iPhone and SQLite: How to handle the database connection with multiple classes? - iphone

I have some doubts about SQLite...
My app uses only one table (encapsulated in a data logic class) to store small data, the connection is opened in didFinishLaunchingWithOptions and finalized in applicationWillTerminate (yes, I know that in iOS4 applicationWillTerminate is only called by iSO if necessary, but I write on database at every change of data).
Now I have to add a second table (and relative class) that will store different data (no join between the two tables) and of normal size (about 1-2 rows for day).
I thought of applying the singleton pattern to share the connection and the statements, but I read that for performance reason it's recommended to use class-local variables to hold the connection.
So what's the best practice? Singleton or two open connection?
What solution would you reccommend for my situation?
Thanks

Singleton for me when stored in the same database.
Small amounts of data shouldn't be a performance bottleneck anytime soon.
Or, of course, go with CoreData. :-)

For such a simple use, a singleton is probably the right answer for the very reasons that #Eiko mentions.
However, it all begs the question: Why aren't you using Core Data?
Using SQLite correctly is actually quite hard and I've seen dozens of very talented/experienced engineers get it entirely wrong without realizing it. Worse, scaling an existing implementation is even harder. Adding concurrency is really really hard with straight SQLite (and the Core Data engineers have expended a huge amount of energy and applied a ton of expertise to support concurrency on top of SQLite correctly).
For such a simple use, Core Data won't be hard to learn and it will leave you with a much more solid and versatile code base.

Related

multithread database fetch xcode

Hi thank you for the help in advance,
I have looked at some of the posts and I am a bit confused about the multi threading. It seems that it may be pretty easy, however I am very new to programming so I am still trying to grasp this.
These are two calls to pull data from a database, and they take forever as it is... So I'm thinking about multithreading these until I can learn how to build a core data for this. Right now i am using sqllite and the database involves 10,000 + recipes... So not lightning fast like I would like...
Please let me know what you think, and how I can make these happen maybe simultaneously? (If thats even possible)
Thank you in advance.
requestCount++;
[[DataPuller sharedDataPuller] getAllDeletedRecipeList];
[DataPuller sharedDataPuller].target = self;
requestCount++;
[[DataPuller sharedDataPuller] getAllRecipesList];
[DataPuller sharedDataPuller].target = self;
If you're doing SQLite, you might want to contemplate using FMDB which (a) gets you out of the weeds of sqlite3 calls; and (b) offers a FMDatabaseQueue which allows you to coordinate queries from multiple queues, so that the data operations don't stumble across each other.
Having said that, you suggest that you're having significant performance issues which you're hoping to solve with a shift to Core Data or going multi-threaded with SQLite. That's unlikely. Poor performance of local database operations is generally more of a matter of your application design (e.g. it's unlikely to be wise to try to retrieve the entire details for all 10,000 recipes ... you probably want to retrieve just the unique identifiers, perhaps only those required for the given screen, and then only retrieve the particulars for a given recipe at a later point as you need that). For local database interaction, you rarely have to contemplate a multithreaded implementation, but rather just design the system to retrieve the least possible information at any given point that you need for the presentation. I personally find that my database-driven apps generally only need to go multithreaded when I'm doing extensive interaction with some remote web service (in which case, it's the retrieval of server data and the parsing of that which goes on the separate thread, not necessarily the database operations themselves).
If you're having performance issues with your recipe app, I'd suggest you submit a far more detailed question, with code samples, that articulates your particular performance problem. And I wouldn't be surprised if multi-threading was not part of the solution. Likely, appropriate use of indexes and a more judicious retrieval of information at any given point might be more critical.
Get records from database in the form of pages; i.e. 20 or 50 recipes per page. Have a look on YouTube app. on iPhone or have a look on my app. HCCHelper

Core Data VS Sqlite or FMDB....?

Now this might look like a duplicate thread, but my question is that I have read a lot of questions like.. Core Data vs SQLite 3 and others but these are 2-3 years old. I have also read that FMDB was developed as core data was not supported on iOS, So it should not be used any more. And on the other hand I have read that one should not use core data as a database.
So I am seriously confused,whether I should use core data for object storage or not. I mean on what basis I should decide which to use? Are there any guidelines provided by apple or someone else.. or is it something that will come to me with time.?
Ankit,
Here's the tl;dr skinny: use Core Data.
Here's the long form:
While you could use many criteria to choose between Core Data, an ORM (FMDB) or direct sqlite calls, the real cost of this choice comes from your time to use it, Apple's support and leverage from other projects. (RESTKit, which maps REST services on to Core Data, is popular these days.)
Hence, a large percentage of the time, say 90+% (a made up stat), the answer on iOS will be to use Core Data. Why? Once you get the hang of it and build out a few little helper methods, Core Data keeps you in a consistent computing world -- the Objective-C object graph. Core Data will teach you things about how to use a dynamic language that will help every other aspect of your iOS programming. Hence, you are more productive. Don't fight the framework.
If you are bringing over a large, complex SQLite database & schema from another app, it then might be cost effective to use either FMDB or SQLite. But I doubt it. Your time writing a simple Mac-based command line app to migrate the DB to a Core Data DB is a finite and simple task. You are almost guaranteed to have to rewrite most of the business logic in Objective-C. (Yes, C++ and Objective-C++ are both good technologies. Has your database business logic really been tuned to work on a memory limited device? I didn't think so.)
Core Data gets a bum rap on performance. It is really quite fast. You just have to use it differently than you use a DB. In particular, you almost always over-fetch data from the store and then refine it using predicates directly on the various sets and arrays. On iOS devices, where the flash is surprisingly slow, this over-fetch strategy is particularly effective. You actually have a lot of RAM on these devices, use it to gain performance. (Yes, I know this is an apparent contradiction to my above knock on portable business logic. But really, code ported from a desktop or server environment has so many implicit assumptions about the speed of the disk, the amount of memory and the reality of a VM with a backing store, it just will not work well on a battery powered, memory limited device with a funky memory model. [It won't work very well on Android devices either.]) You will also denormalize your data to simplify displaying it in various iOS and Mac OS X UI widgets. There are a few applications where Core Data will be slower than an equivalent SQLite DB. Those have been detailed elsewhere. The one major claim is that tasks where IDs are defined by upstream databases hits Core Data's performance is true. But it can be somewhat mitigated by judicious indexing and over-fetching.
The thing to remember about mobile devices too is that the database size, because these are mobile devices on the leaves of the internet, is generally of modest size. Hence, performance is easier to attain. Many lessons from the world of servers may not apply to this mobile, battery powered world.
In other words, you've had to go "all in" to use Objective-C on iOS/Mac OS X, you will gain some important productivity benefits from using Core Data too.
Andrew
I recently embarked on this journey myself, and ended up trying out all three. Here's what I learned:
Raw sqlite3
Low-level, full access to database. No abstractions. Very verbose - it takes a good deal of code to do very simple things.
Core Data
Very high-level, built on abstractions, MUST use Apple's generated database. Useful for iCloud synchronization and simple iOS-only data management. Difficult and dangerous to directly access database, and should not be used for cross-platform databases. Still takes a fair amount of code to do simple things.
FMDB
High-level, very abstraction friendly but not forced. Still get full access to database if you need it. Provides an NSDictionary of the result with each item automatically typecasted to the mutable variant of the proper datatype (e.g., text columns are returned as NSMutableString). I ended up building a very simple wrapper class around it to abstract it even more, so I have a helper class with static functions like selectAllFrom:(NSString *)table where:(NSDictionary *)conditions, which returns an NSArray of NSDictionary objects. It's fantastic to be able to do things like NSArray *usersNamedJoe = [DBHelper selectAllFrom:#"user" where:#{#"name": #"Joe"}];.
Basically, while Core Data may be useful for simple iOS-only apps, anyone who's interested in using cross-platform databases should stay far, far away from it - Apple has no interest in making that easy, and it shows.
TL;DR:
Don't use raw sqlite3 unless you're doing something extremely trivial.
Core Data is fine for simple iOS-only data, if you're comfortable with being locked into it.
If you want full control over the database and you're not doing something trivial, or you're building your app for multiple platforms, FMDB is definitely the way to go.
I use FMDB for all my projects that have heavy usage of "INSERTs" and FMDB is not out of date. The last commit on Github was at last November. If you go with SQL I recommend you to use FMDB.
Core Data fits to 95% of all projects, but if it comes to optimization to run to a wall. If you want the benefits of Core Data (OOP, ...) then use it. If you have a lot of insert an deletes with "WHERE" user Sqlite (FMDB)
This POST explain the off and top site for Core Date vs. Sqlite (FMDB)
CoreData is not just an abstraction of an SQL database. CoreData is also does object graph management. CoreData can do things that FMDB simply can't do.
As always: It really depends on your use case. But in 99% of cases CoreData is the right choice.
If performance is critical, you still have to understand how a database works. But CoreData can deliver that performance if you use it the right way. But it takes some time to learn. There are many things that are trivial to do in CoreData that would be very complex to do in FMDB.
As a new SQL guy, I'm going to throw in my two cents:
In Core Data, you have a bit of "boilerplate" code that you need to put in before you can actually use your database. Your app needs at least one of these:
A persistent store coordinator
A managed object context
A managed object. This correlates to an entity, which correlates to a table if you use an SQLite database.
To take full advantage of the framework, you need to understand what role these objects play in the management of your data.
On the other hand, we have SQLite, which - in my opinion - is much easier to understand. To start, you'll need:
A database
A table or more (depending on your data)
Knowledge of SQL - a flexible language with a simplistic syntax (SELECT queries do more than what you might originally think they do)
An object through which your app communicates with SQLite.
Core Data is only an object abstractization of the SQLite3 database. That means you'll have persistant objects easy to manage for standard database operations. You can also work in an transactional mode and design your core data database structure in XCode by creating models.
If you don't whant to create manually your SQLite3 database or persistant methods use Core Data.

Core Data: Overkill for simple, static UITableView-based iPhone App?

I have a rather simple iPhone app consisting of numerous views containing a single, grouped table view. These views are held together in navigation controllers which are grouped in a tab bar. Simple stuff.
My table views do little more than list text (like "Dog", "Cat" and "Weasel") and this data is being served from a collection of plists. It's perhaps worth mentioning too that these tables are 'static' in the sense that their data is pre-determined and will only ever be amended—and if so, very rarely indeed—by the developer (in this case, moi).
This rudimentary approach has reached its limits though, and I think I'm going to need something a bit more relational. I have worked a tad with Core Data in the past, but only with apps whose data is determined by user input.
I have four closely related questions:
Is Core Data overkill for an app consisting mainly of a selection of simple table views?
Do you recommend using Core Data to manage data which is predetermine and extremely unlikely to ever change?
Can one lock Core Data down so that its data can't change, thereby relinquishing my responsibility as the developer to handle the editing and saving of the managed object context?
How do I go about giving Core Data my predetermined data, and in a format I know that it can work with?
Thanks a bunch guys.
The answer is simple. If you do not need to persistent to an out of date format (like MSWord, etc.) then you should be using Core Data. Raw SQLite is a headache that is not worth the effort 99.999% of the time.
Core Data is more efficient than plists and allows greater flexibility if the project ever evolves.
It is also very easy to pre-populate a Core Data sqlite file using a OS X machine; you know, the machine you are using to develop your application in the first place :)
NNW's use case is a singular exception to this rule that, if I were a betting man, I would bet has the Core Data team's attention and will be corrected in a future update. An update, by the way, that you will get for free if you use Core Data.
You might consider using the SQLite API directly, rather than Core Data, as it may be easier to pre-populate a database that way. You can create and modify a SQLite database on any platform (Mac, Windows, Linux), and just copy it to your application's bundle as a resource.
You can find tutorials/examples that will create a user's database by copying a SQLite database out of the application bundle. In your case, you can just use the one in the bundle. Just be sure to open it read-only.
I would recommend sticking with plists since your data will rarely change and when it does it will be developer-driven.
Core Data is very powerful, but there will be a moderate amount of plumbing and infrastructure you'll need to set up to make it work.
Core Data places its store outside of your app bundle (as it must to run on the iPhone), so all new installations will need to load data into the store on the first run. This data will probably have to be stored as resource plists anyway, so you aren't saving yourself the trouble of generating those plists. Turns out that wasn't true and you can store read-only parts of the persistent store in the App bundle.
Since I don't know exactly what kinds of limitations you're running in too, Core Data may be the solution, but I'm guessing it won't be. If object relationships are the biggest difficulty you're dealing with, you should read up on object archiving as a way to store your entire object tree in a form that can easily be saved as a resource in your bundle and recreated when necessary.
You should read why NetNewsWire switched
The two main takeaways from that post:
I bet Core Data is the right way to go 95% of the time. Or more. It’s easy to work with. It’s fast (in most cases).
And:
(Rule: always work at the highest level possible.)
I recommend using plain SQLite. It is simpler, easier to maintain and you can build the database on non-mac systems, using many popular GUI editors. For me, using Core data is still a pain. Code to populate your tableviews from a static SQlite database is simple, straightforward, and transparent, while Core Data needs more boilerplate code which you don't even understand completely at first and overall has a lot of hidden complexity which you don't really need.

Core Data VS SQL Statement, which one is gd for iphone development?

iPhone 3.0 support the Core Data, it seems a great tool for developer. But SQL statement seems it is easier to get start, but core data is easier for maintaining db. But I'm considering the SQL statement, because it seems have better performance. I am consider which one is better for iPhone development, any suggestion?
The answer is actually much simpler than either of those blog posts make it appear. The rule is:
If you are developing for any OS X platform;
If you are not accessing a proprietary format; and
If your persistence file does not need to be read on a non OS-X platform
Then you should go with Core Data. It is that simple. Core Data gives you so many features and the ease of use compared to straight SQL makes the choice simple. As far as performance, that is a red herring. Where it counts, Core Data can and does easily out perform custom code accessing a SQLite database. However, performance on Cocoa Touch is actually a secondary concern.
The primary concern is memory. You have a tiny amount of memory in which to work with on Cocoa Touch and your data model can easily blow that out. Core Data solves that issue. It watches how much memory it is using and will drop objects out of memory automatically when it receives a memory warning. All of that fairly complex code you would have to write yourself if you used SQLite directly.
Less time coding your data model means you have more time making your application great.
This provides a reasonable list of the pros and cons of either approach: http://maniacdev.com/2009/09/iphone-sqlite-vs-core-data-–-which-to-choose/
The recommendation is to use Core Data as it makes things so much easier in the long term.
There is an in-depth explanation of the differences between the 2 here: http://cocoawithlove.com/2010/02/differences-between-core-data-and.html
That's a great read. The 2 approaches are different and both have their pros and cons.

Core Data vs. SQLitePersistentObjects

I'm creating an iPhone app and I'm trying to choose between 2 solutions for a persistent store.
Core Data, or SQLitePersistentObjects. Basically, all my app needs is a way to store an array of model objects and then load them again to display in a UITableView. Its nothing too complicated. Core Data seems to have a much higher learning curve than the simple to use SQLitePersistentObjects. Are there any obvious benefits of using Core Data over SQLitePersistentObjects in my case?
As the author of SQLite Persistent Objects, I say: use Core Data.
I wrote SQLPO when Core Data didn't exist on the phone. Although I'm proud of what I did with SQLPO and even though I do like some things about its approach better than Core Data's (specifically not having to maintain separate class files and data model), the engine underlying Core Data is much more mature and has many more engineering hours invested in it. That's why I abandoned SQLPO development when Core Data came to the iPhone SDK.
I haven't done benchmarks, but I would guess that used correctly, Core Data is going to perform better in nearly all high-volume situations.
SQLPO is faster to develop with since all you do is create the header files, but unless your data needs are relatively light, I say you'd be better off using Core Data.
See this question. My answer to that question also applies to yours.
Core Data VS SQL Statement, which one is gd for iphone development?
Some infromation on my experience with SQLitePersistentObjects.
An app initially developed for iOS 3.x utilizing SQLPO works just fine. Easy to use etc.
Now I am in the process of bringing this app to iOS 4 and things started to get strange.
I now see DB corruptions at unpredictable rates.
Looking into the SQLPO code shows that there is only one sqlite3_close statement and this is called when the DB can not be opened.
I am planning to add a method to close the DB explicitely and call this from my app delegates terminate and for iOS4 didMovetoBackground methods.
Might help to avoid DB corruption issues with SQLPO.
I recently had to make the same decision. I was storing instances of a simple object with a couple of properties. From my research I understand that using Core Data will help you better manage more complex objects with multiple relationships. I ended up using Core Data only because I wanted to learn more about it (but for simple objects there wasn't much of a learning curve).
SQLitePersistentObjects aka SQLLite Persistent Objects is not the same as doing straight SQLite at all. It's an ORM in its own right. I haven't used it yet, but I wanted to correct the completely wrong answer that the previous poster gave.
And I'm seriously considering using because Core Data is a pain.
See: http://iphonedevelopment.blogspot.com/2008/08/sqlite-persistent-objects.html