I follow the docs, drag the WebViewPrefab.prefab in new scene, then run it in Unity, but cannot open url.
My Hierarchy like this.
enter image description here
Scene like this.
enter image description here
My Unity version is 2019.3.4f1.Thx for u help.
Liu Steve 👋. This is Nate, the founder of Vuplex, which makes the 3D WebView asset you're using. Since your screenshot shows that nothing is rendered at all, that makes me suspect that the wrong side of the WebViewPrefab is facing the camera. WebViewPrefab renders to a Quad, which is only one visible from one side. So, please check that the correct side is facing the camera. I recommend checking out 3D WebView's SimpleWebViewDemo scene for reference.
Related
Sorry for my English. I'm new at game development and unity. I'm watching a tutorial about this. In this tutorial Main Camera borders seems to be like that:
tutorial
And this is my 2d project:
project
And even though this guy select other objects main camera borders don't disappear. But if I select a different object while the main camera is selected, its borders are disappearing like this:
tutorial
I searched some settings in the properties of Main Camera but i couldn't find a setting for fix this. How can i fix this?
Gizmos>Check Camera .
Image
I had the same problem, cause accidentally i deleted my Main Camera, you need to check the tags of your camera in the inspector, verify if it's in "MainCamera" tag. :)
Edit Game tags
I just updated my unity version from 2018 to 2019. Also, I've got a new render pipeline for the 2D lights feature, and there is this weird white flickering when my character moves, and even sometimes without movement. I think the Main Camera warning shown in the title is the cause, but I could be wrong. Does anyone have a fix?
I am not sure about the problem you referenced in your description, but as for the error in your title I had a similar problem and it was because I had two cameras in the scene, one overlay and one base, the overlay was for my UI and I was using Universal Render Pipeline with 2D which is not yet supported. So I cannot stack multiple cameras, when I do it will only load the base camera.
https://forum.unity.com/threads/does-urp-support-ui-canvas-overlay.768077/
you may try to select main camera than at inspector section open "rendering" and mark the "renderer" as "UniversalRendererPipelineAsset".
This is because you are using 'deferred' rendering, and camera stacking is only supported on forward rendering.
Either select forward rendering on your Universal pipeline asset, or create a new render pipeline asset with forward rendering and assign it to the camera.
If you are unsure which one to choose, read: https://docs.unity3d.com/Manual/RenderingPaths.html
I have learned how to work with the unity on YouTube tutorial. I have a problem I can't see Is Kinematics Rigidbody 2D in my unity software but I see that in tutorial. Help me what can I do now......enter image description here
enter image description here
This link might help: https://forum.unity.com/threads/cant-find-the-iskinematic-on-off-pick.469802/
In unity 5.5, this option was moved to the body type dropdown box.
This should be fairly straight forward, if all is ok.
Add a gameObject to your scene and make sure it is selected.
Go to the inspector and click 'add component'
Search for rigid body.
Also see attache pickture below.
enter image description here
Hope this helps,
Kaz
I am new to unity and I'm trying to figure out how to rotate the main camera from one position (in perspective of a person). I've tried looking for scripts and writing out but it never works.
here's what the scripts would look like...
enter image description here
I honestly don't know what I am doing so if this is actually a simple problem to solve, please don't be too harsh. Or do.
I am using unity 2018, btw.
Get the standard assets, use and look into the FPS Controller.
So, I just got started with Unity3D and I don't really know what I'm doing.
I'm following an online tutorial and so far I've downloaded an image, imported it as an asset, and dragged this asset onto the "sprite" box(under sprite renderer) where, apparently, we are supposed to drag a texture onto a sprite. When the tutorial does it...their image shows up in the scene. Mine, however doesn't.
When I click the little circle to the right of this, and go to the 'scene' tab, there is only an option that says 'none', while in the tutorial the image that is desired is also an option. I feel like fixing this will fix the problem.
Thanks
If image is not showing up when you're browsing for it Unity3D it means it has not been imported to project as asset.
To do so, from Unity3D editor go to folder Assets, right click and choose Import New Asset:
Also you need to browse in Assets, no idea why you're browsing in Scene.
Fellow Unity noob here: I had the same problem and realized I was dragging the sprite onto the scene window onto my GUI....which was not the same XY coordinates my main camera was looking at.
Double click on your main camera object to see what it sees in scene view. Is your sprite in view? If its not, you will need to adjust the XY coordinates of your sprite.