How to export only FBX Model without Material in blender - unity3d

Why Blender is exporting material with FBX model even if I uncheck all boxes (options) export except of SELECTED OBJECT only.
Basically am exporting FBX models from blender to unity, but when am import model into unity it comes with material in it. is there anyway to get only model?

Related

How can I import the full location from the game into Blender?

How can I import the full location from the game (made on Unity) into Blender? The screenshot shows a set of folders that were in the location file in the game itself.
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I can easily assemble a location from Mesh files, but at the texturing stage I don't know what to do. Manually is too much work. How do I import the entire location from these folders so that the textures are also applied?
You can import your unity file to blender only if you have unity file in FBX form , save unity or export unity file in FBX file and then go in blender , You will get an option to "IMPORT IN FBX FORMAT" , click and import the unity file in that.
Whether textures are auto-applied has to do with whether whoever made the models embedded the textures into the models when exporting them. For this, whoever made the model needs to export the model in FBX format and make sure in export settings that the textures are embedded inside the FBX file.
Also, why are you working with Unity at the texturing stage? Lookdev should be done in a 3d program (substance painter etc). Use neutral lighting for best results (white skydome light).

Unity - Export FBX file with textures for Blender usage

I do want to import exported from Unity FBX file into Blender and edit it with all of terrain and textures. I am searching through web for 2 days and no progress so far. What I am doing at the moment:
What am I using:
FBX exporer from unity packages with this config:
Steps:
Importing this asset into Unity
Target scene object from Hierarchy tree - right click and Export to Binary FBX format
Importing FBX file in blender, and the result is that
There is no terrain, nor textures, only some colors here and there ...
What am I doing wrong and how can I export Terrain and textures in FBX to be the same as in the unity, is it possible ?

How to export a texture from Maya to unity

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx

How to import to FBX in blender?

I am totally new to blender. for my new game I downloaded http://www.blendswap.com/blends/view/75021.
In blender it shows all the textures
But when I exported the model in fbx and imported it in Unity workspace BAM...No Textures
Now what is that I am missing ?
You have to put the Textures that you did use into your unity project and link them back up with your materials.

Exporting blender objects with textures to unity3d

I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?
Unity doesn't support Blender's packed images, though there is a feature request for this.
According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.