How can I import the full location from the game into Blender? - unity3d

How can I import the full location from the game (made on Unity) into Blender? The screenshot shows a set of folders that were in the location file in the game itself.
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I can easily assemble a location from Mesh files, but at the texturing stage I don't know what to do. Manually is too much work. How do I import the entire location from these folders so that the textures are also applied?

You can import your unity file to blender only if you have unity file in FBX form , save unity or export unity file in FBX file and then go in blender , You will get an option to "IMPORT IN FBX FORMAT" , click and import the unity file in that.

Whether textures are auto-applied has to do with whether whoever made the models embedded the textures into the models when exporting them. For this, whoever made the model needs to export the model in FBX format and make sure in export settings that the textures are embedded inside the FBX file.
Also, why are you working with Unity at the texturing stage? Lookdev should be done in a 3d program (substance painter etc). Use neutral lighting for best results (white skydome light).

Related

Unity: export to gltf 2.0 format

Is there a way to get a Unity store asset downloaded (consisting of a folder containing FBX model + separate animations in FBX + separate textures in png etc) as a gltf binary?
If so, can someone guide me. Thanks.
I know this is late to the party, but hopefully it can help someone else in the future.
You can export from Unity to glTF easily using the Plattar glTF Exporter.
It does not seem to be possible to export in glB (the binary form), only glTF, though there are tools to convert from glTF to glB, some of them available online.
You can also convert an FBX from ASCII to binary format easily, from within Unity, using the Unity FBX Exporter package, available from the Package Manager.
I am even later to the party with Blender 2.82, but also for future reference:
import base fbx model
rename animation in inspector to base
import walk fbx model
rename animation in inspector to walk
go to animation tab, select dope sheet, then action editor
select base animation and 'push down'
select walk animation and 'push down'
delete walk model and mesh
export to gltf/glb
check in https://gltf-viewer.donmccurdy.com/
This was tested with Malbers fox model.
I can provide a video if needed.
Use UniVRM. It supports editor time export as well as runtime export. It supports the VRM format, as well as gltf. This is the only asset that supports runtime export out of the box, to my knowledge.

Auto Import Blender Textures into Unity Blend File

I am using a .blend file that I import in Unity, which contains a few animations. Unity does not seem to be able to import the textures of the model though. I have noticed that if i import an fbx for a single animation along with an fbm folder containing the textures(same name as the fbx), it does actually locate the textures, but that doesn't work with the .blend file.
I have used Blender's File->External Data->Pack All Into Files, to extract the textures folder, which I then import into Unity. And as I said, Unity does not recognize the folder if I drag/drop the whole blend file.
Is there a way to have Unity auto load the textures of the blend file, the same way it does for an fbx ? Am i maybe doing something wrong ? Thanks !

How to export fbx with textures from Unity?

I have downloaded a Unity asset which included lots of 3d models with textures/materials etc.
I wanted to share one of those objects with an artist, so that they can create a new model on top of that model, so I exported the fbx from Unity using one of the Unity fbx exporter assets.
However, the model was exported without any textures and so it looked pretty much white as a whole. Therefore, the artist cannot really work on a model that includes textures and also send me back the finished work with those textures.
I am wondering, is there a way to actually export everything with the fbx
from Unity ? Thanks !
Assign your material in the source package, make sure there is a baked texture in the diffuse slot
Assign your other baked textures to the spec, normal and others
Check embed textures at export
Check 'import materials: by material name' is selected for your imported model (in the inspector)
Where possible use a portable file format like FBX and follow these guidelines.
http://forum.unity3d.com/threads/material-texture-faq.244786/ http://unity3d.com/support/documentation/Manual/HOWTO-exportFBX.html

How to export a texture from Maya to unity

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx

Exporting blender objects with textures to unity3d

I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?
Unity doesn't support Blender's packed images, though there is a feature request for this.
According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.