Why does the click event listener break after the first click? - ionic-framework

I'm using the angular-leaflet-directive within Ionic Framework. I set up a listener on a map marker and it works on the first click after the page is loaded. After that, though, it stops responding to the left mouse button (but confusingly still responds to the right mouse button).
Here's a demo. Any idea what's wrong?

I've got the same issue, use data-tap-disabled="true" in the tag leaflet worked to me.

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Unity Add Shooting Controller - easy one

I am very new to unity, and still learning how to create games and edit scripts, so this will probably be easy for anyone to answer. I don't really know what you want to see.
I have a script for using the left mouse button to fire. I want to add one for the right mouse button.
What I've done:
I copied the script that calls the objects and changed the name to Fires.
I added the controller button
I copied the same lines for Fire (original) in the Input manager script. changed the names to Fires.
The problem: pressing right mouse button doesn't do anything. If I use the Input Manager to call Fires, it works, but not when I press the button. I'm missing something, but I'm not sure what.
Any help would be appreciated.

Tab Key Stops Moving Between Input Fields

For the time being, this is a Material-UI question.
I have a situation where the tab key ceases to move the text cursor between TextFields. At the moment, I have no idea where in my code this is happening, and I am hoping someone can point me in the right direction so I can start looking.
Here’s the setup:
A mouse click causes a Dialog to be displayed. The Dialog has
several TextFields as well as 2 FlatButtons, “cancel & “submit”
At this state, tabbing between fields works as expected.
If I hit the “cancel” button, an event is fired which updates state (including the display of the Dialog) and the Dialog is closed. I can repeat the process from the top with no issues.
If I hit the “submit” button, an event is fired which does some async stuff (using rxjs epics).
On success, the epic fires an event which updates the state (including the display of the Dialog)
If I now try to repeat the process from the top, the tab key does not respond.
I am in the process of migrating to v1, and checked some of the v0.* components – they have the same problem – I don’t recall that being an issue before… Possible conflict between the two versions of the library?
Figured it out. Yes, there is a conflict between the v0.20 and v1.0 of the Dialog component. At least when you have one opening on top of another. Having changed all Dialogs to v1.0, the problem disappeared.
By the way, its not that the tab key wasn't responding - it was responding in the lower Dialog component and not in the top (latest to be created) one. This problem disappeared once the same version was used for both.

XCode 10 adding action to button

I'm trying to make a Cocoa app with buttons that run simple command line scripts.
I can't seem to figure out how to add the action to my button.
I've read some docs that suggest holding down option and dragging the button into controller code but I think they are out of date. Can someone suggest how to get there from this screenshot?
You need to first select your button, then hold the control ⌃ button on your keyboard and then drag that across to your view controller. That will then give you the option of what to name your method etc.
Actually I had the same problem and the root cause was just the drag method. From the descriptions I had assumed that I need to press CTL and then drag while having the left mouse button pressed. This did not work at all (in my environment). Then I noticed that "it works" with the right mouse button. But the result was not correct. (E.g. I could not get "Action"). Finally I found: I have to use the right mouse button only for dragging without holding CTL. Then I got the correct result.

UNITY button onClick not working in mobile but working fine in pc

I have made some actions on clicking a button in unity.It is working fine while I am running it in unity simulator,but not working in mobile.I have also given functions to the button while onClick.But its not working.
Check if you have activated the Mobile Input on the toolbar, if yes then look if in your scene have a EventSystem (if not, right click on hierarchy and create one), at least, if the problem continues please show us the code of the function that its called when press the button. we cant solve a problem that cant see.

Unity new UI button click able outside of button area, non clickable over button area

I have created new UI button in empty scene,
Whenever I click on button its not click-able , but when I take cursor slightly above the button area and click, it gets clicked.
I guess Something like offset problem occurring?? Any fix to that?
NOTE I have tried creating new scene same result
,also created new project though Same result.
Did you check the EventSystem gameObject, it displays which UI element you are hovering, and other useful information.
After lot of trial and errors, reinstalling Unity did the job