I trying to create a turn-based game. And I want to use OpenFeint.
I found some info in the OpenFeint documentation, but I can't find any API?
Also, can I just create a turn-based game using OpenFeints challenges/push notifications?
Thanks for the answers.
I actually just talked to someone at OF about this yesterday. If you want the turn based SDK you need to email the OF help desk and ask for it. The download is no longer available from their site. The package they give you has a couple sample programs. If you can find it online you are looking for version 1.1.4. Anything before that may not be compatible with the main OF SDK available on their site today.
Hope this helps :)
Related
I've tested Articulate Storyline Courses on Moodle 2.7 and Android Articulate Mobile Player.
In Mobile Player all courses working fine while in Moodle 2.7 courses running slow in Scorm player and sound problem occurs.
I would like to know about how we can play Storyline 2(scorm) courses on Android devices perfectly. If you have any idea, please share
Any help will be greatly appreciated.
I know that some people have found that publishing Storyline 1 courses using the mobile player and Tin Can tracking led to significant performance improvements especially for multimedia. This was not specific to Moodle. Perhaps the same applies to Storyline 2. Please try it and let us know.
I recommend posting your question on the Articulate forums as you may get a response from somebody with experience with this issue in Storyline 2. Please include a screenshot of your publish settings and/or share your file.
Here's a link to a site about Tin Can tracking.
If you want to test the package against another LMS to confirm if the problem is Moodle specific (I suspect not) you could try SCORM Cloud for free.
i am supposed to work on Game Development for that i am looking for SFS (SmartFoxServer) which can be used in conjunction with Cocos2d framework, can any one please tell how i have to connect to the SFS.
There is an iPhone API for SmartFox server. The rest is up to you. Here you can download some iOS samples and here are the explanations.
I have been programming in Microsoft Dot net for the past 4 years. Now, I want to develop an iPhone application. I have no idea where to start. I do not know anything about MAC OSX or any other Apple "words":). Searches on the google about books and online articles fetch a lot of results which is confusing. It would be great if anybody can share their beginner's experience. Thank You.
I've learn all about iPhone programming with this great book: Beginning iPhone 3 Development.
I found it surprisingly easy to pick up. The Apple dev center includes a lot of sample code, and because it's the programming language du jour, there's a lot of forum links and StackOverflow questions about it, as well as plenty of people looking to answer new questions.
It's pretty satisfying to do too, if you've never done mobile development before.
Get yourself a machine and download XCode, the supplied Apple IDE. It's a bit lamer than Eclipse right now, but the new version which is on the verge of release looks much better. Grab yourself access to the developer center (which is worth the investment) and build a simple App or two. Get to know Interface Builder first, because you may not have worked with things like this before.
There are some idiosyncracies in the syntax and whatnot, but you get used to it pretty fast. And then come here and ask more questions. :)
I just ran through this tutorial to get familiar with XCode and Interface Builder.
Then joining a local group about it should be helpful - I'm a member of the Iphone London Users Group and chats with other developers is the most useful tool I have to find out how to do things.
As we all know face book is providing SDK to add face book in our applications.
In simple applications it's easy to add such SDK as all things are known, but how to add FaceBook SDK in cocos2d applications.
I am new to this thing, so if any one can help me out, how to add FaceBook SDK with cocos2d?
I've done the same in simple applications, but I am not able to work with cocos2d.
Thanks in advance.
http://www.cocos2d-iphone.org/forum/topic/3392 , here is some examples and also code how to connect face book in cocos2d. It will help full to you.
I want to be able to let users of my iPhone app communicate using the GKVoiceChatClient classes. The documentation for the 3.0 SDK is very vague and I don't see any good samples in the Sample Code either.
Can someone please tell me where I can find some working example of in-game voice using which I can learn how to use it!
Thanks.
You'll need an account on the Apple Developer forums, but I stumbled across this a little while ago. I don't know if its functional but comments further along in the thread lead me to believe it is.
Example in the Apple Developer forums
chris.