Why is the Splash Image Not Displaying? - unity3d

Why can't I get my Splash Image displayed on a Android device!
I have these kind of settings for Logo image display when the game starts.
If I press the Preview button then the Splash screen is displaying properly.
But in an actual Android build, it doesnt display.
So what is the solution for me?

Your screenshot does not include what platform the settings are for. Make sure you are changing the correct Splash Image setting for the Android platform.

Related

Flutter - Splash Screen Setting

I want to set Splash Screen with an image.
It doesn't work properly.
Let me show you my settings.
So I changed the part as
android:src="#mipmap/launch_image"
But when I open app splash screen image is not launch_image.
But the splash image is ic_launcher.png image
I want to set ic_laucher.png as icon image
and I want to set launch_image.png as splash screen image.
Can you let me know how to do it?
I maintain a package on pub.dev that sets up the splash screen for you automatically: https://pub.dev/packages/flutter_native_splash. I think you will find it a lot easier than setting up the splash screen manually.

cordova-plugin-qrscanner not showing up in ios

I used cordova-plugin-qrscanner for my ionic 2 application. When i click on a tab the scanner will be opened. It works perfectly in android, but in ios the camera is not shown on the screen but it scans blindly. When i change the orientation of the screen the camera is displayed properly.
I tried to reload the page usingwindow.location.reload() but it didnt work.
Thanks in advance.

Screen is not full after deleting LaunchScreen from Info

I do not need in LaunchScreen, so I have deleted this line from myApp->Info in XCode. But after deleting those line my screen became:
It's not full screen. Do you see black parts? How can I fix it?
Add launch images for all screen sizes, that's how iOS determines supported device sizes.
Launch images are a good idea to give your user initial feedback instead of presenting a black screen - but if that's what you want, make a set of black images.
Simply Add Default-568h#2x.png splash screen & than try again.
It will work.
Note:
There might be a question raised why we need to add a splash to resolve this issue ?
Answer is because UIView takes size on basis of Splash screen you have added.
Edit:
Default-568#2x.png is the Splash screen for App. That will appear when we launch application.
Its default name for the iPhone 5 splash screen (because iPhone 5 screen resolution is 320x568 so Apple preferred it)
Yes you need to add splash screens for all devices including iPhone 4, 5, 6, 6+ & iPad.
To add splash screens for All devices:
Go to Targets -> General -> App Icons & Launch Images -> Click arrow on Launch Image Source.
See Image:
Than you will get this screen where you can add all Splash screens:

Splash images in iOS universal applications: setting no splash for one version but not the other

I have the universal application both for iPhone and iPad. I need to have the splash screen for the iPhone application but no launch image for the iPad version.
If I remove the iPad's splash screen image then it loads the iPhone one. I tried to set iPad's launch image key to empty string in application.plist manually but it leads to an ugly random image.
When developing a universal application, can one have the splash screen for the iPhone version but no splash for the iPad? If yes - how?
Why would you want to remove the splash screen? Only thing I can think of is to create a black image and use that as the splash screen to mimic the default black one.
You can create your splash screen and then can set the time to remove the splash screen or once the user tap on.
There are many tutorials around to create splash screen programmatically. Just use that and set the timer to remove the splash screen.
But there is the tricky solution for that as well, just take the screen shot of your home page and use as splash image and set the timer, so when the user click on any component he/she would not feel that the splash image was loading actually.

How to show logo screen animated with launching apple?

I am going to show the logo screen with launching the apple appearing from centure animated.
Some apples appear as this.
Now my logo screen appears immediately when the apple finished launching after black screen.
I think that it can be proceed without my code.
Help me who knows how to...
Regards.
You just need to create logo screen in iphone size . and name it as Default.png to launch when app start. it will show the image in place of black screen.