I have learned how to work with the unity on YouTube tutorial. I have a problem I can't see Is Kinematics Rigidbody 2D in my unity software but I see that in tutorial. Help me what can I do now......enter image description here
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This link might help: https://forum.unity.com/threads/cant-find-the-iskinematic-on-off-pick.469802/
In unity 5.5, this option was moved to the body type dropdown box.
This should be fairly straight forward, if all is ok.
Add a gameObject to your scene and make sure it is selected.
Go to the inspector and click 'add component'
Search for rigid body.
Also see attache pickture below.
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Hope this helps,
Kaz
Related
I follow the docs, drag the WebViewPrefab.prefab in new scene, then run it in Unity, but cannot open url.
My Hierarchy like this.
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Scene like this.
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My Unity version is 2019.3.4f1.Thx for u help.
Liu Steve 👋. This is Nate, the founder of Vuplex, which makes the 3D WebView asset you're using. Since your screenshot shows that nothing is rendered at all, that makes me suspect that the wrong side of the WebViewPrefab is facing the camera. WebViewPrefab renders to a Quad, which is only one visible from one side. So, please check that the correct side is facing the camera. I recommend checking out 3D WebView's SimpleWebViewDemo scene for reference.
Sorry for my English. I'm new at game development and unity. I'm watching a tutorial about this. In this tutorial Main Camera borders seems to be like that:
tutorial
And this is my 2d project:
project
And even though this guy select other objects main camera borders don't disappear. But if I select a different object while the main camera is selected, its borders are disappearing like this:
tutorial
I searched some settings in the properties of Main Camera but i couldn't find a setting for fix this. How can i fix this?
Gizmos>Check Camera .
Image
I had the same problem, cause accidentally i deleted my Main Camera, you need to check the tags of your camera in the inspector, verify if it's in "MainCamera" tag. :)
Edit Game tags
In my Project, using the MRTK, Vision LIB and HoloLens 2. when I transfer my project to HoloLens the problem is that for example I have a Slate(Panel) it appears but it follow my head all the time, it s not stable in one position. before was everything good , I don't know what it happens or what maybe I've changed by mistake. These are my Settings :
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I am using unity 2019.4.3f1
Vision lib 2.0.2
MRTK 2.5.0
I hope if someone can help me, Thank you :)
The script FollowMeToggle is used for exactly that. Remove the component and try again.
If that does not fix it, check the position of your GameObject in the hirarchy. If your slate is positioned under the MainCamera, then such a behaviour would be expected. If that is the case, place your GameObject directly under the Scene.
When starting a project on the sprite, extraneous pixels appear, on the old version of unity, in the same project there was no such problem, please tell me how to solve this problem. (Sprites are on the button).
Here are two screenshots, on the first one on the left how sprites look before the project is turned on, on the right after it is turned on.
The second shows the settings for sprites.
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I fixed the problem by installing "Use Sprite Mesh" in the component "Image"
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I am Sorry for the simple question, I have prepared one model in blender and imported it in unity and wants to make ThirdPersonController.
1) I have added the model in the scene and added component -> Rigidbody, Capsule Collider, ThirdPersonCharacter(Script), ThirdPersonUserControl(Script), , which is all by default.
2) I have uploaded the video on this url also - http://tinypic.com/r/34hw8jo/9 for better understanding, here in the last, you see , when i click on space, it jumps but does not come back to ground.
3) I dont know what i am missing ?? , Please help me in this regard
Thankyou
You need to set the flag "use gravity" so your player can experiment that force.
I recomend you to check out the Rigidbody documentation in Unity.
Hope it helps.