As we all know face book is providing SDK to add face book in our applications.
In simple applications it's easy to add such SDK as all things are known, but how to add FaceBook SDK in cocos2d applications.
I am new to this thing, so if any one can help me out, how to add FaceBook SDK with cocos2d?
I've done the same in simple applications, but I am not able to work with cocos2d.
Thanks in advance.
http://www.cocos2d-iphone.org/forum/topic/3392 , here is some examples and also code how to connect face book in cocos2d. It will help full to you.
Related
i am supposed to work on Game Development for that i am looking for SFS (SmartFoxServer) which can be used in conjunction with Cocos2d framework, can any one please tell how i have to connect to the SFS.
There is an iPhone API for SmartFox server. The rest is up to you. Here you can download some iOS samples and here are the explanations.
I trying to create a turn-based game. And I want to use OpenFeint.
I found some info in the OpenFeint documentation, but I can't find any API?
Also, can I just create a turn-based game using OpenFeints challenges/push notifications?
Thanks for the answers.
I actually just talked to someone at OF about this yesterday. If you want the turn based SDK you need to email the OF help desk and ask for it. The download is no longer available from their site. The package they give you has a couple sample programs. If you can find it online you are looking for version 1.1.4. Anything before that may not be compatible with the main OF SDK available on their site today.
Hope this helps :)
The title is very descriptive, I want to start developing games for the iphone and don't know where to start.
I would like to know what tools are available for this.
Should I start with a prebuilt game sdk?
Should I develop in C, C++ or Objective-C ?
thanks in advance.
Cocos2D is popular, and pretty simple/well thought out.
There are a handful of tools out there that simplify game development on the iPhone. Three that come to mind: Cocos2D, Box2D and Chipmunk.
Corona SDK is also a fantastic way to go if you want a cross platform game. You do all of your dev in Lua and can deploy to iOS as well as Android devices.
It also comes with Box2D physics built in.
Does anyone have any insight, experience/links they can point me to for adding ads to an app I'm building on the PhoneGap platform?
I've been searching and not a lot of information out there. Thought I'd ask. Thanks in advance.
Depending on which platform you are looking for, there are different implementations. You can go with a purely web-based approach (integrating google Ads, for example). Given you tagged it with iPhone, I guess you are looking for an iOS solution?
If so, check out the AdPlugin available on GitHub. It is a bit of objective C and a bit of JavaScript that allows you to integrate native iAds into your phonegap-iphone app.
I am using Titanium appcelerator for developing my android application, more over i am newbie to handle both of this together, even though i have made some digging to find some resources to start up with this, i am finding some difficulties in my first try.if anybody have resources that helps me move on further, please let me know...
Other one.. is it possible to run my android application that i have done using Titanium appcelerator in iPhone..if so please provide some resources...for doing the same...
Please let me know....
Thanks in advance...
Yes, titanium appcelerator apps can be packaged for the iPhone, and will work nearly the same as on android.
To do this, you need a Mac computer and the iPhone SDK (download from Apple). I believe you also need to pay Apple US$50 to deploy your own app to the phone.
If you want to put it on the App Store, you will need to submit it for Apple's approval.
The following link may help:
http://assets.appcelerator.com.s3.amazonaws.com/docs/GettingStartedTitanium_Mac.pdf
As far as general coding goes, I found the Twitter client example helpful.