I am very new to unity, and still learning how to create games and edit scripts, so this will probably be easy for anyone to answer. I don't really know what you want to see.
I have a script for using the left mouse button to fire. I want to add one for the right mouse button.
What I've done:
I copied the script that calls the objects and changed the name to Fires.
I added the controller button
I copied the same lines for Fire (original) in the Input manager script. changed the names to Fires.
The problem: pressing right mouse button doesn't do anything. If I use the Input Manager to call Fires, it works, but not when I press the button. I'm missing something, but I'm not sure what.
Any help would be appreciated.
Related
I'm trying to make a Cocoa app with buttons that run simple command line scripts.
I can't seem to figure out how to add the action to my button.
I've read some docs that suggest holding down option and dragging the button into controller code but I think they are out of date. Can someone suggest how to get there from this screenshot?
You need to first select your button, then hold the control ⌃ button on your keyboard and then drag that across to your view controller. That will then give you the option of what to name your method etc.
Actually I had the same problem and the root cause was just the drag method. From the descriptions I had assumed that I need to press CTL and then drag while having the left mouse button pressed. This did not work at all (in my environment). Then I noticed that "it works" with the right mouse button. But the result was not correct. (E.g. I could not get "Action"). Finally I found: I have to use the right mouse button only for dragging without holding CTL. Then I got the correct result.
I have made some actions on clicking a button in unity.It is working fine while I am running it in unity simulator,but not working in mobile.I have also given functions to the button while onClick.But its not working.
Check if you have activated the Mobile Input on the toolbar, if yes then look if in your scene have a EventSystem (if not, right click on hierarchy and create one), at least, if the problem continues please show us the code of the function that its called when press the button. we cant solve a problem that cant see.
I'm using the angular-leaflet-directive within Ionic Framework. I set up a listener on a map marker and it works on the first click after the page is loaded. After that, though, it stops responding to the left mouse button (but confusingly still responds to the right mouse button).
Here's a demo. Any idea what's wrong?
I've got the same issue, use data-tap-disabled="true" in the tag leaflet worked to me.
In my main program, I create a JFrame with a button on it. This acts as a separate dialog box that prompts the user for information. What I would like, is when the dialog box appears, is for the program to stop running until the user clicks the button.
If I just create the JFrame normally, the program will move on in the code and do other statements before information is received from the dialog box. This is an issue, because later on in the code another JFrame is created using information from the first.
Separate out the logic of displaying the frame from actions that happen after the button is pushed. What I mean is you should add an Action Listener to the Button you have, and put the code inside the its method instead of the main program. The problem is you are visualizing the solution in a procedural oriented way. Think Object Oriented.
In FileMaker Pro, it is easy to override a field's button setup so that a script is run when the field is clicked on. Is there a way from within such a script to determine if the user left-clicked or right-clicked?
Thanks,
Ben
Oddly, I am pretty sure you can't get the mouse button clicked. If you could, it would probably be a Get() function.
I tested:
Get(ActiveModifierKeys)
and
Get(TriggerModifierKeys)
but neither return a value for mouse clicks, only keyboard clicks.
If you are a C++ programmer, you could write a plugin that creates a new FileMaker function that returns the mouse button clicked, but you would need to install the plugin on every machine that will use the function.