls. Should i check the reachability and if no connection then dont run the call. If so, what about all the variables, they will still be null and cause an error then?
I dont really know what is the best solution.
Hope you can help
Alex
Are the php calls just to receive data from a database without using a built in DB framework such as SQLite? If so, I went the same route to avoid the headache at first, but running SQLite in your app is a better solution overall, and reduces multiple dependencies (such as internet connection).
Now if the php calls that give you data back are receiving this information from yet another source and then feeding it into its own DB.....
Should i check the reachability and if no connection then dont run the call
Yes you should. This is done in multiple apps already. What variables would be null in this case? Pop the code that makes the call in an "if" block below this check, and only run it if true. Error handling other variables that might be null because the php call isn't setting them is up to you. You can do this is multiple ways.
You should certainly cache the data so the App doesn't HAVE to connect to the internet to display something, other than that I would make sure to use asynchronous requests and the timeout feature of NSURLRequest to control your attempts to request data in the background. If you don't get the data, just keep using what you have cached.
I've not found a answer to this question anywhere, but this seems like a typical problem:
I would like to send some POST-Requests (with ASIHTTPRequest, what I already do), but if something goes wrong, ther user can decide to "Try Later", that means, the task should be put on a queue and this queue should be read next time the application starts. So, that's my question: how to "save" the queue, so that the app can read it next time it starts? Is it possible to "read" the queue and try sending this POST-Request again, let's say, 10 min later, even if the application is not running?
What kind of documentation should I read in order to be able to do this?
I would be very glad to hear any answers. Thanks in advance.
P.S.: Another Idea I have: as I just have to Upload Photos, I could have a folder with all the Photos that still need to be uploaded, and when the App starts, the app looks at this folder and try to send all the photos in this folder. Does it make sense?
My approach for this issue would be like this:
Whenever you fail to send details - write content of the array to a file using '[NSArray writeToFile:]' you can use serialization if array contain any data which is custom defined (if your array contain standard cocoa objects(NSString,NSData etc) they already implemented with serialization )
When app launches; load the content from file directly to an array object ('[NSArray arrayWithContentsOfFile:]')
then construct http request and try sending. In application the data(in your case array) is stored/serialized not the request, you need to reconstruct the http request when you want to try one more time.(don't try serializing ASIHTTPRequest, you have reconstruct it)
I'm going to assume you've already looked at NSOperationQueue and NSOperation. AFAIK there is no built-in support for serializing NSOperation, but you could very easily write your own serialization mechanism for an NSOperation subclass that you use for posting data and write the an NSOperationQueue's operations to disk if something goes wrong.
Without knowing too many details it's hard to give a precise answer. There are many ways to write data to disk and load it again later, the direction you take will be largely dependent on your situation.