I want to set Splash Screen with an image.
It doesn't work properly.
Let me show you my settings.
So I changed the part as
android:src="#mipmap/launch_image"
But when I open app splash screen image is not launch_image.
But the splash image is ic_launcher.png image
I want to set ic_laucher.png as icon image
and I want to set launch_image.png as splash screen image.
Can you let me know how to do it?
I maintain a package on pub.dev that sets up the splash screen for you automatically: https://pub.dev/packages/flutter_native_splash. I think you will find it a lot easier than setting up the splash screen manually.
Related
I have customized my Unity App's splash screen to show three logos, sequentially, for 2 seconds each. However, the first logo always fails to appear. When I open the app, a black screen appears, and when the splash screen comes up it seems that the first logo was "playing" while the screen was black, so it doesn't show. How can I force the logos to show?
Did you add your first logo as static splash image ?. Static splash image will be shown while the engine is loading
I just added a splash screen to my app using flutter_native_splash package, and it works really fine.
How can I add a loading spinner to my splash screen?
From their documentation,
Are animations/lottie/GIF images supported? #
Not at this time. However, you may want to consider a secondary splash screen that supports animation. See the secondary splash screen recommendation.
You can only display an image as a splash screen as of now.
I've just set splash screen on iOS and launch screen looks fine but when move to launch screen to first screen (MaterialApp home), image will disappear for a moment. So, you can tell obviously that image was changed.
Is there any workaround to fix this?
There is not much about splash screen for ionic. According to documentation it should be very simple.
What I did then was to download the psd-file from here:
http://code.ionicframework.com/resources/splash.psd
Then I created my artwork which is 1200X1200 pixels. I copied the artwork and put it in the middle of the psd-file.
After that, I just run the command to generate the splash screens for the various devices (testing ios right now).
When I start the app, the splash screen doesn't cover all the screen. It is centered vertically and above and below there are a lot of empty pixels. What am I doing wrong?
Actually ionic Splash screen pixels should be 2208pixels.
Then you have to Replace your splash screen in your resources file with your splash screen.
Then run ionic resources --splash command in your terminal to load your splash screen and that should do the trick.
To know more about ionic-splash look here ionic-doc.
I have the universal application both for iPhone and iPad. I need to have the splash screen for the iPhone application but no launch image for the iPad version.
If I remove the iPad's splash screen image then it loads the iPhone one. I tried to set iPad's launch image key to empty string in application.plist manually but it leads to an ugly random image.
When developing a universal application, can one have the splash screen for the iPhone version but no splash for the iPad? If yes - how?
Why would you want to remove the splash screen? Only thing I can think of is to create a black image and use that as the splash screen to mimic the default black one.
You can create your splash screen and then can set the time to remove the splash screen or once the user tap on.
There are many tutorials around to create splash screen programmatically. Just use that and set the timer to remove the splash screen.
But there is the tricky solution for that as well, just take the screen shot of your home page and use as splash image and set the timer, so when the user click on any component he/she would not feel that the splash image was loading actually.