When starting a project on the sprite, extraneous pixels appear, on the old version of unity, in the same project there was no such problem, please tell me how to solve this problem. (Sprites are on the button).
Here are two screenshots, on the first one on the left how sprites look before the project is turned on, on the right after it is turned on.
The second shows the settings for sprites.
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I fixed the problem by installing "Use Sprite Mesh" in the component "Image"
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I follow the docs, drag the WebViewPrefab.prefab in new scene, then run it in Unity, but cannot open url.
My Hierarchy like this.
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Scene like this.
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My Unity version is 2019.3.4f1.Thx for u help.
Liu Steve 👋. This is Nate, the founder of Vuplex, which makes the 3D WebView asset you're using. Since your screenshot shows that nothing is rendered at all, that makes me suspect that the wrong side of the WebViewPrefab is facing the camera. WebViewPrefab renders to a Quad, which is only one visible from one side. So, please check that the correct side is facing the camera. I recommend checking out 3D WebView's SimpleWebViewDemo scene for reference.
In my Project, using the MRTK, Vision LIB and HoloLens 2. when I transfer my project to HoloLens the problem is that for example I have a Slate(Panel) it appears but it follow my head all the time, it s not stable in one position. before was everything good , I don't know what it happens or what maybe I've changed by mistake. These are my Settings :
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I am using unity 2019.4.3f1
Vision lib 2.0.2
MRTK 2.5.0
I hope if someone can help me, Thank you :)
The script FollowMeToggle is used for exactly that. Remove the component and try again.
If that does not fix it, check the position of your GameObject in the hirarchy. If your slate is positioned under the MainCamera, then such a behaviour would be expected. If that is the case, place your GameObject directly under the Scene.
I have learned how to work with the unity on YouTube tutorial. I have a problem I can't see Is Kinematics Rigidbody 2D in my unity software but I see that in tutorial. Help me what can I do now......enter image description here
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This link might help: https://forum.unity.com/threads/cant-find-the-iskinematic-on-off-pick.469802/
In unity 5.5, this option was moved to the body type dropdown box.
This should be fairly straight forward, if all is ok.
Add a gameObject to your scene and make sure it is selected.
Go to the inspector and click 'add component'
Search for rigid body.
Also see attache pickture below.
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Hope this helps,
Kaz
I am able to open my unity project and base scene on any computer other than my laptop. When I open the main scene on my laptop I am greeted with all of the terrain being a white checkerboard. All of the gameObjects show on the side bar but are invisible in the scene and game views. Any help or ideas would be greatly appreciated as I have looked for the answer everywhere.
Your image which you uploaded points that you are viewing your game in Scene mode rather than game mode. In your scene mode the rendering has been switched to Baked Lightmap or one of the other modes in Baked Global Illumination. By default Unity Scene modes are kept in Shaded in Shading mode. ie the one where we see our scene same as Game scene. To get back to shaded mode Find the Dropdown button below Scene Tab and select shaded mode.
I finally found the workaround for this same problem on mine: Hopefully your is similar.
After I upgraded my Unity version to the latest and it updated the project, it created a _TerrainAutoUpgrade folder in "Assets". I followed my normal source control rules, which was to check in most of this folder but to ignore the .meta files (allowing the computer that cloned my repository to generate its own).
Turns out, that didn't work. The meta files generated on the second computer, the "mainObjectFileID" in the meta file was set to 0.
I fixed it by manually copying over the _TerrainAutoUpgrade folder from the working machine to the non-working one. Clearly this is a bug in Unity, but at least this got me around it.
I came across a similar problem where my terrain was looking like a checkerboard. I found out that I was missing the terrain layers when I went to the paint tab. I was able to solve it by replacing the layers with terrain layers I already had and replacing the textures.
So, I just got started with Unity3D and I don't really know what I'm doing.
I'm following an online tutorial and so far I've downloaded an image, imported it as an asset, and dragged this asset onto the "sprite" box(under sprite renderer) where, apparently, we are supposed to drag a texture onto a sprite. When the tutorial does it...their image shows up in the scene. Mine, however doesn't.
When I click the little circle to the right of this, and go to the 'scene' tab, there is only an option that says 'none', while in the tutorial the image that is desired is also an option. I feel like fixing this will fix the problem.
Thanks
If image is not showing up when you're browsing for it Unity3D it means it has not been imported to project as asset.
To do so, from Unity3D editor go to folder Assets, right click and choose Import New Asset:
Also you need to browse in Assets, no idea why you're browsing in Scene.
Fellow Unity noob here: I had the same problem and realized I was dragging the sprite onto the scene window onto my GUI....which was not the same XY coordinates my main camera was looking at.
Double click on your main camera object to see what it sees in scene view. Is your sprite in view? If its not, you will need to adjust the XY coordinates of your sprite.