iOS: Cloudkit link is not working in iOS13 - cloudkit

I am using Collaborate in my CloudKit implementation on iOS. When I share data with another user, the other user is able to click on the link in email and open it directly via Apple Mail app, but if the user tries to copy link and open it in browser or open it through Gmail which basically opens the link in browser, it throws this error in the browser without even opening my app - "iCloud has stopped responding".
I started facing this issue in iOS 13, it is working perfectly in iOS 12.
Please let me know if there is anyone else facing this issue or is there any workaround to this problem.
Thanks.

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Android Notification Not clickable in Unity

We are facing a problem in unity is, when clicked on the scheduled notification in android. The app does not open.
We have firebase messaging in the app so it uses the activity "com.google.firebase.MessagingUnityPlayerActivity".
When a scheduled notification appears and we click on them its try to open "com.unityplayer.UnityActivity" instead of "com.google.firebase.MessagingUnityPlayerActivity" maybe this is causing the app not to open.
But, when scheduled notification appears when the app is already open and we kill the app and click on the notification it perfectly try to open activity "com.google.firebase.MessagingUnityPlayerActivity" and application also opens perfectly.
Do any of you have an idea on how to work around this or a way to fix this. or is this a issue from Firebase sdk itself. Please share you ideas.
Unity 2020.3.41f1
Firebase Cloud Messaging : 10.0.1
I Have tried changing the activity name from Mobile Notification but it did not work.

Facebook Login: App not setup: this app is still in development mode

When I try to use Facebook login during development I have this message appear in the web browser.
First, I got added to the Facebook app. This could solve the problem but I was still seeing this message. What I came to find was that I had previously signed into a different Facebook on the simulator I was testing on. After going to Safari and logging into the account associated with the Facebook app everything worked as planned.

Open the app from SMS link using Smartface App Studio

We want to open my app when user clicks on link in text SMS. And the page need to fill up with data basing on parameters in the link.
I am not getting any clue on this. Can any one help me to resolve this.
Thanks in advance.
You can call app from SMS by configuring custom URL schemes(http://smartface.io/developer/guides/advanced/custom-url-schemes). But, it is happening only from iOS.
Still we can open the app from web links from both android and iOS with these custom url scehems.
Thanks Manthan

Trigger.io Facebook.Authorize

I'm attempting Facebook Single Sign On with Trigger.IO and when testing with the IOS simulator the following happens:
Facebook Dialogue Opens
User Logs In
User Authorizes App
User clicks Okay to return to the native app.
At step 4 the following Safari notification is displayed and the app is never reloaded:
"Cannot Open Page"
"Safari Cannot Open the Page because the address is invalid"
As far as I can tell my APP ID is correct as the process would never make it to step 4 otherwise. My Facebook app is set up with the following details:
Native iOS App
SSO enabled.
No idea what I'm missing here but any help would be greatly appreciated! I've found answers to similar issues with native apps where the Facebook APP ID should be prepended with "fb", in the plist. But nothing related to trigger.IO
This was a regression in v1.4.10 that we fixed in v1.4.11 - if you've got:
"platform_version": "v1.4",
In your application configuration, you'll pick up the fix automatically.

How to go to my new Facebook App

I'm testing out writing mobile web app that connects to Facebook.
I follow this guide here and created a app on facebook, and uploaded the code to my own server.
https://developers.facebook.com/docs/guides/mobile/web/
But then, I got to the point where it tells me to search for my own app in facebook.com. My app won't show up, and I found out they won't until you have some users and then it'll be indexed.
So how do I get to my app?
Thanks
You might have your app settings (on the advanced screen: https://developers.facebook.com/apps/APPID/advanced) set to either sandbox mode enabled or Social discover disabled.