iPhone: Load Queue on Startup - iphone

I've not found a answer to this question anywhere, but this seems like a typical problem:
I would like to send some POST-Requests (with ASIHTTPRequest, what I already do), but if something goes wrong, ther user can decide to "Try Later", that means, the task should be put on a queue and this queue should be read next time the application starts. So, that's my question: how to "save" the queue, so that the app can read it next time it starts? Is it possible to "read" the queue and try sending this POST-Request again, let's say, 10 min later, even if the application is not running?
What kind of documentation should I read in order to be able to do this?
I would be very glad to hear any answers. Thanks in advance.
P.S.: Another Idea I have: as I just have to Upload Photos, I could have a folder with all the Photos that still need to be uploaded, and when the App starts, the app looks at this folder and try to send all the photos in this folder. Does it make sense?

My approach for this issue would be like this:
Whenever you fail to send details - write content of the array to a file using '[NSArray writeToFile:]' you can use serialization if array contain any data which is custom defined (if your array contain standard cocoa objects(NSString,NSData etc) they already implemented with serialization )
When app launches; load the content from file directly to an array object ('[NSArray arrayWithContentsOfFile:]')
then construct http request and try sending. In application the data(in your case array) is stored/serialized not the request, you need to reconstruct the http request when you want to try one more time.(don't try serializing ASIHTTPRequest, you have reconstruct it)

I'm going to assume you've already looked at NSOperationQueue and NSOperation. AFAIK there is no built-in support for serializing NSOperation, but you could very easily write your own serialization mechanism for an NSOperation subclass that you use for posting data and write the an NSOperationQueue's operations to disk if something goes wrong.
Without knowing too many details it's hard to give a precise answer. There are many ways to write data to disk and load it again later, the direction you take will be largely dependent on your situation.

Related

Multiple request with AFNetworking

I'm trying to do multiple request in background to download many jsons and check data from them but I don't know how to use AFNetworking in that case.
I tried to do like Wiki explaings but when it's going to download the second file then the app breaks. I want to do all the process in background.
Thanks
AFNetworking will definitely handle this. We use it for exchanging data with a RESTful set of services. The things to keep in mind:
An operation (eg. AFHTTPRequestOperation) can only be used once.
An operation is asynchronous.
Put your operations in an NSOperationQueue, or use AFHTTPClient (suggested) to manage the operations for you.
When sending multiple requests, always assume that the responses will come back in a random sequence. There is no guarantee that you will get the responses in the same sequence as the requests.
Hope this helps to point you towards a solution to your problem. Without more detail in your question, it's difficult to give you a specific answer.
Check out AFHTTPClient's
enqueueBatchOfHTTPRequestOperations:progressBlock:completionBlock:, which lets you enqueue multiple requests operations at once with the added bonus of having a completion handler that is called when all of those requests have finished, as well as a block for tracking the progress. Also note, that every single operation can still have its own completion handler (useful if you have to process the results of a request, for example).
If you don't need to customize the request operation (and don't need individual completion blocks), you can also use enqueueBatchOfHTTPRequestOperationsWithRequests:progressBlock:completionBlock:, which allows you to pass an array of NSURLRequest directly without having to build the operations yourself.

Better Handling of getting data from server in iPhone

I need to improve my coding.so i am finding something better.
My problem is i need to fetch the data from server from 10 different url.that url have images 100.
for example i need to hit
http://192.168.11.222/images/a
http://192.168.11.222/images/b
http://192.168.11.222/images/c
http://192.168.11.222/images/d
http://192.168.11.222/images/e
http://192.168.11.222/images/f
http://192.168.11.222/images/g
http://192.168.11.222/images/h
http://192.168.11.222/images/i
so a b c d e are folder on server that contain images.
Currently i am doing this through NSURLConnectionWithTag and then parse the response.and get saved.is there any another better way to handle this? i also need to show progress bar which is also difficult in this case.
I would setup an NSOperationQueue ,with a single operation per URL and set it to, say, three concurrent operations. Then use NSURLConnection's non-asynchronous API to do the download.
For your progress bar, it's probably good enough to update the progress after each individual file is finished, and do two of them at a time (or something). Chances are latency will be more than half the "progress" anyway, so unless you start trying to predict your ping times, a progress bar based on the actual bytes transferred will not be accurate enough to bother (unless these are very big images).
You will need to learn how operation queues and GCD work, but once you've got that sorted it really won't be much code at all, and it will be rock solid.
Basically you want to add a "block" of code to the operation queue for each URL to download, and the queue will figure out how to download each one, and then when each individual block of code is finished it executes another block on the main thread (dispatch_sync(dispatch_get_main_queue(), ^{ ... })) to update the progress bar.
If you are going to write network related code in your app, I recommend take a look at AFNetworking, it's a wrap of network API iOS already provided with much less hassle.

How do I make a reusable web interface class in objective C?

I'm working on a new iPhone/iPod app that includes the need to do web services requests. I've found methods for doing these requests synchronously, or asynchronously by setting the controller as the delegate. What I'd really like to be able to do, though, is to create a single class that can handle all web requests for the whole application, and just create an instance of that class when I need to use it. That way, cookies and common pieces of code can be handled in one place, rather than all over the app.
So far the only thing I thought of that could accomplish what I'm trying to do is to create a new thread that handles the request synchronously within itself, then sends a message back to the calling controller once the request is complete. Is there a better way to accomplish what I'm trying to do?
Cookies are already a shared resource.
I would suggest reading the URL Loading System Overview to get an idea of how Apple set everything up. From what you describe, you want something very similar to how they have set up the system, maybe with a Singleton class for the connection. You can also look at ASIHTTPRequests which is a good wrapper around all of the connections stuff.
I would not suggest writing my own code here. Lots and lots of people have solved this problem for you.

Accessing XML data online?

I am just testing an app to get data off our web server, previously I had been using:
NSURL, NSURLRequest, NSURLConnection etc. to get the data that I wanted.
But I have just noticed that if I swap to using XML I can simply do the following and pass the results to NSXMLParser:
NSURL *url = [NSURL URLWithString:#"https://www.fuzzygoat.com/turbine?nbytes=1&fmt=xml"];
Am I right in thinking that if your just after XML this is an acceptable method? It just seems strongly short compared to what I was doing before?
gary
That code only creates a URL object that represents a URL. It doesn't make any request or download any data. You still need to use NSURLRequest and NSURLConnection in order to actually download any data from the server.
Also, stay away from methods like 'initWithContentsOfURL:` and friends, unless you understand that they will block the thread that they are called on until complete. For network services, this method shouldn't be used because it'll block your UI for an indeterminate time, because you can't predict how fast the internet connection will be wherever the app is used.
NSURLConnection's asynchronous request system is exactly what you need. It won't block the UI, and provides a nice encapsulated interface to downloading data from a remote location.
This is definitely the right way to go. There do exist many different connection methods (including my favorite, ASIHTTPRequest) and many, many different xml parsers (including my favorite, KissXML) that are faster or more memory efficient than the Apple built in methods.
But to answer your question, yes, your logic and design pattern is correct.
UPDATE: Because Jasarien seems to think the question talks about asynchronous actions, I will discuss that here. ASIHTTPRequest handles async very very easily. Just check out the quick samples.
Depending on how much XML you get back from the web service, NSXMLParser may not be ideal because the entire XML document has to be read into memory.
Memory is pretty scarce on an iPhone, so using a SAX parser like that in libxml2 is probably better for larger XML files. Instead of reading the entire document into memory, the XML is streamed through and parsed for specific nodes of interest. The memory overhead is lower because less data is stored at once.
Once a node of interest is parsed, an event handler is called to do something useful, like store the node data somewhere.
In this case, take a look at Apple's XMLPerformance sample project for example code.

iPhone network performance

I have a question and I am very open to suggestions (even very odd ones!)
I am writing an iPhone app, which does a request (URL with parameters) to a server. As a response, the iPhone receives XML. All is well.
Right now, I am looking to improve my application's speed by measuring the time it takes to perform certain tasks. I've found that, of all the tasks performed (downloading, XML Parsing, sending the request, handeling the request, parsing objects from XML), downloading the actual XML takes the longest.
Now, my XML files are very, very, very easy and very, very, very small. I use them primarily to read RSS-like data and show them in a UITableView.
My app works very well, and there is nothing that feels really slow, but there is one application in the App Store right now which does something very similar to my application, but is way faster and feels more 'snappy', if you know what I mean. It also has the great feature to load the headlines one by one from the RSS-feed.
Currently I'm experimenting with gzip compression of my data, but the compression only makes my data half the size and it doesn't seem to do any real good for performance. The main thing is, that the data has to be downloaded, before it gets parsed. It would be very cool to have a 'stream' of data, which is parsed as it comes in. That way, I can do two jobs almost simultaneous and load headlines one by one (making user interactivity more attractive).
Anyone has an idea of how to improve my performance? Either by great compression tips or entirely different ways to communicate with the server.. All is welcome!
UPDATE: putting the latency and responsiveness of the server aside; how could I get a source of XML to be 'streamed' to my iPhone (downloaded byte for byte) and at the same time get parsed? Right now it is a linear process of downloading -> parsing -> showing, but it could become semi-parallel by downloading & parsing at the same time (and show each item when it is done downloading, instead of loading it all at the same time in a UITableView)
Assuming you're using NSXMLParser's initWithContentsOfURL:, that's probably part of the problem. It seems like that downloads the entire contents of the URL, then hands it off to the parser to parse all at once.
Despite the fact that the NSXMLParser is an event-driven parser, it doesn't seem to support streaming data to the parser in an incremental manner. You could, of course, replace NSXMLParser with some other parsing library that handles incremental data in a more sensible way.
An alternative would be to use NSURLConnection, and create a new NSXMLParser and re-parse the data each time some data comes in, in the connection:didReceiveData: method of your NSURLConnection's delegate. You''d have to write some extra code to ignore the extra events from re-parsing the beginning of the file more than once.
This seems like it'd be more work than just grabbing some other library and adapting it, but maybe not, depending on how you're handling the downstream creation of your table data.
If NSMutableArray is the underlying data structure of your UITableView you should try
using initWithContentsOfURL. The format on the server needs to be in apples "plist" xml which is easy to generate. I'm guessing that if cocoa already has resources acquired for
processing xml it would be quicker to use them instead of creating your own xml parser instance.
How are you parsing the XML data. The need to parse XML as you receive it is the whole reason pull parsing was invented, and they have the NSXMLParser event driven parser that operates on a stream of data...
That also means compression of the data is counterproductive.
For very small amounts of XML, the issue of speed is probably about latency of connection.
Thus, other big factor could be the DNS lookup. You could do that yourself once beforehand and cache the IP, perhaps rechecking only on failure to connect to your server...
Since your xml files are very small, (just 8k or so, I imagine?) I don't think you'd see a big performance boost trying to parse them as they come in. You can use an asynchronous NSURLConnection to do that, but I can't see it helping with a small file very much. Have you considered the time it takes to generate the XML file on the server? Are you using PHP to create the XML, or accessing a static file? For testing purposes, it might be interesting to access static files and see how that compares.
I ran into a problem like this a while ago, and it turned out the mySQL database on my server was being slow, and it really had nothing to do with my app.
Also, use Instruments to look at the amount of memory that is allocated while you're downloading and parsing an XML document. Some XML parsers load the entire XML document into memory and then allow you to index randomly into the document's elements, while others provide step by step parsing only. The step-by-step method is much better for limited devices like the iPhone and it's probably what you're using, but a quick look at memory consumption should tell you.