GWT module may need to be (re)compiled - gwt

I can run my app in development mode without any problems. But sometimes it is necessary to test the app without the gwt.codesvr=127.0.0.1:9997. Everytime I try this I get the above mentioned exception. Thanks to Thomas answer in this post: GWT module may need to be (re)compiled REDUX I know what causes the problem. I didn't find a way to solve it yet.
I am Using maven and use the target directory to run the app from. When I run the app (gwt:run) after building it (clean install) the *.nochache.js file is overwritten causing the error.
I have another app where this doesn't happen. But I cannot figure out what is different. Most of the pom stuff seems the same.
Can anybody help me with this? Do you need more information?
Regards,
arne

Please check your build path is set to correct output folder.
Also please compile the project and make sure it compiles with 6 permutations.
The compiler version should also be compatible.
Also refer the following link.
http://code.google.com/webtoolkit/usingeclipse.html

Related

Multiple _PublishedWebsites Folders

I am using VS Code on Manjaro and have setup a solution with 2 projects, a webapp and a test project.
Each time I do a build it appears to generate a new _PublishedWebsites folder with NetCoreApp underneath it. I am surprised that nobody else seems to have encountered this issue. Can anyone tell me why this is happening and how to fix it?
Many thanks.
You should check your csproj file, particularly PublishDir element which is your specified location for publishing output files and change that if your like.
However, I think this is required behavior for .net core support in app harbor, find more details in the support webpage over here.

discover which Eclipse projects are opened

Is there any way to discover programatically (but not in PDE code) which eclipse projects are opened?
I was hoping that would exist a .metadata anywhere telling me that, but couldn't find any non binary data.
The closer I got was something like:
"$WORKSPACE.metadata/.plugins/org.eclipse.core.resources/.projects/%s/org.eclipse.jdt.core/state.dat" where %s refers to the project name
I think m2eclipse uses that guy for some kind of control, because on a m2project this file gets removed as soon as the projects build.
Also, i found some information on .metadata/.plugins/org.eclipse.ui.workbench/workingsets.xml but none of them give me the full info I was hoping to find.
Does anyone knows how to solve it?
I was trying on eclipse 3.7.
On eclipse 4.3 , at least, its possible to parse $WORKSPACE/.metadata/.plugins/org.eclipse.ui.workbench/workingsets.xml and look up whether the desired project has a factoryID="org.eclipse.jdt.ui.PersistableJavaElementFactory", meaning it is opened.
I Didn't try this on 4.2 tough, maybe it works there as well.
To do it "programmatically", you call the APIs from the org.eclipse.core.resources plug-in. Otherwise, you are doing it wrong.

"No architectures" error when compiling objective flickr for iphone device

I'm getting the following error when I attempt to compile my XCode project to debug on my device.
No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=armv6 armv7).
I've included ObjectiveFlickr in my project just as the readme describes. I've gone through the process several times and redownloaded objectiveFlickr a few times to start over.
I've gotten objectiveFlickr to work on devices in the past. I don't know why I am suddenly having trouble. Can anybody point me to something that might hold the clue I need? Any other info I need to provide? I made only changes to my project that are specified by the OF documentation.
I also get this error when compiling the included snap-n-run example project provided with OF. So I must be missing something beneath my project.
Thanks,
Charlie
Check out this post for another solution. I have not tested it for release/dist but it works for debug so far.
http://groups.google.com/group/objectiveflickr/browse_thread/thread/ad8e5ec6ba976672
Well, I wasn't able to truly solve this problem. However, after corresponding with Lukhanos, the creator of objflickr, I tried including the objflickr source code directly in my project. After a bit of trial and error to sort out which source files were needed (the "source" directory and the "LFWebAPIKit" directory) and adding the "SystemConfiguration" framework to my project, things are building OK.
Still no clue as to why I was experiencing this issue, but at least I can get my project built now!
Thanks
- Charlie

Three20 dependency problem

I checked out the three20 source and was trying to follow this
guide to build an iphone app using the framework. Within this guide, Templates are used which I checked out too. They ought to compile properly, but I get the following error:
File /Users/myUser/programming/three20/src/build/Debug-iphonesimulator/libThree20.a depends on itself. This target might include its own product.
Did anyone ever solve that issue? I read it was about including something you want to create which is not possible. Anyway any solution I found did not help here.
I actually did not even change anything! Any ideas?
Okay I fixed this by opening the three20.xcodeproj and unchecking the target box for libThree20.a (while leaving it checked in my project that is using three20).
This has at least got me building and running, will report if any problems come up later.

Debugging independent unit test bundle for iPhone?

I created an independent 'LogicTest' bundle as described in Apple's
latest and greatest instructions for iPhone projects.
I've successfully set up and debugged dependent test bundles on Mac
OS, just fine. However I have not worked with independent bundles nor
test bundles for iPhone before. The test bundle builds and executes
tests just fine, but I'd like to be able to step-through debug it
also. I feel like a custom executable pointing to otest is involved,
but I don't know the right arguments and environments variables to
pass to it.
Any help would be appreciated.
This is a repost from the xcode-users mailing list, but I got no response there.
I found this, but I haven't tried it yet:
http://www.grokkingcocoa.com/how_to_debug_iphone_unit_te.html
See also "Anyone succesful in debugging unit tests for iPhone?".