Three20 dependency problem - iphone

I checked out the three20 source and was trying to follow this
guide to build an iphone app using the framework. Within this guide, Templates are used which I checked out too. They ought to compile properly, but I get the following error:
File /Users/myUser/programming/three20/src/build/Debug-iphonesimulator/libThree20.a depends on itself. This target might include its own product.
Did anyone ever solve that issue? I read it was about including something you want to create which is not possible. Anyway any solution I found did not help here.
I actually did not even change anything! Any ideas?

Okay I fixed this by opening the three20.xcodeproj and unchecking the target box for libThree20.a (while leaving it checked in my project that is using three20).
This has at least got me building and running, will report if any problems come up later.

Related

Missing required module after adding a framwork manually

i am going to import a framework in our project provided by company but unfortunately after spending 3 days and searching a lot on internet and also applied all the techniques already suggested in the stack overflow i did not able to over come this issue.after adding the framework to the projects directory and adding it in the build setting still i am facing an error saying Missing required module hub
Please any one have any idea how to overcome this issue.any help would be appreciated.
following is my X Code setting with imported framework.
try this, Click on the file module from file navigator on the right check if its assigned to target from file inspector

Multiple _PublishedWebsites Folders

I am using VS Code on Manjaro and have setup a solution with 2 projects, a webapp and a test project.
Each time I do a build it appears to generate a new _PublishedWebsites folder with NetCoreApp underneath it. I am surprised that nobody else seems to have encountered this issue. Can anyone tell me why this is happening and how to fix it?
Many thanks.
You should check your csproj file, particularly PublishDir element which is your specified location for publishing output files and change that if your like.
However, I think this is required behavior for .net core support in app harbor, find more details in the support webpage over here.

Errors with Alamafire SDK with XCode 6.3 and iOS 8.3

Anyone please let me know what is this all about? I am stuck since a week on this and no help from searching. I posted my query to the developer of Alamofire but still no response. Please help! I am totally confused what is wrong in the integration of Alamofire. I have followed every step and this issue is coming with XCode 6.3 as before it was running properly.
When I am adding the Framework under "Copy Frameworks", it is adding the Framework twice showing different paths but when I am Going to there location, it is taking me to the same location. Here is the screen shot.
I have also created the video for that issue. May be that can help in a better way. Please see HERE
Moreover, latest SDK contains framework for MAC OS as well but I didn't add that. I hope all the above information will help you in helping me. Thanks!
This is going to be incredibly difficult to debug without a sample project that is set up in the same manner as your actual one. If you had imported Alamofire project into your project, you wouldn't see two versions of Alamofire appear when you add it to the Copy Frameworks build phase. If you truly want to resolve this quickly, you have two options.
Option 1
Push up a sample project to Github and link it here. We can then take a look at the project and pretty quickly access what the issue is. The main reason it's so difficult here is that there are roughly 10 different things that could be the cause of the issue. Therefore, it's much faster for you to create a sample project than for us to go round-and-round (which we've already started with #Masterfego).
Option 2
Take the leap and try out CocoaPods. It is a fantastic dependency management system that will forever alleviate these annoying types of project management issues. CocoaPods itself has fantastic documentation. Also, the Alamofire README breaks down in detail how to add Alamofire to your project using CocoaPods.
Recommendation
I would highly encourage you to choose Option 2. That is definitely the fastest way forward and you won't regret moving to a more robust dependency management system. It makes managing library updates and new installations extremely simple.
If you do end up going with Option 1, then I'll take a look at your sample project and revise my answer.

GWT module may need to be (re)compiled

I can run my app in development mode without any problems. But sometimes it is necessary to test the app without the gwt.codesvr=127.0.0.1:9997. Everytime I try this I get the above mentioned exception. Thanks to Thomas answer in this post: GWT module may need to be (re)compiled REDUX I know what causes the problem. I didn't find a way to solve it yet.
I am Using maven and use the target directory to run the app from. When I run the app (gwt:run) after building it (clean install) the *.nochache.js file is overwritten causing the error.
I have another app where this doesn't happen. But I cannot figure out what is different. Most of the pom stuff seems the same.
Can anybody help me with this? Do you need more information?
Regards,
arne
Please check your build path is set to correct output folder.
Also please compile the project and make sure it compiles with 6 permutations.
The compiler version should also be compatible.
Also refer the following link.
http://code.google.com/webtoolkit/usingeclipse.html

"No architectures" error when compiling objective flickr for iphone device

I'm getting the following error when I attempt to compile my XCode project to debug on my device.
No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=armv6 armv7).
I've included ObjectiveFlickr in my project just as the readme describes. I've gone through the process several times and redownloaded objectiveFlickr a few times to start over.
I've gotten objectiveFlickr to work on devices in the past. I don't know why I am suddenly having trouble. Can anybody point me to something that might hold the clue I need? Any other info I need to provide? I made only changes to my project that are specified by the OF documentation.
I also get this error when compiling the included snap-n-run example project provided with OF. So I must be missing something beneath my project.
Thanks,
Charlie
Check out this post for another solution. I have not tested it for release/dist but it works for debug so far.
http://groups.google.com/group/objectiveflickr/browse_thread/thread/ad8e5ec6ba976672
Well, I wasn't able to truly solve this problem. However, after corresponding with Lukhanos, the creator of objflickr, I tried including the objflickr source code directly in my project. After a bit of trial and error to sort out which source files were needed (the "source" directory and the "LFWebAPIKit" directory) and adding the "SystemConfiguration" framework to my project, things are building OK.
Still no clue as to why I was experiencing this issue, but at least I can get my project built now!
Thanks
- Charlie