View sqflite table contents for debugging - flutter

I am integrating a Database into my flutter app with sqflite. Since I am a visual understander in terms of problems, I would like to be able to see table contents for debugging.
Is there a possibility to view/read the table contents on the phone via some kind of UI or via debug? I am using visual studio code.

Android Studio , Use Database Inspector as Code Poet Said
IntelliJ IDEA / DataGrip. you can choose Android SQLITE db, and it detect your connected devices.
IntelliJ Screenshot
*dont have enough reputation to post img

You can use Database Inspector at bottom bar of Android Studio to view

If you were willing to move to Android studio, from version 4.1 which is available in the Canary and Dev channels, there is a Database Inspector.
Alternatively, I see that there is a VS code extension that might correspond to what you are looking for.
Finally, you could simply use DB Browser for Sqlite.
Good luck!

Related

can i create android and ios applications with flutter without android emulator , with just flutter sdk and vscode and browser

I learned dart and I want to access flutter, but I was surprised by android studio because my computer is weak.so,can i create android and apple applications with flutter without android emulator , with just flutter pack and vs code and browser
If you only work with simple UI widgets yes you can use the embedded development tools within the browser to get the dimensions of the device you working on like so
But, most of the cases there are libraries work differently according to the platform so it might work with the web but not with android or iphone and you can not test it without the actual device.
And yes VS code is a very good with flutter and might be better than android studio but it won`t make the difference you expected, in my opinion what make it faster is to use an actual device for testing and not using the emulator, also don't use a lot of application along side with the IDE, like if you are using spotify, listening to youtube video or following a tutorial just use your phone because browsers as bad as emulator.
You can use a text editor and the command line tools to build flutter apps and test them on a real device.
I wouldn't recommend it though.
You could give VSCode a try as it is a more lightweight environment.
Your computer should handle testing on a real device, which requires only a USB cable. Accessing the application in the browser would probably eat a lot more memory. You can read about how to use the real device with flutter here.

using deferred with flutter for loading code in runtime

I'm using deferred in flutter for split code into a separated file, but it work done with android and web and also with windows, but about ios and mac doesn't good and make a problem, anyone knows more about it, or use it?
I get more info about it, in this link deferred component
can I write a condition on it,like work only for a specific platform?
thanks.

Flutter what does "Open for editing in Android Studio" do

Perhaps this is a dumb question, but WTH... I've created a Flutter app in Android Studio, running it in AVD devices, etc. I've reached the stage where I'm looking to sign the app, and the docs tell you to use Tools> Flutter>Open for editing in Android Studio.
What exactly is this doing? What's the difference between the first editing session, and the newly created one? The new session has many more Build menu options, including the one necessary for signing, but why aren't these present in the first editing session?
I've tried looking for any explanations for this, and drawn a blank. Always keen to learn... :-)
Do it the simple way.
In android studio: File -> Open -> (your project's folder)/android and open it in a different window.

having trouble setting up flutter in vs code

I have trouble in setting flutter and running an app on a real device in vs code. I want to run my apps on physical device and I do not want to use emulators. Is it going to be possible?
Yes, this is very possible. In fact, many flutter developers use physical devices in order to test features like Maps,Camera, etc. I always recommend following a video tutorial to set up environments for development. But you should try the following:
First of all, I recommend the flutter docs https://flutter.dev/docs/development/tools/vs-code to set up vscode.
After this, all you need does not have anything to do with VSCode any longer. You should check https://flutter.dev/docs/get-started/install/windows to connect a physical device.
Im not sure if you have already setup flutter on your machine to start with. If you haven't use this link how to install flutter
the next part is easy just install dart and flutter extensions in vscode.
walla!

Building a Flutter application for mobile and desktop

Recently I've found out about Flutter being able to support desktop applications as well. I'm just curious how far this technology is and if any of you had success porting your mobile apps to the desktop. If so, what was the experience like? Are desktop-specific features like windows, mouse interaction, desktop notifications, etc. supported?
It was demonstrated at the Flutter Live event in December, but nothing official has been released that I'm aware of.
Flutter for Desktop was launched as alpha build at flutter interact 2019.
The official documentation is available at https://flutter.dev/desktop
The following video describes how to run your flutter app on a MacOS
You can watch the following video is you don't wanna read the docs
https://www.youtube.com/watch?v=9tEdoVuC1uQ&t=23s
(Skip to 0:48 seconds, as slight noise occurs for few seconds)
A simple app is created using android studio and we can easily see the options available to port the code to all platforms. For example, if you create a default app using android studio, the mouse event will help you to tap on a button and increase the count.
Regarding the experience, it feels good to write a single code and port/deploy on any platform. Using VSCode or android studio, both are helpful.