I am just entered into iPhone Application Development. I have to start the work on iPhone Application. And i have some Requirements Specification for particular application. Now for a starting phase i want to prepare a Design Document for that application. So, anyone can suggest me what i have to include in any mobile or iPhone Application ? If you have any same design document then please provide some link, if possible.
Or else, if you have any other idea for starting the application, then also you can suggest.
Thanks in advance.
As a first step I'd always get the user interface down on paper with some mock-ups of screens, location of controls etc.
From that, I usually write in how the transitions between views are triggered and what information is flowing between different parts of the application with regards to the user interface.
Then, I decide on how I need to store the data in my application (usually a separate class) and how this will be accessed from the rest of the application.
A 3 or 4 page document will cover most small apps. I find doing the UI mock-up and basic data is enough to get going and get a bare bones app working.
Related
I am currently developing a mobile app using Swift and wondering if someone could give their opinion about whether or not using a CDN is a good idea for some app images?
What I mean is, in the app the user will be able to achieve milestones/badges. The designs may change over time and I was thinking instead of embedding these in the app, put them on to a CDN and allow the app to call the CDN when needed and cache the response.
My concern with this is that in the app I provide 3 different sizes for each image and the app determines which size to use based on the users device. How would this work with online/CDN images? I don't really want to be downloading the largest image if I only need the smallest one.
I will be needing to store the profile image in a CDN so I need to go through the setup regardless but just didn't know about whats best practice for other app images. Things like tab images and other basic icons I will embed in the app but what about the images a user can achieve?
I realise this could be to broad a question and come down to personal opinion but really looking for some thoughts and if someone has come across the same "problem".
Perhaps On Demand Resources is what you need.
guys!
I've been studying iOS development for a few days, and I wanted to create a CRUD application to make sure I am understanding the concepts.
Well, I wanted to create a interface to input data similar to the Phone app, where user can insert a new contact. In my understanding, it seems to be a table view. However, every tutorial I find about table views are related to displaying data and not inputing it. Am I right?
I'm not expecting any code sample or anything like that, I just want to know how can I provide a good experience similar to the one in Phone App.
The Contacts app on the iPhone is built on UITableViews. Apple does not provide any guideline for your question. Use them or don't, it's up to you.
It might be quicker though to use a UITableView in your case, as you may need to present/edit much information and the scrolling would already be handled by the system.
I do have an Idea to integrate with my application. I want to create multiple application within a single one application.
Like
and application containing Weather application as well as image processing application + camera based application.
I want to know Is this thing possible with iphone application?
Please suggest me is this possible with iPhone app development and is it allowed by apple or not.
thanks for your suggestion in advance.
Consider these things as features. Weather information is a feature, image processing is another and camera in another. You can create any number of features in your app. If that is what you have meant by application then that is technically possible and seems also OK with Apple. This is not 3 different applications, rather it's one application with three different features. No matter how many features you have, iOS will treat that as a single application(a single app bundle with a single executable file).
But if are asking whether there is any way to combine separate applications(separate projects, separate app bundles with separate executables) then that is not possible.
Note: Personally I think adding completely different features in a single app is not a good idea.
Go to App Store and search for this app, App Tool Box - All in One. It's exactly the same structure as you mentioned in your post. And it only costs $0.99.
Sure, you can do it. I don't think Apple has anything against an app that does more than one thing. As long as none of those things breaks any of their rules.
Hope You all are fine..
I have a query to ask regarding new features of iPhone 4.0
My Question is .. Is there any possibility to brows any document throughout the iPhone through the application ?
I mean, Suppose in one of my application have feature to share file using Bluettoth, Now When i run this application lastly, I received one file from my Friend. and its still there.
Now i Run my Second Application and i want to access those received file in relier application here in new application.. Is there any way to implement this?
If any one have any idea, kindly guide me.
Looking Forwards,
Arun Thakkar
From the Guidelines:
2.6 Apps that read or write data outside its designated container area will be rejected
There might be a global area where you can download and access.. I'll check
I have seen apps in App Store that have really attractive UI.When i make an app i use only the default set of control provided by Interface Builder and my app(even though good in functionality)does not have a UI that can attract people.Is there any ref or sample code that teaches us how to design good UIs for iPhone apps.
Also I want to place a control in my App similar to one in iPhone(i.e the way we unlock the iPhone by sliding a button and the iPhone gets unlocked)how can we do this.Please provide some ref or sample code for it.
There is no simples step by step description of how to make really attractive ui's. It takes both time, skill and a sense of esthetics. However, a good starting point is to thoroughly read your way through apples iphone human interface guidelines:
http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html