Unity Add Shooting Controller - easy one - unity3d

I am very new to unity, and still learning how to create games and edit scripts, so this will probably be easy for anyone to answer. I don't really know what you want to see.
I have a script for using the left mouse button to fire. I want to add one for the right mouse button.
What I've done:
I copied the script that calls the objects and changed the name to Fires.
I added the controller button
I copied the same lines for Fire (original) in the Input manager script. changed the names to Fires.
The problem: pressing right mouse button doesn't do anything. If I use the Input Manager to call Fires, it works, but not when I press the button. I'm missing something, but I'm not sure what.
Any help would be appreciated.

Related

XCode 10 adding action to button

I'm trying to make a Cocoa app with buttons that run simple command line scripts.
I can't seem to figure out how to add the action to my button.
I've read some docs that suggest holding down option and dragging the button into controller code but I think they are out of date. Can someone suggest how to get there from this screenshot?
You need to first select your button, then hold the control ⌃ button on your keyboard and then drag that across to your view controller. That will then give you the option of what to name your method etc.
Actually I had the same problem and the root cause was just the drag method. From the descriptions I had assumed that I need to press CTL and then drag while having the left mouse button pressed. This did not work at all (in my environment). Then I noticed that "it works" with the right mouse button. But the result was not correct. (E.g. I could not get "Action"). Finally I found: I have to use the right mouse button only for dragging without holding CTL. Then I got the correct result.

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Check if you have activated the Mobile Input on the toolbar, if yes then look if in your scene have a EventSystem (if not, right click on hierarchy and create one), at least, if the problem continues please show us the code of the function that its called when press the button. we cant solve a problem that cant see.

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Separate out the logic of displaying the frame from actions that happen after the button is pushed. What I mean is you should add an Action Listener to the Button you have, and put the code inside the its method instead of the main program. The problem is you are visualizing the solution in a procedural oriented way. Think Object Oriented.

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Thanks,
Ben
Oddly, I am pretty sure you can't get the mouse button clicked. If you could, it would probably be a Get() function.
I tested:
Get(ActiveModifierKeys)
and
Get(TriggerModifierKeys)
but neither return a value for mouse clicks, only keyboard clicks.
If you are a C++ programmer, you could write a plugin that creates a new FileMaker function that returns the mouse button clicked, but you would need to install the plugin on every machine that will use the function.