How to add latest Unity version in Unity HUB? - unity3d

I want to add Unity 2018.4.9 version within Unity HUB so I have tried to download the latest Unity 2018 version from the Unity HUB.
But my surprise I can't able to find the latest Unity 2018 any version within the list. Here is the snapshot for this:
While the actual website has many Unity versions available for Unity 2018 version.
Now how can I download Unity 2018.4.9 through Unity HUB?

try the following:
downloading the version you want from https://unity3d.com/get-unity/download/archive
Hitting the "Locate" button in UnityHub
Navigating to the location of the download, highlighting it and clicking "Select Editor"
location of locate button

Unityhub supports deep linking like this
unityhub://2018.4.12f1/59ddc4c59b4f
Simply click this link and it opens downloading through the hub (if it is not clickable try sending it yourself in some chat app like slack or telegram). But to download any other version you need to find it in here https://unity3d.com/ru/unity/whats-new/2018.4.12 and generate a link using hash at the bottom of that page
Changeset: 59ddc4c59b4f
So the ida is
unityhub:// + version + / + hash

Firstly download your desired Unity version from here. link --- Picture
Then you can go to Unity Hub and under the installs tab you can find the button named "Locate". Locate Button

Related

Quickstart for Google Cardboard for Unity Plugin for Unity 2019.4.25f & later Doesn't Install The Samples Folder

I need to upgrade the Google Cardboard plugin in my VR apps. The Unity documentation says that we should use the Google Cardboard for Unity plugin because Unity no longer includes Google Cardboard. I'm using Unity 2019.4.37f.
I followed the steps to import the plugin using Git on link Quickstart for Google Cardboard for Unity. I saw the progress indicators while the plugin was installed. I went into XR Plug-in Management in Project Settings and checked Google XR Plugin.
I want to create the sample app so I can see what I need to update in my existing VR apps. The instructions say after the plugin is installed I should go to Assets/Samples/Google Cardboard//Hello Cardboard. When I go into the Package Manager window the plugin is not listed so I can't import the sample app.
Has anyone had this problem?
UPDATE: I submitted my issue to the GitHub GoogleVR/Cardboard repository. This link has more details including a Unity screenshot of what happened.
https://github.com/googlevr/cardboard/issues/360
This is the response I received from GitHub. You can see the details in the GitHub link.
"In the top left corner of the package manager, it says "Unity Registry". Click on that button and change it to "In Project". You should now see something similar to what is in the following image:"
I did this and was able to access the Google Cardboard for Unity plugin in the Package Manager window with a link to download the Hello Cardboard project. I suggested that they update the instructions for new people that have never used the plugin.

What is the best way to update the Admob plugin in Unity?

error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!
You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.

Unity - Bug in Unity Hub : Unity is already in list. You cannot locate the same version

When I launch a project via Unity Hub, the following message is printed : Unity is already in list. You cannot locate the same version.
unity hub error
And when I want to access my project via Assets -> Scenes.
I get this : error message
If I said "continue", my project is broken with a lot of errors to fix.
Have you a solution ?
Thanks
From what I see in your screenshot, you are trying to open a project with an older unity version than the project's version. As it is written in the message, the operation is not supported and you should open it with at least the same version, or an older one. Make sure you have such a version installed in Unity Hub and to open the scene with this version.
You can still try to get everything to work by reimporting all you assets in Assets -> Reimport All but this will probably fail.

Unity HUB can't able to detect manually downloaded Unity Version

At present, within my Unity HUB, I have an older version of Unity 2019.2.10f1 so because of some problem, I want to use the latest downloadable version Unity 2019.2.21.
My Unity HUB current setup:
For this, I have downloaded the latest version from here:
Unity download archive
After downloading become complete, I tried to add within the Unity HUB but I can't.
So how to add my manually Unity 2019.2.21 version within the Unity HUB?
Inside the unity hub:
Click on
Intalls>Locate>(then browse the unity.exe file where you install)
It will automatically add

Installed Unity without hub version and now unity hub won't allow me to add module

i installed unity 2019.3.10f without unity hub. Now i want to download modules such as android , sdk ,ndk and jdk (recommended ones) but hub does not give option to add module.
Unity version is latest same as hub but radio button is disabled
You can re-enable the option 'Add Modules':
Windows
1- go to C:\Users\{USER_NAME}\AppData\Roaming\UnityHub
MacOS
1- go to ~/Library/Application/Support/UnityHub
2- open editors.json file.
3- change "manual":true to "manual":false
4- kill the UnityHub and restart it. Note: Do not forget is stays in the tray on Windows.
So, i searched and found out that if you don't download unity from unity hub you cannot add modules from unity hub.
I didn't expected that but that's how it works.
So, i had to uninstall the old one and then install via unity hub.
The three dot option show modules only if its downloaded via unity hub.
In short if you want unity hub's help you would have to play by unity hub's rules. That might be inconvenient to some extent.
The manual re-enable only seems to work if you have just one version of the editor installed. If you have more than one, it attempts to install the modules for the version you actually downloaded with the hub. This can break things. At this point, unfortunately, it seems you must uninstall the version that is not allowing modules to be added, and reinstall it directly through the hub.
Here is simple trick, and it worked for me.