AppStore, what happens if your app gets approved? - iphone

So i'm developing an application that has to be released the same day the website launches. since we don't have an exact control when the app will be approved i'm putting it up for approval now.
but what happens then ? is it automatically in the app store ? can we (or do we ..) keep the application on hold .. when do we need to put a price on it, the day you put it up for approval or when it gets approved ..
are there things we should know ?

You can set a "release date" when you upload the application to Apple for approval. Once your app is approved, it won't go live until that date.

I would guess once it's approved it's going to be added to the store. This is not to be construed as a "Google It" answer, but I would highly suggest actually contacting Apple support and getting the low-down straight from them.

Related

App Store does not show my app after approval

I developed iOS app, and I uploaded binary of my app on 19th August 2013.
Today(23rd August 2013) I got mail from Apple saying that "your app is Ready for sale" with Green dot in my iTunes Connect. but it doesnot show any links to my app in in App Store in my iTunes Connect account
This is my first version of app,
Here is screenshot of my rights and pricing section from my iTunes Connect account.
How should I live my app in app store or it will be automatically live in the store ?
:
Thanks in advance.
Just happened to me too.
Go back into app description, and make a simple
edit. Save it.
Two minutes later it will be ready for sale.
I might be wrong, can't remember connect that well, been a few months since I last published an app.
Check the following:
Price Tier Selected
That you have selected some countries stores where you would like the app to be sold (distributed)
Lastly it might take about 24 hours for the app to propagate to all app stores.
Check again tomorrow on the store. Your release date does look in order since it is a historic date.
From Apple's FAQ:
My app status is Ready for Sale but I cannot see my app on the App
Store. Why? The following factors could prevent your app from showing
up on the App Store:
Make sure to check the status of your agreements. If the agreement
status is Pending Contract, you may have to agree to the PLA or Paid
Applications agreement or complete the associated bank and tax
information for that agreement.
Make sure the availability date
provided in the Rights and Pricing section is prior to today's date.
If the date provided in the Rights and Pricing section is in the past,
make sure you made your app available in at least one App Store
territory.
If your app was scheduled to go live within the last 24
hours, the app may still be updating in the App Store cache. Once the
24-hour caching window has passed, close and open iTunes and search
for your app again. You can also click View in the App Store from the
More tab on your app's page in My Apps.
If you have checked the factors above and the app is still not on the
App Store, contact us.
As "Apfelsaft" says, any pending contractual conditions can block the availability of the app in the store. This is my case.
I faced the same issue.
No need to wait, just go to the App Description, make a small update.
Then in less than 5 minutes, the app is available.

iOS In App Purchase - "Invalid Product ID" in release, NOT development version

I created a new app and uploaded the binary to iTunes Connect, then tested IAP using the test user account, both on the simulator and on the device. Both worked.
I submitted the final app and it is currently live on the App Store. However, after deleting the development version from my device and downloading my app from the App Store to test IAP, the app immediately receives an "Invalid Product ID:" error.
Once again, the development version worked using the test user account, but live on the store it does not work and returns invalid product ID. Any ideas what this might be? If anyone wants to test this (in case it's just me) the app is called "ContaX" and is free with ads - you don't need to actually buy the upgrade, just see if it crashes after tapping the remove ads option.
I advise you to wait for 24 hours after your app is approved.
Sometimes it takes more time for the in app purchases to be available in the released application.
I am also suffering with this issue and my app has rejected two time due to this issue. I went to Apple Developer Forum to get the solution. The problem is might be with Review team's device or environment.
Here is the link of full thread: https://devforums.apple.com/thread/233371
I think it will work for you as well.
Double-check the bundle ID you've submitted the app under and the product IDs you're sending to the app. They have to match.
You may have accidentally submitted an app with a different bundle ID.
After fighting this problem for a while I realized I was using the "Apple ID" to get the In App Purchases rather than the "Product ID". So, make sure you're using the "Product ID" and NOT the product's "Apple ID"!
I'd like to share our experience. One of our apps did not have any purchase since release. It was over a month. We have tested in app purchase during development phase in sandbox mode, everything was ok.
When we deleted the development app from our device and installed the app from the app store, we got Invalid product id during purchase.
We double checked everything and tried many things. What we think done the trick is toggle "Cleared for Sale" in the iTunes connect.
We have 3 auto renewing subscriptions. In IAP page, We uncheck Cleared for Sale. then save, then again recheck Cleared for Sale, saved again on each product. remove app from the phone and download again from App Store.
Nothing seems to happen. After 30 minutes suddenly one auto renewing subscription started working. 2 other subscriptions still didn't work. After 5 hours all 3 subscriptions started working magically.
We are seeing something similar. On a new tvOS app with 8 auto-renew subscription IAPs, for the first 30 hours or so after release, none of the IAPs were available. Then one became available and now we are at 40 hours since release with still only 1 of 8 IAPs available.

can we reject app after getting apple approval?

i have uploaded new binary as a new version of my application and at the time of uploading binary, i select the option that "I Will Release this version" means i just put it in "Hold for Developer Release".
Suppose my application is approved by apple and i dont want to release that version then what i have to do.is it possible to reject that binary or remove that version from iTunes connect?
From itunes connect guide
NOTE: You can only use the Version Release Control on app updates. It is not available for the first version of your app since you already have the ability to control when your first version goes live, using the Availability Date setting within Rights and Pricing. If you decide that you do not want to ever release a Pending Developer Release version, you can reject your binary to submit a new one.
You are not permitted to skip over an entire version
From this, we can remove that option from our application at any version upload. but can we reject after application is approved by apple?
Yes you can reject it!
Click on your "New version" > "Binary Details" > "Reject Binary"
To reject a approved release, select the approved release in iTunesConnect and at the top of the profile is a link "Cancel this release"
Paras, once you submit a new binary, it goes to the end of the queue for review!
I see a few possible cases related with your question:
You have no app yet, you submitted an app and waiting for review. Assume that you found a problem with the submitted app, and you wanted to provide a new one. Just submit the new binary, but remember, it will replace the original submission, it will go to the end of the queue and it will wait for review as before.
You have an app on the AppStore, and you wanted to provide an update for the app. As usual, submit your app, and wait to be notified. Once it is approved, your new app will be available to your users.
You have an app on the AppStore, you want to remove it from sales immediately, and provide an update: In this case, you can go to Manage Your Apps in your iTunes Connect, select the app and click on Rights and Pricing then choose an Availability Date in the future.
You get a warning message as following:
"You have selected an Available Date in the future. This will remove your currently live version from the App Store until the new date. Changing Available Date affects all versions of the application, both Ready For Sale and In Review."
That is fine, your app still in the store but not be in the sales. Now you provide your update and wait for the approval, once you get it, go ahead and set your app's availability date accordingly!
I hope that answers your question, and good luck on the mobile apps :)
Read what they say. The answer is right in front of you :)
'If you decide that you do not want to ever release a Pending
Developer Release version, you can reject your binary to submit a new one'
You can remove your app from the AppStore any time you want.
For that, simply go to itunesconnect.apple.com and on the "Manage your Application", choose the "Rights & Pricing" button then click on the "specific stores" link.
From there you can select in which stores your app will be in sale. You can then deselect all the countries so that your app won't be visible in any store.
From the iTunes Connect portal:
Select the App Stores where your app will be sold. Note that if you deselect all territories, your app will be removed from sale in all App Stores worldwide.
Bit of an update.
If you have an app with Developer Release and
The app has been approved then
The Web iTunes Connect does not provide any method to reject the binary, only a release button.
There is however a Reject Binary option still available on the iPhone iTunesConnect App.
So if you find yourself with this issue
Start the iTunesConnect App
Select the manage option
Tap on your apps pending version release
Select the 'Reject Binary' button
Hope that helps.
I was not an admin but an app manager in App Store Connect. I did not have permission to remove the app but I was able to withdraw from the sale in order to pull back acceptance.
Pricing and Availability -> Availability -> Remove from sale
It appears that you can not reject a app after it is approved by Apple. One possible sequence is to release the approved version for sale in only some tiny country for an hour, then remove it from sale and submit a new update.

Itunes store: Is it normal to have no sales for other approved apps when one rejected app is under review appeal?

is it normal to have no sales for other approved apps when one rejected app is under review appeal?
One of my app has been rejected. I went to the appeal board and added my apple ID, my app's name and other info to have that app review again. (Basically I don't agree with the rejected reasons and gave my explanation.) Then I found out that my other apps stop making ANY SALE! It's really spooky. I'm not selling a lot every day but an absolute zero for 1.5 week is really crazy!
Moreover I plan to upload new app. Will that one also make no sale even if it will be approved?
And how to fix this? Should I stop my appeal? And how do I do that?
One app rejection being appealed has nothing to do with the sales of other apps. Jumping to the conclusion that the appeals process is impacting sales of your other is a logical error which can be summed up as "correlation does not imply causation"
For details on this, please check the Wikipedia page here: http://en.wikipedia.org/wiki/Correlation_does_not_imply_causation
One app being reviewed/rejected has nothing at all do with the sales of other apps [old or new] by the same App Store Developer. App sales can go up and down if they are not managed by marketing efforts.

iPhone/iPad app rejected because of subscription model?

We intend to launch a free iPhone/iPad app on the AppStore.
The content will actually be accessible thanks to a subscription model (login/pwd authentication in iPhone app).
The subscription (about 100$ a month) is handled via a dedicated web server.
If used without subscription, this app will provide minimum value.
Does anyone know if this kind of subscription model can be rejected by Apple ?
I know some apps follow this model, but I'd like to have your thought on this before starting in this direction.
Thanks for your answer.
This is fine AFAIK - As long your app is free and you put in the description that it requires a subscription to whichever service. When you submit the app, you'll need to hand over details to a test account to Apple so that they can test it, but other than that it's no hassle at all.
I know of an app which works just like that on the app store right now - Spotify for iPhone. It's a music playing app which streams music from the web - but you need a Spotify premium account. When you first open the app, you have to sign in, and if you don't have a premium account it just tells you that you're not allowed in!
Javawag
There are plenty of apps which only work if I have an account somewhere, and some for which I have to pay for that account so, without knowing the specifics, there is nothing which immediately rules out your subscription model. There are even Apple apps, iDisk for example, which are useless if you don't have a $100 mobile me subscription.
If there are issues you can look at selling your subscription as an in app purchase (apple will take their 30% which should make them happy) or look at making the app more functional without the subscription.
Either way, when submitting for approval make sure to set up a sample account with a full subscription that the apple testers can use (there is space in the submission for including logins for this kind of thing).
Our app, previously approved, update was just rejected because we sell subscriptions through our website. (We have been doing this for 15 years, without giving Apple 30% of our money.) They are requiring that all subscriptions for iphone/ipad content go through in-app purchasing. I guess we will be looking at building a browser based app instead.
Cheers,
Gerry