Sorry for my English. I'm new at game development and unity. I'm watching a tutorial about this. In this tutorial Main Camera borders seems to be like that:
tutorial
And this is my 2d project:
project
And even though this guy select other objects main camera borders don't disappear. But if I select a different object while the main camera is selected, its borders are disappearing like this:
tutorial
I searched some settings in the properties of Main Camera but i couldn't find a setting for fix this. How can i fix this?
Gizmos>Check Camera .
Image
I had the same problem, cause accidentally i deleted my Main Camera, you need to check the tags of your camera in the inspector, verify if it's in "MainCamera" tag. :)
Edit Game tags
Related
I'm building a simple 360 video project and mostly got it to work. I've successfully imported the video and configured project so I can pan and 'look around' the environment when the Unity IDE is playing the video in Scene mode.
When I try to build the project or run it in Game mode, it looks as if I'm staring at a wall.
None of the articles on 360 video mention things about camera placement.
I've noticed a button labeled '2D' in the Scene view button bar that looks eerily similar to how the software renders the project in Game mode.
I feel like I'm missing a switch or a configuration somewhere.
Thanks for your assistance.
I tried setting a number of different build settings for Unity Player that didn't work.
I'm attaching screenshots of what I'm seeing.
enter image description here
Here's the game view mode.
enter image description here
There's an additional step that's not posted in most 360 vid tutorials.
Even though the scene view allows you to look around by placing a camera. The MainCamera needs to be coded in order to work.
The camera code here: http://mountainpath.ch/cmsimplexh/index.php?Unity-3D/Create-a-3D-model-viewer-with-Unity-3D
Got this thing to work as expected.
I used 3D WebView in Unity development. I dragged a WebViewPrefab into my scene and clicked 'play'. From the console I knew that it had already loaded the webpage I wanted, but I could't see it in the game window.
I had looked around, but still nothing in the game window.
Could anyone please tell me what had happened?
I had a similar problem not long ago. I found that WebView doesn't seem to be like those GameObjects we commonly use in unity, it can only be viewed from one direction. This means that if you look at it from behind, you won't see anything. Therefore, you need to adjust your main camera angle.
Also, when you use WebViewPrefab.Instantiate to create your WebView Object, it defaults to a somewhat strange position and angle. I usually set its position manually, and after that, it's easier to find in the game window in play mode.
I follow the docs, drag the WebViewPrefab.prefab in new scene, then run it in Unity, but cannot open url.
My Hierarchy like this.
enter image description here
Scene like this.
enter image description here
My Unity version is 2019.3.4f1.Thx for u help.
Liu Steve 👋. This is Nate, the founder of Vuplex, which makes the 3D WebView asset you're using. Since your screenshot shows that nothing is rendered at all, that makes me suspect that the wrong side of the WebViewPrefab is facing the camera. WebViewPrefab renders to a Quad, which is only one visible from one side. So, please check that the correct side is facing the camera. I recommend checking out 3D WebView's SimpleWebViewDemo scene for reference.
So, basically I am trying to use URP for my project right now. However, i just noticed that the Scene View quality is rendering worse than Game View. I tryied to modified the settings in Project settings, but looks like nothings works. does anyone have this problem before that can give me some suggestion? all the question answer that I found online is about the otherwise. Here is the Image:
GameView
SceneView
As you can see the Scene View is more pixelated.
Thanks a lot for anyone that can give me an advise.
There is a small camera icon in the top right corner of the scene tab. There you can activate the anti-aliasing for the scene view camera.
So, I just got started with Unity3D and I don't really know what I'm doing.
I'm following an online tutorial and so far I've downloaded an image, imported it as an asset, and dragged this asset onto the "sprite" box(under sprite renderer) where, apparently, we are supposed to drag a texture onto a sprite. When the tutorial does it...their image shows up in the scene. Mine, however doesn't.
When I click the little circle to the right of this, and go to the 'scene' tab, there is only an option that says 'none', while in the tutorial the image that is desired is also an option. I feel like fixing this will fix the problem.
Thanks
If image is not showing up when you're browsing for it Unity3D it means it has not been imported to project as asset.
To do so, from Unity3D editor go to folder Assets, right click and choose Import New Asset:
Also you need to browse in Assets, no idea why you're browsing in Scene.
Fellow Unity noob here: I had the same problem and realized I was dragging the sprite onto the scene window onto my GUI....which was not the same XY coordinates my main camera was looking at.
Double click on your main camera object to see what it sees in scene view. Is your sprite in view? If its not, you will need to adjust the XY coordinates of your sprite.