Problem
Unlike people have asked at here and
here, I got this error after a brand new installation of Leopard (hackintosh), this problem really driving me crazy and nowhere else to find an clue, I googled and visited every article related with this, still can't get it solved.
After the first time install iPhone SDK 2.2.1, start a new project(any type, Navigate based, OpenGL ES application), then build and go, I got the following problem:
sometime it's:
Failed to launch simulated application: Unknown error.
and sometimes it's:
Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.yourcompany.[application name]
It seems that apps in the simulator crashed immediately, so Xcode can find the process ID.
Solution
This link says that this even can't be solved. Some others make a detailed step by step:
Uncheck Info.plist
Quit XCode
Delete directory /Lib/Caches/com.apple.DeveloperTools.###
Open Xcode project
Clean All Targets
Rebuild
and I reset the iPhone Simulator. This also didn't solve the problem…
I've even tried uninstall the SDK and reinstall it, still got the same error…
Is this a problem related with hardwares? or the operating system version? I'm using a hackintosh (iDenebv1.4 10.5.6), all other software works good including iTunes && vmware fusion.
Great thanks for any further tips or clues!
FIXED For the issue:
iPhone Simulator failed to find the process ID of com.yourcompany.[your application name]
I was having an issue building and simulating a project I built under OS Version 2.2.1, which I could no longer get to build and run in the simulator for XCode 3.1.4, even though I forced XCode to build for "Simulator - 2.2.1 Debug"
I was able to get past this problem by:
- Close the iPhone Simulator
- Putting XCode into View->Detail
- Opening the "Info.plist" file in the "Resources" folder
- Near the top of the file you should see "Info.plist" with and up/down arrow selector
- Click on the up/down arrow selector
- Select "Clear File History"
Built For:
Simulator - 2.2.1
XCode Version:
3.1.4 (Which includes OS3.1 Beta 3)
I had the same issue last night, and suddenly my system got reboot. At that moment, i was trying to install an application into simulator. When system returned, and i tried again to install the app, it said, "Failed to launch simulated application"
Than i did googled it, and tried many solutions, like cleaining all targets and try building again, but didn't worked out.
So i have found the following link, where it is described, how to reset the iPhone Simulator contents:
http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/125-Using_iPhone_Simulator/iphone_simulator_application.html
I tired doing it, and you guys would'nt believe me, it worked :) ,
Solution was : "To set the user content and settings of the simulator to their factory state and remove the applications you have installed, choose iPhone Simulator > Reset Content and Settings"
Best of Luck to all.............. :)
This ends up being a product name issue:
The fix is to revert back to
${EXECUTABLE_NAME}
${PRODUCT_NAME}
for the executable file and com..${PRODUCT_NAME} in the info.plist.
Clean XCode, Quit, rese and quit simulator and you're good to go.
found some wierd log in /var/log/system.log.
May 8 16:17:50 th084134 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard[1170]: MobileInstallationLookup: Generating the install map
May 8 16:17:50 th084134 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard[1170]: load_application_info: Could not load signer identity from /Users/test/Library/Application Support/iPhone Simulator/User/Applications/5D55807A-7489-4DC5-B4D7-2ECD5E230F29/new1.app/new1
May 8 16:17:50 th084134 [0x0-0x2e02e].com.apple.iphonesimulator[1168]: error compiling query "SELECT value FROM _SqliteDatabaseProperties WHERE key = ?;": no such table: _SqliteDatabaseProperties
May 8 16:17:51 th084134 SpringBoard[1170]: Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
May 8 16:17:51 th084134 SpringBoard[1170]: Couldn't activate <SBApplication: 0x123e6d0> com.yourcompany.new1 activate: animated deactivate:
May 8 16:17:51 th084134 SpringBoard[1170]: Application <SBApplication: 0x123e6d0> com.yourcompany.new1 activate: animated deactivate: exited abnormally with signal 256: Unknown signal: 256
May 8 16:17:51 th084134 SpringBoard[1170]: Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Bug: launchd_core_logic.c:2812 (23714):103: sandbox_init(j->seatbelt_profile, j->seatbelt_flags, &seatbelt_err_buf) != -1
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Sandbox failed to init: Cannot apply builtin profile `/Users/test/Library/Application Support/iPhone Simulator/User/Applications/5D55807A-7489-4DC5-B4D7-2ECD5E230F29.sb': Policy not found
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Exited with exit code: 1
May 8 16:17:51 th084134 [0x0-0x2e02e].com.apple.iphonesimulator[1168]: 2009-05-08 16:17:51.026 SpringBoard[1170:10b] Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
Here is a discussion about how to run app in simulator via command line, hope it helps to understand how does xcode and simulator works.
But I didn't work it out.
Well, I "solved" it by install another distribution of hackintosh(IPC 10.5.6), works perfect!
In my case, I was adding a target to an existing app that had always worked. In my case, I had forgotten to select all the source code, xibs, frameworks, etc. and click their target checkbox. My clue was that the build happened instantaneously, which didn't make any sense. It never built anything. It just failed to install in the simulator. Once I included all the source files, etc., for the new target, then it built and installed fine.
I had the same problem, I fixed it by launching the simulator through another app and deleting the app I was trying to run on it. Then try to build and run and worked perfect.
Cheers
Matt
I had the same problem. I had accidentally added my info.plist file to my target and it was getting copied to the app bundle every time I built the application. So there were 2 .plist files in the bundle - mine and the Info.plist, created by XCode - which confused the simulator.
Simply delete the app from the simulator (and/or device if you're attempting to run on your device) via the UI of the simulator, then shut the simulator down and attempt to re-run the app. Doing the deletion of the actual files backing the simulator will also remove the app and do the same thing (but the deletion via the simulator's UI, if it works for you, is a little bit faster and easier).
Is your CPU Intel, and, of a model distributed in Apple hardware?
I doubt the Simulator will work reliably (if at all) on non-Intel CPUs and/or in VMWare. The simulator is very CPU specific in order to reflect the arm hardware of the iPhone.
The SDK ONLY supports Intel hardware from Apple.
There is a significant effort involved in creating the simulator and it's not easy or cheap (read, thousands of man hours) to support every CPU.
I fixed this problem by removing the "Icon already includes gloss and bevel effect" property from the Info.plist file in my project.
My problem centered around a Product Name the simulator simply wouldn't accept. Picking alternative names got me past the problem. Changing the name back to the original suspect choked the simulator every time.
Try moving the project to your local hard driver and opening it from there! That solved the issue for me (the project used to be stored on a samba share).
My fix:
restarted the Mac and it was fixed. (before that tried clearing caches, deleting caches from iPhone Simulator, cleaning, rebuilding, quitting OS, quitting Simulator, nothing worked.) Restarting the OS worked.
This was bugging me too but finally got it working.
Unfortunately, I can't reproduce what I did it but here's my list of actions for your information.
The project causing the problem was one I'd downloaded from Apple and tweaked.
Interestingly, I could still launch my own projects fine.
So, here's a list of actions that I did (note that none of the actions below worked just by itself):
- closing the simulator and doing "clear file history"
- restarting simulator
- rebooting
- restarting xcode
- resetting the iPhone with Reset Content and Settings
However, by the time I'd tried all of the above with a fresh version of the code I'd downloaded - it was working again. Just out of interest, I dragged the project that was causing this problem back to the desktop and it was OK now.
Wow, what a pain. I had to uninstall XCode 4 via the command line and then install XCode 3 again. Make sure that you restart after you reinstall. Working...
why anybody didn't tell about restarting simulator.
In my case,
Resetting the iPhone with Reset Content and Settings
and
**ReStart Simulator**
works well~
I had the exact same problem - I reset the iphone simulator and then quit the simulator then started it again.
Related
Working with my application It goes well but has met into a problem with Xcode. When I try to run the application on the iPhone simulator this message always pops up:
"A coordinated app install already exists for com.apk.ios with intent IXCoordinatorIntentUpdating (creator InstallCoordination Simple SPI) but request by CoreSimulatorBridge (pid 677) was for intent IXCoordinatorIntentInitiating"
What is wrong? There are no errors when trying to build the app. Has tried to clean the build.
Erasing all content and settings is not always necessary as #user3344236 stated.
Please make sure to delete the app that you are trying to install from the iOS Simulator. That'll probably solve your problem.
Why this occurs?
In my case something went wrong while Xcode is trying to install the app on the simulator. Everything is frozen and I had to restart the Mac manually.
Found a solution that works for me:
Reason:
Either the App store or something else tool is downloading the same app with the same identifier at the time Xcode is trying to launch the same app on the Simulator or on MAC.
Solution:
Need to stop/delete all the running installs of the app with the same identifier. (How to stop -> that can be figured out to see either App Store or any other tool ) Then try again to launch the app with Xcode, this time it succeeds.
No need to Reboot the simulator/ Mac or reinstall Xcode.
Thanks, Hope this will help someone.
I'm getting a weird bug on Xcode 4.5. When i tried to run my application on Ipad 2 from xcode with iOS 6, I'm getting this error.
I done the following methods to run the application, but no luck.
Cleaned the project and run
Restarted the device
Restarted xcode
I have a valid certificate in my machine and the application is installing on the device but it's not launching automatically. What could be the issue ?
Thanks in advance
That is really annoying. This error happens in a number of different situations. Sometimes restarting the Xcode, fixes the problem. If not, follow these steps:
Disconnect your device.
Delete the app from your device.
Quit Xcode (Do not just simply close the window, quit it)
Delete derived data folder (~/Library/Developer/Xcode/DerivedData/-gbrvhlvwmpiobxdujegtghggrffp - or something like that)
Now start Xcode once again, connect device and run the project. It should work fine.
from DhilipSiva blog
Initially I started building an iPhone app (App still in development stage) using Xcode 4.2, it was working fine on both device and simulator.Later, we wanted to add support for iPhone 5 (4 inch display). When I ran it on Xcode 4.5 (including Default-568h.png), it was working fine (on the simulator both 3.5 inch and 4 inch). But when i tried to run it on device, it keeps on giving me the error
"Could not launch appname.app” No such file or directory (/Users/<user>/Library/Developer/Xcode/DerivedData/appname-ffotpypmbvaguyhfvnnejhjotpbp/Build/Products/Debug-iphoneos/appname.app/appname).
I tried the following steps, but no luck :(
Deleted the app from device. Restarted the device.
Quit XCode.Trashed all folders from `DerivedData.Cleaned the project. Restarted
machine.
Set Build for active architectureto YES
Deleted Required device capabilities from -info.plist
Do I have any other options to try, or should I repeat these again and again?
The last time I had a similar issue, a normal clean wasn't enough, as it left some derived data. In Xcode, select the Product menu and hold down the option key to reveal "Clean Build Folder...", or even better, close Xcode and delete /Users/<user>/Library/Developer/Xcode/DerivedData/ entirely.
I am using XCode 4.3.2 and trying to open an already existing project based on the Facebook SDK sample Project for XCODE and run it on a target IPhone with IOS 4.2.
Although it runs on the simulator it crashes on the IPhone printing this error on the console:
failed to send the qLaunchSuccess packet
I really do not know what could be the problem
This happened to me when I accidentally tried to do a device debug using a distribution profile. As soon as I noticed and switched it to a dev profile, the issue went away.
You might have some broken privileges or a hung debugger process (one that didn't quite exit fast enough). Restart Xcode or restart your phone, either way, it's not as bad as it's more annoying cousin, Processes That Can't Be Registered To The BootStrap Server
If all else fails, restore it from a backup.
In Xcode 4.3.3, this is caused by re-running the app (command+R) or stopping it (command+.) while halted on a breakpoint. To fix the error once you've gotten it, it usually works to stop the app, (command+.), unplug the device, plug it back in, and run the app again.
To avoid the issue in the future, remember to continue (command+control+y or hit the play button near the debugger output) before stopping. If you have many breakpoints or are in a loop, you can deactivate one breakpoint by going to that line and hitting command + \ or you can deactivate all breakpoints by hitting command + y.
If you eventually get the error ending in "This generally means that another instance of this process was already running or is hung in the debugger," you need to reboot the device.
I submitted a bug report to Apple. I suggest you all do the same so that this gets the attention it deserves.
Edit: the "qLaunchSuccess packet" bug doesn't happen in Xcode 4.4 or 4.5 as it did in 4.3. However, 4.4 and 4.5 experience "Timed out waiting for app to launch" instead--possibly the same issue with a new message. See this question for some possible solutions. Nothing works for met yet. The behavior seems different than 4.3.3 because the error doesn't come up every time I stop while halted on a breakpoint. I will experiment and see if my workaround for 4.3 also fixes the 4.4/4.5 issue.
I get this every time my app crashes, and I restart it by doing a Run. If I hit the Stop button before doing a run then I don't get this.
After some time, if I keep hitting Run instead of Stop first, the iPhone will only show the above error message and the only solution is to restart the iPhone. Quitting and restarting Xcode does not help.
This may be an Xcode bug.
A slightly quicker way to resolve this issue without restarting the device is to change the language.
Settings - > General - > International (4th from bottom) - > Language (top)
Alternatively If you have a bugged News stand app (in a folder) just tap it to restart springboard.
I had this error when I was trying to install over a bad version of the app that had been crashing on launch. Restarting Xcode and the device did not make the error go away, but deleting the app fixed the problem.
I am having some problem in installing my app on the iphone as I am constantly getting the following error message
The service is invalid
Please check your setup and try again
(0XE8000022)
It was running perfectly well till yesterday but since yesterday I am having this problem.
Xcode and the GDB connection is quite temperamental. The device and your Mac can become unsynchronised with each other. My checklist for this sort of thing:
Restart Xcode.
Delete the .app from your iOS device, do a Clean then Rebuild.
Disconnect, reconnect device.
Restart iOS device (90% of the time it fixes things)
If all else fails, restart your Mac (unlikely but it did fix an issue once for me).
I have solved the problem... Only needed to restart the iphone...
Restarting the Xcode wont work in this case. So just restart your iPhone and everything will be fine.
EDIT:
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
This error also happens if the iPhone provisioning profile has expired.
It can be a couple of things, the first and inmediate thing I'd check is to see if your IPhone is currently Downloading or "Preparing Update..." whilst this is running you generally get the "Device is invalid (0xe8000084)" / Error MT1006.
This i found to be the most common thing. so try this first.
And if that fails: Restart your IPhone, and then if that fails restart your Mac/Xcode
and do a clean then Rebuild and deploy..
Hope this helps
This error happens when you try to debug an application in your IPod/IPhone and the device is code-locked or executing another application.
Make sure you can see the menu with all the app icons on the device and try to run again.
Regards
If nothing works then check if your device os is compatible with your Xcode version.
I confirm that restarting your device solves the issue.
But if your device is jailbroken with a Semi-tethered jailbreak you will loose it after a reboot.
To prevent this, do a ldrestart(soft reboot).
In order to perform it, download a terminal application from Cydia, then type:
su
Input your password when asked, the default password is "alpine".
Then type
ldrestart
Unplugged the device and connected again with Mac solved my issue. Did not need to clean, build or restart XCode. XCode 10.2.1, iOS 12.3.1 version.
First remove the app from iPhone before building the app from xcode.
Then Clean All Targets from xcode and then try to build your app again.
SnowLeopard w/ XCode 4.2's Instruments will give this message on newer iOSes.
I had luck by disconnecting my iPhone from my mac, and then Analyzing (Shift + Command + B or Product -> Analyze).
After that I plugged my iPhone back in and did a clean (Command + k) and then run. Worked!
Simply restarting the device (as the alert suggests) fixed the problem, at least on iOS 12.