Loading screen won't appear on device - Cocoa OS - iphone

Hey all, I've created a loading/splash screen that loads at the beginning of my app, just simply showing the company name. It works great on the simulator, but for some reason I just get a black screen when I load the game on my itouch. Any Ideas? I use the sleep(5); method of creating a loading screen.

Just call the picture "Default.png" and it will show when loading. :)

A better idea than calling sleep would be to present your splash screen as a subview of the root view. When you are ready to dismiss the splash screen use CATransition to fade out your splash screen.

Related

Why am I getting a blank slate after the iOS loading screen?

My app is displaying the correct iOS loading screen, and then a white screen.
Is it incumbent on me to overwrite the white screen appropriately? Before I added loading screens, I had a background view loaded, and images on top of it. Now it just is plain white.
For displaying the background correctly, does it make sense to have a draw screen method, called from viewDidLoad and from viewDidRotate, and tackle things from there?
I have a ContainerView under a ScrollView, and the ScrollView is provisionally 150x150, which should even if it clips things show non-white pixels inside.
What should I do to get real diagnostics?
My app is displaying the correct iOS loading screen, and then a white screen.
Something is wrong with your initial view controller, or with the view that it's supposed to load.
Is it incumbent on me to overwrite the white screen appropriately?
The white screen is probably either your app's window or an empty view. Normally, your app delegate would create a root view controller and load its view into the app's window (possibly automatically if you're using storyboards). It sounds like something happened to adversely affect that process -- your storyboard was changed, your Info.plist (which points the app to the right storyboard or .xib file) was changed, etc.
For displaying the background correctly, does it make sense to have a
draw screen method, called from viewDidLoad and from viewDidRotate,
and tackle things from there?
That shouldn't be necessary, at least in the context of your current problem.
What should I do to get real diagnostics?
Use the debugger. Is the window's root view controller pointing to an instance of the correct class? If yes, does its view property point to the correct view? If yes, does the view contain the appropriate objects?

How to use animated splash screen for iPhone web app?

I'm creating a web app for the iPhone, and I've made a splash screen for it. I'd like to have an animated loading symbol (like this one ) on the bottom of the splash screen. I made an animated gif with it, but the web app only shows the first image in the gif. How can I have an animated splash screen?
Thanks!
The real splash can be only a static PNG image, however what you can do is defer all loading of heavy resources for later and in the beginning load only a view that has the same image as the splash but with a spinning wheel in the bottom of the view.
Then you can start loading the rest of the application while this view is animating and informing the user of the progress.

splash screen does not resize when toggle in call status bar

I selected toggle in call status bar in Simulator iOS 5 and launched my app, everything works fine except splash screen.
Splash screen does not resize and looks weird
Please help me
Solved!!!
Actually my Default.png is of size 320x460 when i changed to 320x480 issue resolved.
Thanks

iPhone Loading Screen Effect

I'm interested to making a "fade effect" like Foursquare app. I want the main view to fade in.
How can I do this?
Sincerely I don't know what should I use. If anyone have the Foursquare's app on his iPhone, please open and see what I mean.
You should look at these answers:
How can I display a splash screen for longer on an iPhone?
This is what I've used in almost all of my apps:
http://iphoneinaction.manning.com/iphone_in_action/2009/05/creating-a-splash-screen-splashview-11.html
Displaying a "splash screen" and using the "fade effect" are really two different questions. As for fading, UIView has a bunch of built-in animations you can use which is provided by Core Animation. Look into the UIView docs Apple provides for these type of view animation.
The splash image is white with a fake nav controller on the top.
When the app finishes launching, the splash image is redisplay on top.
The typical UIView elements are added beneath the second splash image.
When this is finished, the second splash image transparency is animated to fully transparent and thus causes a "fade effect".

Can we add UILabel to splash screen in iphone?

Can we add an view to the splash screen in iphone?. I have a default.png file in my resources directory but when the splash screen pops up i want to display an text on the splash screen image is it possible in code.
No. Unless you apply some symlink tricks (only possible for 2.x), Default.png cannot be changed.
And the Default.png is displayed by SpringBoard before your app's code starts to run, so this is impossible.
You can construct a customized splash screen in your -applicationDidFinishLaunching: though.