When I’m building an app, how do I include a crash report service [closed] - swift

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed yesterday.
Improve this question
I’m building for iOS, and I know googles Crashlytics is a thing. But I want to know how crash reporting services work. Google wasn’t terribly helpful.
So far, I think what happens is whenever an app crashes, the iPhone leaves a crash report somewhere on the phone. Does a crash report service just pull the report and send it to a server? Or is there more to it than that?
I guess what I want to know is, if I wanted to make my own crash report service, what would I need to know/do?

Related

How can I reboot or crash an iPhone in iOS 15 with an app [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 9 months ago.
Improve this question
I want to make an app that has a feature that reboots your device. I saw someone on Twitter do something like this and I want to know how I can crash/reboot and iPhone with a button.
You can make the app crash (exit suddenly), but you cannot make the device reboot. The device belongs to the user. Think how dreadful life would be if such a thing were possible! If you saw an app that apparently made the device reboot, that was a jailbroken phone — or else the device was not actually rebooting.

I am trying to notify the app when someone starts calling using Agora. I have gotten the basic fundamentals of callkit working I am using firebase too [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 1 year ago.
Improve this question
I don't know how to do this when the app is closed. How do I tell the app that this specific user is calling even when the app is killed and not open.
You have to use PushKit's VoIP notifications in order to be able to receive calls using CallKit. Unfortunately, Firebase doesn't support VoIP pushes.

iPhone app publishing can't validate [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 10 years ago.
Improve this question
Im trying to publish my new app but ran into a problem. After I archive and get the organizer screen with my app in archives tab. When I try to validate it, it gives me an error.
"Game app name"
does not contain a single–bundle application or contains multiple products. Please select another archive, or adjust your scheme to create a single–bundle application.
I do not know what this error means or what to do. Can someone please help me out. Will appreciate it.
I believe you have a subproject with a static library. Make sure that Skip Install is set to Yes in the build settings of anything that is not your application.

How to add my iPhone web app to apple.com/webapps [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 11 years ago.
Improve this question
I have created a webapp which is for iPhone. I need 2 helps.
App URL: http://classictutorials.com/ts/
How do i submit it to http://www.apple.com/webapps/ ?
Whats the best way to share with people who would be using it. Its a free app and neither am asking for any donation. So don't want to share across using money.
Apple adds the webapps on its own, and it didnt add anything to that list after 12/03/2010. So that is a stale list.
If you dont want to spend anything, you may want to advertise it on some forums, where they discuss about the problem your app could solve. Other than that you could try telling people, writing blogs about it or do a link exchange with other apps.

Ads Network Reporting for iPhone [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
I'm Curious about how all the ad mechanism works.
Let's say I publish my app using 5 networks (adMob,inMobi, etc...).
Each network gives me a slice of code to incorporate inside my initialization function, so
when the app is downloaded, the report will be sent.
Now, someone downloaded my app using one of these networks, let's say by pressing an adMob banner.
Is there a way for my app to know at startup that it was downloaded using adMob, so I won't call all the other 4 network initialization code? I don't see a point making all these redundant calls.
Thanks
Well if it is an iPhone/iOS app it's always downloaded via iTunes App Store so there is no way to see which banner network is just to download your app.