xcode 4.5 app can not run in device No such a file directory error [duplicate] - iphone

I'm getting a weird bug on Xcode 4.5. When i tried to run my application on Ipad 2 from xcode with iOS 6, I'm getting this error.
I done the following methods to run the application, but no luck.
Cleaned the project and run
Restarted the device
Restarted xcode
I have a valid certificate in my machine and the application is installing on the device but it's not launching automatically. What could be the issue ?
Thanks in advance

That is really annoying. This error happens in a number of different situations. Sometimes restarting the Xcode, fixes the problem. If not, follow these steps:
Disconnect your device.
Delete the app from your device.
Quit Xcode (Do not just simply close the window, quit it)
Delete derived data folder (~/Library/Developer/Xcode/DerivedData/-gbrvhlvwmpiobxdujegtghggrffp - or something like that)
Now start Xcode once again, connect device and run the project. It should work fine.
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Related

IOS simulator failed to install application? in Xcode 5

Currently it shows only black screen. So i'm unable to Reset simulator.
But in iOS 6.1 app is working good.
I got this problem before 15 days.
you first delete all XCode related file which is being installed. and reinstall your XCODE 5.
you can refer following link for uninstalling XCODE
https://discussions.apple.com/thread/4772117?start=0&tstart=0
You can refer this similar question
Xcode5 Facing strange issue with testing app iOS Simulator failed to install the application
currently it shows only black screen.SO i'm unable to Reset simulator
By writing this you mean you can not access even iOS simulator > Reset Content and Settings ???????? If you can then try it.
I had tried these, and still had the problem, even after reinstalling Xcode 5. So I ran from Xcode again. Same thing, error -3. I stopped the app from Xcode, but I decided not to reset. Instead I decided to manually start the app in the sim. It took a few seconds, but it ran. Pressed stop. Reran the build from Xcode, and it worked.

Why does Xcode successfully build & copy my application, but won't launch it?

Developing an iPhone application on Xcode 4.5.2. Device: iPhone 4.
I was preparing my application for sending it to someone through testflight. I created a distribution profile and certificate for this. I did it following this: https://stackoverflow.com/a/11917884/555690
Anyway, recently, Xcode is unable to launch my project. When I press Run, it will successfully build and copy the files to the device, but when attempting to launch it, it will send an error:
Error launching remote program: No such file or directory
(/Users/Me/Library/Developer/Xcode/DerivedData/MyGame-xxxxxxxxxxxxxxx/Build/Products/Debug-iphoneos/MyGame.app/MyGame).
I'm not sure why is this happening.
A very similar question is this: Xcode successfully builds my target, but does not run the product, however, it seems to be more oriented to OSX instead of iOS, and the solutions there haven't helped me either. Also, I do get an error (he doesn't get an error).
If I run the app in the device (without Xcode), it works fine.
Yes, this happens a lot in the new Xcode.
One recipe that should work is:
disconnect the device from computer
delete app from device
reset the device
quit the xcode (not just by closing the project, quit the program)
in Finder go to ~/Library/Developer/Xcode/DerivedData
(Library folder is hidden: you can open Finder->Go->Go to Folder...)
delete all subfolders there
empty the trash
reconnect the device
open the project
now you should be able to run the app on the device again

App stopped running on device - ‘No such file or directory'

Initially I started building an iPhone app (App still in development stage) using Xcode 4.2, it was working fine on both device and simulator.Later, we wanted to add support for iPhone 5 (4 inch display). When I ran it on Xcode 4.5 (including Default-568h.png), it was working fine (on the simulator both 3.5 inch and 4 inch). But when i tried to run it on device, it keeps on giving me the error
"Could not launch appname.app” No such file or directory (/Users/<user>/Library/Developer/Xcode/DerivedData/appname-ffotpypmbvaguyhfvnnejhjotpbp/Build/Products/Debug-iphoneos/appname.app/appname).
I tried the following steps, but no luck :(
Deleted the app from device. Restarted the device.
Quit XCode.Trashed all folders from `DerivedData.Cleaned the project. Restarted
machine.
Set Build for active architectureto YES
Deleted Required device capabilities from -info.plist
Do I have any other options to try, or should I repeat these again and again?
The last time I had a similar issue, a normal clean wasn't enough, as it left some derived data. In Xcode, select the Product menu and hold down the option key to reveal "Clean Build Folder...", or even better, close Xcode and delete /Users/<user>/Library/Developer/Xcode/DerivedData/ entirely.

Error : The service is invalid

I am having some problem in installing my app on the iphone as I am constantly getting the following error message
The service is invalid
Please check your setup and try again
(0XE8000022)
It was running perfectly well till yesterday but since yesterday I am having this problem.
Xcode and the GDB connection is quite temperamental. The device and your Mac can become unsynchronised with each other. My checklist for this sort of thing:
Restart Xcode.
Delete the .app from your iOS device, do a Clean then Rebuild.
Disconnect, reconnect device.
Restart iOS device (90% of the time it fixes things)
If all else fails, restart your Mac (unlikely but it did fix an issue once for me).
I have solved the problem... Only needed to restart the iphone...
Restarting the Xcode wont work in this case. So just restart your iPhone and everything will be fine.
EDIT:
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
This error also happens if the iPhone provisioning profile has expired.
It can be a couple of things, the first and inmediate thing I'd check is to see if your IPhone is currently Downloading or "Preparing Update..." whilst this is running you generally get the "Device is invalid (0xe8000084)" / Error MT1006.
This i found to be the most common thing. so try this first.
And if that fails: Restart your IPhone, and then if that fails restart your Mac/Xcode
and do a clean then Rebuild and deploy..
Hope this helps
This error happens when you try to debug an application in your IPod/IPhone and the device is code-locked or executing another application.
Make sure you can see the menu with all the app icons on the device and try to run again.
Regards
If nothing works then check if your device os is compatible with your Xcode version.
I confirm that restarting your device solves the issue.
But if your device is jailbroken with a Semi-tethered jailbreak you will loose it after a reboot.
To prevent this, do a ldrestart(soft reboot).
In order to perform it, download a terminal application from Cydia, then type:
su
Input your password when asked, the default password is "alpine".
Then type
ldrestart
Unplugged the device and connected again with Mac solved my issue. Did not need to clean, build or restart XCode. XCode 10.2.1, iOS 12.3.1 version.
First remove the app from iPhone before building the app from xcode.
Then Clean All Targets from xcode and then try to build your app again.
SnowLeopard w/ XCode 4.2's Instruments will give this message on newer iOSes.
I had luck by disconnecting my iPhone from my mac, and then Analyzing (Shift + Command + B or Product -> Analyze).
After that I plugged my iPhone back in and did a clean (Command + k) and then run. Worked!
Simply restarting the device (as the alert suggests) fixed the problem, at least on iOS 12.

Xcode error: Failed to launch simulated application

Problem
Unlike people have asked at here and
here, I got this error after a brand new installation of Leopard (hackintosh), this problem really driving me crazy and nowhere else to find an clue, I googled and visited every article related with this, still can't get it solved.
After the first time install iPhone SDK 2.2.1, start a new project(any type, Navigate based, OpenGL ES application), then build and go, I got the following problem:
sometime it's:
Failed to launch simulated application: Unknown error.
and sometimes it's:
Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.yourcompany.[application name]
It seems that apps in the simulator crashed immediately, so Xcode can find the process ID.
Solution
This link says that this even can't be solved. Some others make a detailed step by step:
Uncheck Info.plist
Quit XCode
Delete directory /Lib/Caches/com.apple.DeveloperTools.###
Open Xcode project
Clean All Targets
Rebuild
and I reset the iPhone Simulator. This also didn't solve the problem…
I've even tried uninstall the SDK and reinstall it, still got the same error…
Is this a problem related with hardwares? or the operating system version? I'm using a hackintosh (iDenebv1.4 10.5.6), all other software works good including iTunes && vmware fusion.
Great thanks for any further tips or clues!
FIXED For the issue:
iPhone Simulator failed to find the process ID of com.yourcompany.[your application name]
I was having an issue building and simulating a project I built under OS Version 2.2.1, which I could no longer get to build and run in the simulator for XCode 3.1.4, even though I forced XCode to build for "Simulator - 2.2.1 Debug"
I was able to get past this problem by:
- Close the iPhone Simulator
- Putting XCode into View->Detail
- Opening the "Info.plist" file in the "Resources" folder
- Near the top of the file you should see "Info.plist" with and up/down arrow selector
- Click on the up/down arrow selector
- Select "Clear File History"
Built For:
Simulator - 2.2.1
XCode Version:
3.1.4 (Which includes OS3.1 Beta 3)
I had the same issue last night, and suddenly my system got reboot. At that moment, i was trying to install an application into simulator. When system returned, and i tried again to install the app, it said, "Failed to launch simulated application"
Than i did googled it, and tried many solutions, like cleaining all targets and try building again, but didn't worked out.
So i have found the following link, where it is described, how to reset the iPhone Simulator contents:
http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/125-Using_iPhone_Simulator/iphone_simulator_application.html
I tired doing it, and you guys would'nt believe me, it worked :) ,
Solution was : "To set the user content and settings of the simulator to their factory state and remove the applications you have installed, choose iPhone Simulator > Reset Content and Settings"
Best of Luck to all.............. :)
This ends up being a product name issue:
The fix is to revert back to
${EXECUTABLE_NAME}
${PRODUCT_NAME}
for the executable file and com..${PRODUCT_NAME} in the info.plist.
Clean XCode, Quit, rese and quit simulator and you're good to go.
found some wierd log in /var/log/system.log.
May 8 16:17:50 th084134 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard[1170]: MobileInstallationLookup: Generating the install map
May 8 16:17:50 th084134 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard[1170]: load_application_info: Could not load signer identity from /Users/test/Library/Application Support/iPhone Simulator/User/Applications/5D55807A-7489-4DC5-B4D7-2ECD5E230F29/new1.app/new1
May 8 16:17:50 th084134 [0x0-0x2e02e].com.apple.iphonesimulator[1168]: error compiling query "SELECT value FROM _SqliteDatabaseProperties WHERE key = ?;": no such table: _SqliteDatabaseProperties
May 8 16:17:51 th084134 SpringBoard[1170]: Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
May 8 16:17:51 th084134 SpringBoard[1170]: Couldn't activate <SBApplication: 0x123e6d0> com.yourcompany.new1 activate: animated deactivate:
May 8 16:17:51 th084134 SpringBoard[1170]: Application <SBApplication: 0x123e6d0> com.yourcompany.new1 activate: animated deactivate: exited abnormally with signal 256: Unknown signal: 256
May 8 16:17:51 th084134 SpringBoard[1170]: Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Bug: launchd_core_logic.c:2812 (23714):103: sandbox_init(j->seatbelt_profile, j->seatbelt_flags, &seatbelt_err_buf) != -1
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Sandbox failed to init: Cannot apply builtin profile `/Users/test/Library/Application Support/iPhone Simulator/User/Applications/5D55807A-7489-4DC5-B4D7-2ECD5E230F29.sb': Policy not found
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Exited with exit code: 1
May 8 16:17:51 th084134 [0x0-0x2e02e].com.apple.iphonesimulator[1168]: 2009-05-08 16:17:51.026 SpringBoard[1170:10b] Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
Here is a discussion about how to run app in simulator via command line, hope it helps to understand how does xcode and simulator works.
But I didn't work it out.
Well, I "solved" it by install another distribution of hackintosh(IPC 10.5.6), works perfect!
In my case, I was adding a target to an existing app that had always worked. In my case, I had forgotten to select all the source code, xibs, frameworks, etc. and click their target checkbox. My clue was that the build happened instantaneously, which didn't make any sense. It never built anything. It just failed to install in the simulator. Once I included all the source files, etc., for the new target, then it built and installed fine.
I had the same problem, I fixed it by launching the simulator through another app and deleting the app I was trying to run on it. Then try to build and run and worked perfect.
Cheers
Matt
I had the same problem. I had accidentally added my info.plist file to my target and it was getting copied to the app bundle every time I built the application. So there were 2 .plist files in the bundle - mine and the Info.plist, created by XCode - which confused the simulator.
Simply delete the app from the simulator (and/or device if you're attempting to run on your device) via the UI of the simulator, then shut the simulator down and attempt to re-run the app. Doing the deletion of the actual files backing the simulator will also remove the app and do the same thing (but the deletion via the simulator's UI, if it works for you, is a little bit faster and easier).
Is your CPU Intel, and, of a model distributed in Apple hardware?
I doubt the Simulator will work reliably (if at all) on non-Intel CPUs and/or in VMWare. The simulator is very CPU specific in order to reflect the arm hardware of the iPhone.
The SDK ONLY supports Intel hardware from Apple.
There is a significant effort involved in creating the simulator and it's not easy or cheap (read, thousands of man hours) to support every CPU.
I fixed this problem by removing the "Icon already includes gloss and bevel effect" property from the Info.plist file in my project.
My problem centered around a Product Name the simulator simply wouldn't accept. Picking alternative names got me past the problem. Changing the name back to the original suspect choked the simulator every time.
Try moving the project to your local hard driver and opening it from there! That solved the issue for me (the project used to be stored on a samba share).
My fix:
restarted the Mac and it was fixed. (before that tried clearing caches, deleting caches from iPhone Simulator, cleaning, rebuilding, quitting OS, quitting Simulator, nothing worked.) Restarting the OS worked.
This was bugging me too but finally got it working.
Unfortunately, I can't reproduce what I did it but here's my list of actions for your information.
The project causing the problem was one I'd downloaded from Apple and tweaked.
Interestingly, I could still launch my own projects fine.
So, here's a list of actions that I did (note that none of the actions below worked just by itself):
- closing the simulator and doing "clear file history"
- restarting simulator
- rebooting
- restarting xcode
- resetting the iPhone with Reset Content and Settings
However, by the time I'd tried all of the above with a fresh version of the code I'd downloaded - it was working again. Just out of interest, I dragged the project that was causing this problem back to the desktop and it was OK now.
Wow, what a pain. I had to uninstall XCode 4 via the command line and then install XCode 3 again. Make sure that you restart after you reinstall. Working...
why anybody didn't tell about restarting simulator.
In my case,
Resetting the iPhone with Reset Content and Settings
and
**ReStart Simulator**
works well~
I had the exact same problem - I reset the iphone simulator and then quit the simulator then started it again.