Working with my application It goes well but has met into a problem with Xcode. When I try to run the application on the iPhone simulator this message always pops up:
"A coordinated app install already exists for com.apk.ios with intent IXCoordinatorIntentUpdating (creator InstallCoordination Simple SPI) but request by CoreSimulatorBridge (pid 677) was for intent IXCoordinatorIntentInitiating"
What is wrong? There are no errors when trying to build the app. Has tried to clean the build.
Erasing all content and settings is not always necessary as #user3344236 stated.
Please make sure to delete the app that you are trying to install from the iOS Simulator. That'll probably solve your problem.
Why this occurs?
In my case something went wrong while Xcode is trying to install the app on the simulator. Everything is frozen and I had to restart the Mac manually.
Found a solution that works for me:
Reason:
Either the App store or something else tool is downloading the same app with the same identifier at the time Xcode is trying to launch the same app on the Simulator or on MAC.
Solution:
Need to stop/delete all the running installs of the app with the same identifier. (How to stop -> that can be figured out to see either App Store or any other tool ) Then try again to launch the app with Xcode, this time it succeeds.
No need to Reboot the simulator/ Mac or reinstall Xcode.
Thanks, Hope this will help someone.
I have seen this similar question on SO in a few places but all of them are related to Simulator and old Xcode version. For examples, Error: unknown error code. this process was already running or is hung in the debugger and Error when testing on iOS simulator: Couldn't register with the bootstrap server
I have never seen this error before until I upgraded my Xcode to 4.4. It works fine on the simulator but not on an iPhone. I have also upgraded Xcode to 4.4.1 today but no luck. How to get rid of this error on an iPhone?
Couldn't register com.mycompany.myapp with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.
Restart both Xcode and iDevice.
Yes, if restarting xcode doesn't work, restart your MAC & restart your iPhone - it worked even in xCode 4.3. In xCode 4.4 it seems to happen less often.
My experience is that restarting is not required anymore with Xcode 4.4
Just close and restart. If the normal closing won't work press ctrl+alt+esc and exit xcode immediately.
Unfortunately there is no other way to prevent this (expect if you are hammering on run ;) )
See this post on fixing the bootstrap errors.
When I run the application, it is installed in the device, but will crash immediately. I want to debug in the device, below is the information:
error: failed to launch
'/Users/wujinjin/Library/Developer/Xcode/DerivedData/化龙巷-gyktkapynghuobbqslisrornfrut/Build/Products/Debug-iphoneos/化龙巷.app/化龙巷'
-- failed to send the qLaunchSuccess packet
information from device:
Exception Type: 00000020 Exception Codes: 0x8badf00d Highlighted
Thread: 0
Application Specific Information: 化龙巷 failed to launch in time
Elapsed total CPU time (seconds): 20.030 (user 17.830, system 2.200),
100% CPU Elapsed application CPU time (seconds): 0.000, 0% CPU
Backtrace not available
Unknown thread crashed with unknown flavor: 5, state_count: 1
Binary Images: 0x2fe00000 - 0x2fe25fff dyld armv7
/usr/lib/dyld
I was having the same error "-- failed to send the qLaunchSuccess packet"
I was able to fix by setting the Code Signing Entitlements to "iPhone Developer"
(I was using distribution by mistake)
Restart the device. Worked for me.
By accident I found a real simple and always working solution for this issue that happens constantly.
First thing to know is that it happens when I run the code on the real device while in debugging mode, then make some changes to the code in XCode while still running the app with some breakpoints, stop the running application and immediatly(!) start debugging the edited code on the iOS device. Don't do that! Instead give XCode some time (a few seconds) to quit the app properly.
If it is has been occurred already stop the debbuger from running. Wait for the app to quit properly on the device, this may take some seconds. On the device double-press the home button and quit the app in the task bar by tapping the red (-). Then run the debugger, stop it immediatly without finishing the compilation and wait for XCode to stop all tasks (you may omit this step). Then everything should be fine and you can start debbuging on the device without the need for a restart. It seems that it is essential for XCode to cleanup everything after it has been stopped while debugging with breakpoints so always give it a few seconds to finish properly. Maybe it sounds like some sort of magic trick but until now it always works for me without the need for a restart.
Go to your Target's info, and at the bottom, remove the checkmark for "Entitlement". Worked for me.
I see this error all the time IF I was stopped due to a breakpoint and I just hit the run button (not the debugger's resume button). If I remember to hit stop before rerunning, I don't get the error. I can't turn off entitlement as the app I'm developing is one that will be using iCloud. Also, I can prevent the problem by resuming the app so that whatever Run does to stop an executing program handles it cleanly.
I solved it by
remove derived data,
quit Xcode,
kill app on device,
start Xcode again.
However this problem continues to happen for me, 0-4 times per week. A permanent solution to this problem would be nice.
my application was not getting launched on iPad but working normally on iPhone. I enabled entitlements and specified code signing entitlements as "iPhone Developer", then cleaned, restarted iPad and installed thru Xcode/cable directly on iPad and now its working as expected.
I am working on my first application for iPhone and I'm facing this weird problem for quite some time now.
Whenever i kill my application manually and then again try to restart, it crashes immediately with error:
Thread 1: Program received signal: "SIGKILL"
But when I again recompile and launch my application, it works just fine. Can't i just make my application to start from the same settings with which it launches when i compile and run.
I'm new to iPhone development and i think i'm missing something grave here. Will appreciate your help on this.
Thanks in advance!
So you are running the app from Xcode. If you run it from Xcode and quit it manually(not from Xcode) and try to run it from Xcode, you will receive this exception. No need to bother about this exception.
It seems to be a bug in Xcode. When you quit the application manually, no signal/intimation is sent to Xcode that the app quit running. So, Xcode thinks that app is still running. When you try to relaunch it from Xcode, it throws the exception.
I don't know the technical reason for this. May be when you relaunch the app after killing it manually, Xcode thinks that app is still running and tries to stop it before relaunching it, and throws the exception there.
Problem
Unlike people have asked at here and
here, I got this error after a brand new installation of Leopard (hackintosh), this problem really driving me crazy and nowhere else to find an clue, I googled and visited every article related with this, still can't get it solved.
After the first time install iPhone SDK 2.2.1, start a new project(any type, Navigate based, OpenGL ES application), then build and go, I got the following problem:
sometime it's:
Failed to launch simulated application: Unknown error.
and sometimes it's:
Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.yourcompany.[application name]
It seems that apps in the simulator crashed immediately, so Xcode can find the process ID.
Solution
This link says that this even can't be solved. Some others make a detailed step by step:
Uncheck Info.plist
Quit XCode
Delete directory /Lib/Caches/com.apple.DeveloperTools.###
Open Xcode project
Clean All Targets
Rebuild
and I reset the iPhone Simulator. This also didn't solve the problem…
I've even tried uninstall the SDK and reinstall it, still got the same error…
Is this a problem related with hardwares? or the operating system version? I'm using a hackintosh (iDenebv1.4 10.5.6), all other software works good including iTunes && vmware fusion.
Great thanks for any further tips or clues!
FIXED For the issue:
iPhone Simulator failed to find the process ID of com.yourcompany.[your application name]
I was having an issue building and simulating a project I built under OS Version 2.2.1, which I could no longer get to build and run in the simulator for XCode 3.1.4, even though I forced XCode to build for "Simulator - 2.2.1 Debug"
I was able to get past this problem by:
- Close the iPhone Simulator
- Putting XCode into View->Detail
- Opening the "Info.plist" file in the "Resources" folder
- Near the top of the file you should see "Info.plist" with and up/down arrow selector
- Click on the up/down arrow selector
- Select "Clear File History"
Built For:
Simulator - 2.2.1
XCode Version:
3.1.4 (Which includes OS3.1 Beta 3)
I had the same issue last night, and suddenly my system got reboot. At that moment, i was trying to install an application into simulator. When system returned, and i tried again to install the app, it said, "Failed to launch simulated application"
Than i did googled it, and tried many solutions, like cleaining all targets and try building again, but didn't worked out.
So i have found the following link, where it is described, how to reset the iPhone Simulator contents:
http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/125-Using_iPhone_Simulator/iphone_simulator_application.html
I tired doing it, and you guys would'nt believe me, it worked :) ,
Solution was : "To set the user content and settings of the simulator to their factory state and remove the applications you have installed, choose iPhone Simulator > Reset Content and Settings"
Best of Luck to all.............. :)
This ends up being a product name issue:
The fix is to revert back to
${EXECUTABLE_NAME}
${PRODUCT_NAME}
for the executable file and com..${PRODUCT_NAME} in the info.plist.
Clean XCode, Quit, rese and quit simulator and you're good to go.
found some wierd log in /var/log/system.log.
May 8 16:17:50 th084134 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard[1170]: MobileInstallationLookup: Generating the install map
May 8 16:17:50 th084134 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard[1170]: load_application_info: Could not load signer identity from /Users/test/Library/Application Support/iPhone Simulator/User/Applications/5D55807A-7489-4DC5-B4D7-2ECD5E230F29/new1.app/new1
May 8 16:17:50 th084134 [0x0-0x2e02e].com.apple.iphonesimulator[1168]: error compiling query "SELECT value FROM _SqliteDatabaseProperties WHERE key = ?;": no such table: _SqliteDatabaseProperties
May 8 16:17:51 th084134 SpringBoard[1170]: Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
May 8 16:17:51 th084134 SpringBoard[1170]: Couldn't activate <SBApplication: 0x123e6d0> com.yourcompany.new1 activate: animated deactivate:
May 8 16:17:51 th084134 SpringBoard[1170]: Application <SBApplication: 0x123e6d0> com.yourcompany.new1 activate: animated deactivate: exited abnormally with signal 256: Unknown signal: 256
May 8 16:17:51 th084134 SpringBoard[1170]: Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Bug: launchd_core_logic.c:2812 (23714):103: sandbox_init(j->seatbelt_profile, j->seatbelt_flags, &seatbelt_err_buf) != -1
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Sandbox failed to init: Cannot apply builtin profile `/Users/test/Library/Application Support/iPhone Simulator/User/Applications/5D55807A-7489-4DC5-B4D7-2ECD5E230F29.sb': Policy not found
May 8 16:17:51 th084134 com.apple.launchd[164] (UIKitApplication:com.yourcompany.new1[0xa455][1171]): Exited with exit code: 1
May 8 16:17:51 th084134 [0x0-0x2e02e].com.apple.iphonesimulator[1168]: 2009-05-08 16:17:51.026 SpringBoard[1170:10b] Unable to obtain task name port for com.yourcompany.new1. Either it failed to exec or it terminated immediately: (os/kern) failure
Here is a discussion about how to run app in simulator via command line, hope it helps to understand how does xcode and simulator works.
But I didn't work it out.
Well, I "solved" it by install another distribution of hackintosh(IPC 10.5.6), works perfect!
In my case, I was adding a target to an existing app that had always worked. In my case, I had forgotten to select all the source code, xibs, frameworks, etc. and click their target checkbox. My clue was that the build happened instantaneously, which didn't make any sense. It never built anything. It just failed to install in the simulator. Once I included all the source files, etc., for the new target, then it built and installed fine.
I had the same problem, I fixed it by launching the simulator through another app and deleting the app I was trying to run on it. Then try to build and run and worked perfect.
Cheers
Matt
I had the same problem. I had accidentally added my info.plist file to my target and it was getting copied to the app bundle every time I built the application. So there were 2 .plist files in the bundle - mine and the Info.plist, created by XCode - which confused the simulator.
Simply delete the app from the simulator (and/or device if you're attempting to run on your device) via the UI of the simulator, then shut the simulator down and attempt to re-run the app. Doing the deletion of the actual files backing the simulator will also remove the app and do the same thing (but the deletion via the simulator's UI, if it works for you, is a little bit faster and easier).
Is your CPU Intel, and, of a model distributed in Apple hardware?
I doubt the Simulator will work reliably (if at all) on non-Intel CPUs and/or in VMWare. The simulator is very CPU specific in order to reflect the arm hardware of the iPhone.
The SDK ONLY supports Intel hardware from Apple.
There is a significant effort involved in creating the simulator and it's not easy or cheap (read, thousands of man hours) to support every CPU.
I fixed this problem by removing the "Icon already includes gloss and bevel effect" property from the Info.plist file in my project.
My problem centered around a Product Name the simulator simply wouldn't accept. Picking alternative names got me past the problem. Changing the name back to the original suspect choked the simulator every time.
Try moving the project to your local hard driver and opening it from there! That solved the issue for me (the project used to be stored on a samba share).
My fix:
restarted the Mac and it was fixed. (before that tried clearing caches, deleting caches from iPhone Simulator, cleaning, rebuilding, quitting OS, quitting Simulator, nothing worked.) Restarting the OS worked.
This was bugging me too but finally got it working.
Unfortunately, I can't reproduce what I did it but here's my list of actions for your information.
The project causing the problem was one I'd downloaded from Apple and tweaked.
Interestingly, I could still launch my own projects fine.
So, here's a list of actions that I did (note that none of the actions below worked just by itself):
- closing the simulator and doing "clear file history"
- restarting simulator
- rebooting
- restarting xcode
- resetting the iPhone with Reset Content and Settings
However, by the time I'd tried all of the above with a fresh version of the code I'd downloaded - it was working again. Just out of interest, I dragged the project that was causing this problem back to the desktop and it was OK now.
Wow, what a pain. I had to uninstall XCode 4 via the command line and then install XCode 3 again. Make sure that you restart after you reinstall. Working...
why anybody didn't tell about restarting simulator.
In my case,
Resetting the iPhone with Reset Content and Settings
and
**ReStart Simulator**
works well~
I had the exact same problem - I reset the iphone simulator and then quit the simulator then started it again.