When do i need assign property and when not? - iphone

Can any one give me example when do i need assign property only...??

Primitives: int, float, structs, etc.
Pointers to "non-objects": c arrays, functions.
Helper properties that you intend to retain in other controller objects. Delegates and handlers are common throughout.
Otherwise, refer to the memory management docs here. Pay special attention to the section on retain cycles.
http://developer.apple.com/iphone/library/iPad/index.html#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmObjectOwnership.html

Every time you do not want to retain it.

Related

When to use #property? [duplicate]

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Closed 10 years ago.
Possible Duplicate:
Why should I use #properties?
When to use properties in objective C?
I have been programming in objective-c for a little over a year now, and I always felt like it was a convention to use #property and #synthesize. But what purpose do they really serve ? Are they solely there to be communicated between classes ? So, for instance, if I use an NSMutableDictionary only in the scope of the class where it was declared, an omission is O.K. ?
Another question:
If I set the property of an NSMutableDictionary, it is retained, right ? So, in my class I don't have to call alloc() and init(), do I ?
What are the rules to use properties ?
But what purpose do they really serve?
Access control to iVars and abstraction between representation and underlying data.
Are they solely there to be communicated between classes?
No, they are for when you want to control access to iVars instead of accessing them directly or when you could in the future change underlying data structures but wish to keep the current representation.
So, for instance, if I use an NSMutableDictionary only in the scope of the class where it was declared, an omission is O.K.?
It depends. Do you want to have controlled access to the iVar? Would it be possible for your code to change so the dictionary is fetched and not a direct iVar. Usually, the answer is yes.
If I set the property of an NSMutableDictionary, it is retained, right?
Depends on how you declare the property.
So, in my class I don't have to call alloc() and init(), do I?
You have sloppy wording here. I think you are asking if you still need to construct an instance of a property. Yes, you will need to construct an instance of a property in some way. There are lots of ways of doing this.
NOTE: the convention for talking about methods is use their signature. Instead of alloc(), you would use -alloc.
What are the rules to use properties?
This you will need to read the doc for.
Like in another languages, when we want to make our variable global or public we use public access modifier. In objective c when we want access our another class variable in other class, we use #property and #synthesize them. Basically #synthesize is way by which compiler create a setter and getter methods for that variable. You can manually create them but not use #synthesize.
By creating object of that class you can access your property variable in other class.
By using retain, you clear that is take place memory and not exist until that container class not goes dispose or released.
Properties simply make your life easier.
Nowadays use properties as much as you can in terms of memory management, code-style and timesaving.
What do #propertys do?
They can create getter and setter methods (depends on given parameters).
Normally you declare instance variables in the header file (like in c++).
Now you simply let that be and instead of that declare the properties you want for instance variables.
Properties can get multiple arguments.
For normal objective-c objects, where you need a pointer (*) you would write.
#property (nonatomic,retain,...)
When you #synthesize it it creates a getter and a setter.
The setter automatically does stuff like releasing your old object, that your variable hold and retaining the new one.
So you don't have to do that manually (which should be quite often the case). Thats important.
You also can give it arguments (readonly,readwrite) to decide if to set a setter or not.
You can even declare a #property in the header file readonly and override that in your implementation file with a extension (a category with no name).
To dive deeper into this, read the apple developer manuals, which are quite effective.
Hope that helps a bit.
Shure it is the tip of the iceberg, but it's mostly everything you need.

When should i use assign in Objective c?

I understand the reason i should use retain, but why should I ever use assign? (besides to avoid retain cycles)
[EDIT]
So if i understand Chuck's answer on https://stackoverflow.com/questions... correctly, when ever I use assign, the variable would lose scope once it gets out of scope of the method just like it does in regular C-type language behavior?
You should assign things that aren't objects. Any C type (such as int, float, char, double, struct, and enum) should be assigned.
Few examples I can think of:
It is not an object. Such as BOOL, int
Most of the times delegate properties are assigned (to prevent cycles)
Anything that is not an object
Delegates
IBOutlets that are not top level (i.e. subviews since those are already retained by the view)
Assuming that Chuck's answer from the linked question is correct, there's not really a "scope" in Objective-C. Sounds like you should just use assign for any primitives, like ints or BOOLs. Anything that you need to have ownership of, use retain (or other commands, as Chuck describes).

Singleton properties memory management

What attribute better appropriates to singleton's properties?
As I know singleton never deallocated, but I still have to retain its' properties or assign it's more correctly?
Your best bet is to retain and release all of your singleton's properties exactly the same way that you would for a non-singleton.
This will make things much easier to maintain, especially if one day you (or someone else) have to convert this singleton class into a non-singleton class.

Why Use Properties?

So I've been programming on Objective-C for over a year now, and I can't seem to understand the use for properties. I have searched the internet a few times but never really found a good explaniation. I understand how to create them:
#property (something, something) something *variableName;
#syntheize variableName;
But should I make all my instance variables properties. To me, from what I know, it seems like a waste of code. But when I look at code online, sometimes I see like 25 properties in one class. Which I think is a waste. The only time I ever use them is when passing info from a UITableView cell selected to a detail viewController. For that, I use:
#property (copy) NSString *myString;
Can you also explain what: nonatomic, copy, retain, assign, etc. mean.
Thanks
These properties are convenience methods for creating getters and setters.
Atmoic v Nonatomic
Assuming that you are #synthesizing the method implementations, atomic vs. non-atomic changes the generated code. If you are writing your own setter/getters, atomic/nonatomic/retain/assign/copy are merely advisory.
With atomic, the synthesized setter/getter will ensure that a whole value is always returned from the getter or set by the setter, regardless of setter activity on any other thread. That is, if thread A is in the middle of the getter while thread B calls the setter, an actual viable value -- an autoreleased object, most likely -- will be returned to the caller in A.
In nonatomic, no such guarantees are made. Thus, nonatomic is considerably faster than atomic.
What atomic does not do is make any guarantees about thread safety. If thread A is calling the getter simultaneously with thread B and C calling the setter with different values, thread A may get any one of the three values returned -- the one prior to any setters being called or either of the values passed into the setters in B and C. Likewise, the object may end up with the value from B or C, no way to tell.
Ensuring data integrity -- one of the primary challenges of multi-threaded programming -- is achieved by other means.
Assign, retain, copy
In a nutshell, assign vs retain vs copy determines how the synthesized accessors interact with the Objective-C memory management scheme:
assign is the default and simply performs a variable assignment
retain specifies the new value should be sent -retain on assignment and the old value sent release
copy specifies the new value should be sent -copy on assignment and the old value sent release.
Remember that retain is done on the created object (it increases the reference count) whereas copy creates a new object. The difference, then, is whether you want to add another retain to the object or create an entirely new object.
Properties are a good technique to expose values. You shouldn't expose all instance variables as that would break good OOP encapsulation.
Here is Apple's documentation on the matter.
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html
A key point is:
Declared properties address the problems with standard accessor
methods by providing the following features:
The property declaration provides a clear, explicit specification of
how the accessor methods behave.
The compiler can synthesize accessor methods for you, according to
the specification you provide in the declaration. This means you have
less code to write and maintain.
Properties are represented syntactically as identifiers and are
scoped, so the compiler can detect use of undeclared properties.
Properties enable automatic handling of the variables. So when you do a synthesize the compiler will generate your getters and setters allowing one to do class.variableName = value (indicating that the compiler will execute [class variableName:value].
Pretty decent explanation of the properties here: http://cocoacast.com/?q=node/103
If you need getters and setters to expose some instance variables, or you want some automatic retain/release memory management or thread safe accessors, then properties are a less verbose way to automatically create these smart getters and setters. If you don't want to expose something outside an object or thread, and don't want runtime memory management (say, for some malloc'd C struct) then properties might either a waste, or syntactic sugar (which may or may not improve code readability), or put there by a coder who doesn't know the difference.
The properties is a nice feature which gives you getter and setter method automatically by synthesize and give you relief by not setting and getting the value.
A property may be declared as "readonly", and may be provided with storage semantics such as "assign", "copy" or "retain". By default, properties are considered atomic, which results in a lock preventing multiple threads from accessing them at the same time. A property can be declared as "nonatomic", which removes this lock (reference from http://en.wikipedia.org/wiki/Objective-C#Properties).

Storing a C struct in CFMutableDictionary

Since there is no counterpart to NSValue in Core Foundation, how are we supposed to store C structs in a CFMutableDictionary?
First, you can put an NSvalue in a CFMutableDictionary as-is, so the answer is "use NSValue." But I assume the rest of your question is "without using any Cocoa objects." In that case, just create a non-retaining CFMutableDictionary, and you can put any pointer you want into it. See "Defining Custom Collection Callbacks" for some example code. I use these a lot.
Remember that these still have to be pointers, so you're going to have to allocate your structs on the heap, not the stack. And that means that memory management is now your problem. Of course you could create a custom set of callbacks that do whatever you want, so if you're using boost or something else with its own ref-counting system, you can still implement that with CFMutableDictionary.
And of course you can replace the struct with a small data object. That's usually a lot easier. But different problems need different solutions.
CFMutableDictionary
CFDictionaryAddValue
A CFType object or a pointer value to add to the dictionary.
you just pass a pointer to your struct.