What's the difference between Unicode and UTF-8? [duplicate] - unicode

This question already has answers here:
What is the difference between UTF-8 and Unicode?
(18 answers)
Closed 6 years ago.
Consider:
Is it true that unicode=utf16?
Many are saying Unicode is a standard, not an encoding, but most editors support save as Unicode encoding actually.

As Rasmus states in his article "The difference between UTF-8 and Unicode?":
If asked the question, "What is the difference between UTF-8 and
Unicode?", would you confidently reply with a short and precise
answer? In these days of internationalization all developers should be
able to do that. I suspect many of us do not understand these concepts
as well as we should. If you feel you belong to this group, you should
read this ultra short introduction to character sets and encodings.
Actually, comparing UTF-8 and Unicode is like comparing apples and
oranges:
UTF-8 is an encoding - Unicode is a character
set
A character set is a list of characters with unique numbers (these
numbers are sometimes referred to as "code points"). For example, in
the Unicode character set, the number for A is 41.
An encoding on the other hand, is an algorithm that translates a
list of numbers to binary so it can be stored on disk. For example
UTF-8 would translate the number sequence 1, 2, 3, 4 like this:
00000001 00000010 00000011 00000100
Our data is now translated into binary and can now be saved to
disk.
All together now
Say an application reads the following from the disk:
1101000 1100101 1101100 1101100 1101111
The app knows this data represent a Unicode string encoded with
UTF-8 and must show this as text to the user. First step, is to
convert the binary data to numbers. The app uses the UTF-8 algorithm
to decode the data. In this case, the decoder returns this:
104 101 108 108 111
Since the app knows this is a Unicode string, it can assume each
number represents a character. We use the Unicode character set to
translate each number to a corresponding character. The resulting
string is "hello".
Conclusion
So when somebody asks you "What is the difference between UTF-8 and
Unicode?", you can now confidently answer short and precise:
UTF-8 (Unicode Transformation Format) and Unicode cannot be compared. UTF-8 is an encoding
used to translate numbers into binary data. Unicode is a character set
used to translate characters into numbers.

most editors support save as ‘Unicode’ encoding actually.
This is an unfortunate misnaming perpetrated by Windows.
Because Windows uses UTF-16LE encoding internally as the memory storage format for Unicode strings, it considers this to be the natural encoding of Unicode text. In the Windows world, there are ANSI strings (the system codepage on the current machine, subject to total unportability) and there are Unicode strings (stored internally as UTF-16LE).
This was all devised in the early days of Unicode, before we realised that UCS-2 wasn't enough, and before UTF-8 was invented. This is why Windows's support for UTF-8 is all-round poor.
This misguided naming scheme became part of the user interface. A text editor that uses Windows's encoding support to provide a range of encodings will automatically and inappropriately describe UTF-16LE as “Unicode”, and UTF-16BE, if provided, as “Unicode big-endian”.
(Other editors that do encodings themselves, like Notepad++, don't have this problem.)
If it makes you feel any better about it, ‘ANSI’ strings aren't based on any ANSI standard, either.

It's not that simple.
UTF-16 is a 16-bit, variable-width encoding. Simply calling something "Unicode" is ambiguous, since "Unicode" refers to an entire set of standards for character encoding. Unicode is not an encoding!
http://en.wikipedia.org/wiki/Unicode#Unicode_Transformation_Format_and_Universal_Character_Set
and of course, the obligatory Joel On Software - The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) link.

There's a lot of misunderstanding being displayed here. Unicode isn't an encoding, but the Unicode standard is devoted primarily to encoding anyway.
ISO 10646 is the international character set you (probably) care about. It defines a mapping between a set of named characters (e.g., "Latin Capital Letter A" or "Greek small letter alpha") and a set of code points (a number assigned to each -- for example, 61 hexadecimal and 3B1 hexadecimal for those two respectively; for Unicode code points, the standard notation would be U+0061 and U+03B1).
At one time, Unicode defined its own character set, more or less as a competitor to ISO 10646. That was a 16-bit character set, but it was not UTF-16; it was known as UCS-2. It included a rather controversial technique to try to keep the number of necessary characters to a minimum (Han Unification -- basically treating Chinese, Japanese and Korean characters that were quite a bit alike as being the same character).
Since then, the Unicode consortium has tacitly admitted that that wasn't going to work, and now concentrate primarily on ways to encode the ISO 10646 character set. The primary methods are UTF-8, UTF-16 and UCS-4 (aka UTF-32). Those (except for UTF-8) also have LE (little endian) and BE (big-endian) variants.
By itself, "Unicode" could refer to almost any of the above (though we can probably eliminate the others that it shows explicitly, such as UTF-8). Unqualified use of "Unicode" probably happens the most often on Windows, where it will almost certainly refer to UTF-16. Early versions of Windows NT adopted Unicode when UCS-2 was current. After UCS-2 was declared obsolete (around Win2k, if memory serves), they switched to UTF-16, which is the most similar to UCS-2 (in fact, it's identical for characters in the "basic multilingual plane", which covers a lot, including all the characters for most Western European languages).

UTF-16 and UTF-8 are both encodings of Unicode. They are both Unicode; one is not more Unicode than the other.
Don't let an unfortunate historical artifact from Microsoft confuse you.

The development of Unicode was aimed
at creating a new standard for mapping
the characters in a great majority of
languages that are being used today,
along with other characters that are
not that essential but might be
necessary for creating the text. UTF-8
is only one of the many ways that you
can encode the files because there are
many ways you can encode the
characters inside a file into Unicode.
Source:
http://www.differencebetween.net/technology/difference-between-unicode-and-utf-8/

In addition to Trufa's comment, Unicode explicitly isn't UTF-16. When they were first looking into Unicode, it was speculated that a 16-bit integer might be enough to store any code, but in practice that turned out not to be the case. However, UTF-16 is another valid encoding of Unicode - alongside the 8-bit and 32-bit variants - and I believe is the encoding that Microsoft use in memory at runtime on the NT-derived operating systems.

Let's start from keeping in mind that data is stored as bytes; Unicode is a character set where characters are mapped to code points (unique integers), and we need something to translate these code points data into bytes. That's where UTF-8 comes in so called encoding – simple!

It's weird. Unicode is a standard, not an encoding. As it is possible to specify the endianness I guess it's effectively UTF-16 or maybe 32.
Where does this menu provide from?

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What is the Best UTF [closed]

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Closed 10 years ago.
I'm really confused about UTF in Unicode.
there is UTF-8, UTF-16 and UTF-32.
my question is :
what UTF that are support all Unicode blocks ?
What is the best UTF(performance, size, etc), and why ?
What is different between these three UTF ?
what is endianness and byte order marks (BOM) ?
Thanks
what UTF that are support all Unicode blocks ?
All UTF encodings support all Unicode blocks - there is no UTF encoding that can't represent any Unicode codepoint. However, some non-UTF, older encodings, such as UCS-2 (which is like UTF-16, but lacks surrogate pairs, and thus lacks the ability to encode codepoints above 65535/U+FFFF), may not.
What is the best UTF(performance, size, etc), and why ?
For textual data that is mostly English and/or just ASCII, UTF-8 is by far the most space-efficient. However, UTF-8 is sometimes less space-efficient than UTF-16 and UTF-32 where most of the codepoints used are high (such as large bodies of CJK text).
What is different between these three UTF ?
UTF-8 encodes each Unicode codepoint from one to four bytes. The Unicode values 0 to 127, which are the same as they are in ASCII, are encoded like they are in ASCII. Bytes with values 128 to 255 are used for multi-byte codepoints.
UTF-16 encodes each Unicode codepoint in either two bytes (one UTF-16 value) or four bytes (two UTF-16 values). Anything in the Basic Multilingual Plane (Unicode codepoints 0 to 65535, or U+0000 to U+FFFF) are encoded with one UTF-16 value. Codepoints from higher plains use two UTF-16 values, through a technique called 'surrogate pairs'.
UTF-32 is not a variable-length encoding for Unicode; all Unicode codepoint values are encoded as-is. This means that U+10FFFF is encoded as 0x0010FFFF.
what is endianness and byte order marks (BOM) ?
Endianness is how a piece of data, particular CPU architecture or protocol orders values of multi-byte data types. Little-endian systems (such as x86-32 and x86-64 CPUs) put the least-significant byte first, and big-endian systems (such as ARM, PowerPC and many networking protocols) put the most-significant byte first.
In a little-endian encoding or system, the 32-bit value 0x12345678 is stored or transmitted as 0x78 0x56 0x34 0x12. In a big-endian encoding or system, it is stored or transmitted as 0x12 0x34 0x56 0x78.
A byte order mark is used in UTF-16 and UTF-32 to signal which endianness the text is to be interpreted as. Unicode does this in a clever way -- U+FEFF is a valid codepoint, used for the byte order mark, while U+FFFE is not. Therefore, if a file starts with 0xFF 0xFE, it can be assumed that the rest of the file is stored in a little-endian byte ordering.
A byte order mark in UTF-8 is technically possible, but is meaningless in the context of endianness for obvious reasons. However, a stream that begins with the UTF-8 encoded BOM almost certainly implies that it is UTF-8, and thus can be used for identification because of this.
Benefits of UTF-8
ASCII is a subset of the UTF-8 encoding and therefore is a great way to introduce ASCII text into a 'Unicode world' without having to do data conversion
UTF-8 text is the most compact format for ASCII text
Valid UTF-8 can be sorted on byte values and result in sorted codepoints
Benefits of UTF-16
UTF-16 is easier than UTF-8 to decode, even though it is a variable-length encoding
UTF-16 is more space-efficient than UTF-8 for characters in the BMP, but outside ASCII
Benefits of UTF-32
UTF-32 is not variable-length, so it requires no special logic to decode
“Answer me these questions four, as all were answered long before.”
You really should have asked one question, not four. But here are the answers.
All UTF transforms by definition support all Unicode code points. That is something you needn’t worry about. The only problem is that some systems are really UCS-2 yet claim they are UTF-16, and UCS-2 is severely broken in several fundamental ways:
UCS-2 is not a valid Unicode encoding.
UCS-2 supports only ¹⁄₁₇ᵗʰ of Unicode. That is, Plane 0 only, not Planes 1–16.
UCS-2 permits code points that The Unicode Standard guarantees will never be in a valid Unicode stream. These include
all 2,048 UTF-16 surrogates, code points U+D800 through U+DFFF
the 32 non-character code points between U+FDD0 and U+FDEF
both sentinels at U+FFEF and U+FFFF
For what encoding is used internally by seven different programming languages, see slide 7 on Feature Support Summary in my OSCON talk from last week entitled “Unicode Support Shootout”. It varies a great deal.
UTF-8 is the best serialization transform of a stream of logical Unicode code points because, in no particular order:
UTF-8 is the de facto standard Unicode encoding on the web.
UTF-8 can be stored in a null-terminated string.
UTF-8 is free of the vexing BOM issue.
UTF-8 risks no confusion of UCS-2 vs UTF-16.
UTF-8 compacts mainly-ASCII text quite efficiently, so that even Asian texts that are in XML or HTML often wind up being smaller in bytes than UTF-16. This is an important thing to know, because it is a counterintuitive and surprising result. The ASCII markup tags often make up for the extra byte. If you are really worried about storage, you should be using proper text compression, like LZW and related algorithms. Just bzip it.
If need be, it can be roped into use for trans-Unicodian points of arbitrarily large magnitude. For example, MAXINT on a 64-bit machine becomes 13 bytes using the original UTF-8 algorithm. This property is of rare usefulness, though, and must be used with great caution lest it be mistaken for a legitimate UTF-8 stream.
I use UTF-8 whenever I can get away with it.
I have already given properties of UTF-8, so here are some for the other two:
UTF-32 enjoys a singular advantage for internal storage: O(1) access to code point N. That is, constant time access when you need random access. Remember we lived forever with O(N) access in C’s strlen function, so I am not sure how important this is. My impression is that we almost always process our strings in sequential not random order, in which case this ceases to be a concern. Yes, it takes more memory, but only marginally so in the long run.
UTF-16 is a terrible format, having all the disadvantages of UTF-8 and UTF-32 but none of the advantages of either. It is grudgingly true that when properly handled, UTF-16 can certainly be made to work, but doing so takes real effort, and your language may not be there to help you. Indeed, your language is probably going to work against you instead. I’ve worked with UTF-16 enough to know what a royal pain it is. I would stay clear of both these, especially UTF-16, if you possibly have any choice in the matter. The language support is almost never there, because there are massive pods of hysterical porpoises all contending for attention. Even when proper code-point instead of code-unit access mechanisms exist, these are usually awkward to use and lengthy to type, and they are not the default. This leads too easily to bugs that you may not catch until deployment; trust me on this one, because I’ve been there.
That’s why I’ve come to talk about there being a UTF-16 Curse. The only thing worse than The UTF-16 Curse is The UCS-2 Curse.
Endianness and the whole BOM thing are problems that curse both UTF-16 and UTF-32 alike. If you use UTF-8, you will not ever have to worry about these.
I sure do hope that you are using logical (that is, abstract) code points internally with all your APIs, and worrying about serialization only for external interchange alone. Anything that makes you get at code units instead of code points is far far more hassle than it’s worth, no matter whether those code units are 8 bits wide or 16 bits wide. You want a code-point interface, not a code-unit interface. Now that your API uses code points instead of code units, the actual underlying representation no longer matters. It is important that this be hidden.
Category Errors
Let me add that everyone talking about ASCII versus Unicode is making a category error. Unicode is very much NOT “like ASCII but with more characters.” That might describe ISO 10646, but it does not describe Unicode. Unicode is not merely a particular repertoire but rules for handling them. Not just more characters, but rather more characters that have particular rules accompanying them. Unicode characters without Unicode rules are no longer Unicode characters.
If you use an ASCII mindset to handle Unicode text, you will get all kinds of brokenness, again and again. It doesn’t work. As just one example of this, it is because of this misunderstanding that the Python pattern-matching library, re, does the wrong thing completely when matching case-insensitively. It blindly assumes two code points count as the same if both have the same lowercase. That is an ASCII mindset, which is why it fails. You just cannot treat Unicode that way, because if you do you break the rules and it is no longer Unicode. It’s just a mess.
For example, Unicode defines U+03C3 GREEK SMALL LETTER SIGMA and U+03C2 GREEK SMALL LETTER FINAL SIGMA as case-insensitive versions of each other. (This is called Unicode casefolding.) But since they don’t change when blindly mapped to lowercase and compared, that comparison fails. You just can’t do it that way. You can’t fix it in the general case by switching the lowercase comparison to an uppercase one, either. Using casemapping when you need to use casefolding belies a shakey understanding of the whole works.
(And that’s nothing: Python 2 is broken even worse. I recommend against using Python 2 for Unicode; use Python 3 if you want to do Unicode in Python. For Pythonistas, the solution I recommend for Python’s innumerably many Unicode regex issues is Matthew Barnett’s marvelous regex library for Python 2 and Python 3. It is really quite neat, and it actually gets Unicode casefolding right — amongst many other Unicode things that the standard re gets miserably wrong.)
REMEMBER: Unicode is not just more characters: Unicode is rules for handling more characters. One either learns to work with Unicode, or else one works against it, and if one works against it, then it works against you.
All of them support all Unicode code points.
They have different performance characteristics - for example, UTF-8 is more compact for ASCII characters, whereas UTF-32 makes it easier to deal with the whole of Unicode including values outside the Basic Multilingual Plane (i.e. above U+FFFF). Due to its variable width per character, UTF-8 strings are hard to use to get to a particular character index in the binary encoding - you have scan through. The same is true for UTF-16 unless you know that there are no non-BMP characters.
It's probably easiest to look at the wikipedia articles for UTF-8, UTF-16 and UTF-32
Endianness determines (for UTF-16 and UTF-32) whether the most significant byte comes first and the least significant byte comes last, or vice versa. For example, if you want to represent U+1234 in UTF-16, that can either be { 0x12, 0x34 } or { 0x34, 0x12 }. A byte order mark indicates which endianess you're dealing with. UTF-8 doesn't have different endiannesses, but seeing a UTF-8 BOM at the start of a file is a good indicator that it is UTF-8.
Some good questions here and already a couple good answers. I might be able to add something useful.
As said before, all three cover the full set of possible codepoints, U+0000 to U+10FFFF.
Depends on the text, but here are some details that might be of interest. UTF-8 uses 1 to 4 bytes per char; UTF-16 uses 2 or 4; UTF-32 always uses 4. A useful thing to note is this. If you use UTF-8 then then English text will be encoded with the vast majority of characters in one byte each, but Chinese needs 3 bytes each. Using UTF-16, English and Chinese will both require 2. So basically UTF-8 is a win for English; UTF-16 is a win for Chinese.
The main difference is mentioned in the answer to #2 above, or as Jon Skeet says, see the Wikipedia articles.
Endianness: For UTF-16 and UTF-32 this refers to the order in which the bytes appear; for example in UTF-16, the character U+1234 can be encoded either as 12 34 (big endian), or 34 12 (little endian). The BOM, or byte order mark is interesting. Let's say you have a file encoded in UTF-16, but you don't know whether it is big or little endian, but you notice the first two bytes of the file are FE FF. If this were big-endian the character would be U+FEFF; if little endian, it would signify U+FFFE. But here's the thing: In Unicode the codepoint FFFE is permanently unassigned: there is no character there! Therefore we can tell the encoding must be big-endian. The FEFF character is harmless here; it is the ZERO-WIDTH NO BREAK SPACE (invisible, basically). Similarly if the file began with FF FE we know it is little endian.
Not sure if I added anything to the other answers, but I have found the English vs. Chinese concrete analysis useful in explaining this to others in the past.
One way of looking at it is as size over complexity. Generally they increase in the number of bytes they need to encode text, but decrease in the complexity of decoding the scheme they use to represent characters. Therefore, UTF-8 is usually small but can be complex to decode, whereas UTF-32 takes up more bytes but is easy to decode (but is rarely used, UTF-16 being more common).
With this in mind UTF-8 is often chosen for network transmission, as it has smaller size. Whereas UTF-16 is chosen where easier decoding is more important than storage size.
BOMs are intended as information at the beginning of files which describes which encoding has been used. This information is often missing though.
Joel Spolsky wrote a nice introductory article about Unicode:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)

What's the difference between an "encoding," a "character set," and a "code page"?

I'm really trying to get better with this stuff. I'm pretty functional with internationalization concepts like this, but I need to get a better background on the theory behind it.
I've read Spolsky's article, but I'm still unclear because these three terms get used interchangeably a LOT -- even in that article. I think at least two of them are talking about the same thing.
I suspect a high percentage of developers flub their way through this stuff on a daily basis. I don't want to be one of those developers anymore.
A ‘character set’ is just what it says: a properly-specified list of distinct characters.
An ‘encoding’ is a mapping between a character set (typically Unicode today) and a (usually byte-based) technical representation of the characters.
UTF-8 is an encoding, but not a character set. It is an encoding of the Unicode character set(*).
The confusion comes about because most other well-known encodings (eg.: ISO-8859-1) started out as separate character sets. Then when Unicode came along as a superset of most of these character sets, it became possible to think of them as different (but partial) encodings of the same (Unicode) character set, rather than just isolated character sets. Looking at them this way allows you to convert between them through Unicode easily, which would not be possible if they were merely isolated character sets. But it still makes sense to refer to them as character sets, so either term could be used.
A ‘code page’ is a term stemming from IBM, where it chose which set of symbols would be displayed. The term continued to be used by DOS and then Windows, through to Unicode-aware Windows where it just acts as an encoding with a numbered identifier. Whilst a numbered ‘code page’ is an idea not inherently limited to Microsoft, today the term would almost always just mean an encoding that Windows knows about.
When one is talking of code page ‹some number› one is typically talking about a Windows-specific encoding, as distinct from an encoding devised by a standards body. For example code page 28591 would not normally be referred to under that name, but simply ‘ISO-8859-1’. The Windows-specific Western European encoding based on ISO-8859-1 (with a few extra characters replacing some of its control codes) would normally be referred to as ‘code page 1252’.
[*: All the UTFs are encodings not character sets, but this kind of thing isn't exclusive to Unicode. For example the Japanese standard JIS X 0208 defines a character set and two different byte encodings for it: the somewhat unpleasant high-byte-based encoding (‘Shift-JIS’), and the deeply horrific escape-switching-based encoding (‘JIS’).]
A Character Set is just that, a set of characters that can be used.
Each of these characters is mapped to an integer called code point.
How these code points are represented in memory is the encoding. An encoding is just a method to transform a code-point (U+0041 - Unicode code-point for the character 'A') into raw data (bits and bytes).
I thought Joel's article was pretty much spot on - it is the history behind the evolution of character sets and storage which has brought this about.
FWIW, in my oversimplistic view
Character Sets (ASCII, EBCDIC, UNICODE) would be the numeric representation of characters, independent of storage considerations
Encoding would relate to the efficient storage of characters, ANSI, UTF-7, UTF-8 etc, for file, across the wire etc
Code Page would be the 'kluge' needed when the demand for the addition of new characters (without wanting to increase storage capacity) meant that (certain) characters were only knowable in the additional context of a code page.
IMHO Wikipedia currently doesn't help things by defining code page as 'another name for character encoding'
and redirecting 'character set' to 'character encoding'
A character set is a set of characters, i.e. "glyphs" i.e. visual symbols representing units of communication. The letter a is a glyph and so is € (euro sign). Character sets usually map integers (codepoints) to each character, but it's the encoding that dictates the binary/byte-level representation of the character.
I'm a ruby programmer, so here are some examples to help you understand the concepts.
This reveals how the Unicode character set maps codepoints to characters, but not how each byte is stored. (ruby 1.9 defaults to Unicode strings.)
>> 'a'.codepoints.to_a
=> [97]
>> '€'.codepoints.to_a
=> [8364]
Since 8364 (base 10) is too large to fit in one byte, various encoding strategies exist to specify a translation from Unicode codepoints into one or many bytes. The UTF-8 encoding is probably the most popular of these encodings. (Wikipedia shows the UTF-8 encoding algorithm, if you want to delve into the implementation.) Note that the UTF-8 encoding only makes sense in the context of the Unicode character set.
The following reveals how the UTF-8 encoding stores each Unicode character as bytes (0 thru 255 in base-10). (Ruby 1.9's default encoding is UTF-8.)
>> 'a'.bytes.to_a
=> [97]
>> '€'.bytes.to_a
=> [226, 130, 172]
Here's the same thing in ISO-8859-15 character set:
>> 'a'.encode('iso-8859-15').codepoints.to_a
=> [97]
>> '€'.encode('iso-8859-15').codepoints.to_a
=> [164]
And the ISO-8859-15 encoding:
>> 'a'.encode('iso-8859-15').bytes.to_a
=> [97]
>> '€'.encode('iso-8859-15').bytes.to_a
=> [164]
Notice that the ISO-8859-15 codepoints match the byte representation.
Here's a blog entry that might be helpful: http://graysoftinc.com/character-encodings/what-is-a-character-encoding. Entries 1 thru 3 are good if you don't want to get too ruby-specific.
The chapter on Unicode in this book, Advanced Perl Programming contains the best description of encoding, character sets and the other entities of unicode that I've come across. Unfortunately I don't think its available for free on line.

Dummy's guide to Unicode

Could anyone give me a concise definitions of
Unicode
UTF7
UTF8
UTF16
UTF32
Codepages
How they differ from Ascii/Ansi/Windows 1252
I'm not after wikipedia links or incredible detail, just some brief information on how and why the huge variations in Unicode have come about and why you should care as a programmer.
This is a good start: The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
If you want a really brief introduction:
Unicode in 5 Minutes
Or if you are after one-liners:
Unicode: a mapping of characters to integers ("code points") in the range 0 through 1,114,111; covers pretty much all written languages in use
UTF7: an encoding of code points into a byte stream with the high bit clear; in general do not use
UTF8: an encoding of code points into a byte stream where each character may take one, two, three or four bytes to represent; should be your primary choice of encoding
UTF16: an encoding of code points into a word stream (16-bit units) where each character may take one or two words (two or four bytes) to represent
UTF32: an encoding of code points into a stream of 32-bit units where each character takes exactly one unit (four bytes); sometimes used for internal representation
Codepages: a system in DOS and Windows whereby characters are assigned to integers, and an associated encoding; each covers only a subset of languages. Note that these assignments are generally different than the Unicode assignments
ASCII: a very common assignment of characters to integers, and the direct encoding into bytes (all high bit clear); the assignment is a subset of Unicode, and the encoding a subset of UTF-8
ANSI: a standards body
Windows 1252: A commonly used codepage; it is similar to ISO-8859-1, or Latin-1, but not the same, and the two are often confused
Why do you care? Because without knowing the character set and encoding in use, you don't really know what characters a given byte stream represents. For example, the byte 0xDE could encode
Þ (LATIN CAPITAL LETTER THORN)
fi (LATIN SMALL LIGATURE FI)
ή (GREEK SMALL LETTER ETA WITH TONOS)
or 13 other characters, depending on the encoding and character set used.
As well as the oft-referenced Joel one, I have my own article which looks at it from a .NET-centric viewpoint, just for variety...
Yea I got some insight but it might be wrong, however it's helped me to understand it.
Let's just take some text. It's stored in the computers ram as a series of bytes, the codepage is simply the mapping table between the bytes and characters you and i read. So something like notepad comes along with its codepage and translates the bytes to your screen and you see a bunch of garbage, upside down question marks etc. This does not mean your data is garbled only that the application reading the bytes is not using the correct codepage. Some applications are smarter at detecting the correct codepage to use than others and some streams of bytes in memory contain a BOM which stands for a Byte Order Mark and this can declare the correct codepage to use.
UTF7, 8 16 etc are all just different codepages using different formats.
The same file stored as bytes using different codepages will be of a different filesize because the bytes are stored differently.
They also don't really differ from windows 1252 as that's just another codepage.
For a better smarter answer try one of the links.
Here, read this wonderful explanation from the Joel himself.
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
Others have already pointed out good enough references to begin with. I'm not listing a true Dummy's guide, but rather some pointers from the Unicode Consortium page. You'll find some more nitty-gritty reasons for the usage of different encodings at the Unicode Consortium pages.
The Unicode FAQ is a good enough place to answer some (not all) of your queries.
A more succinct answer on why Unicode exists, is present in the Newcomer's section of the Unicode website itself:
Unicode provides a unique number for
every character, no matter what the
platform, no matter what the program,
no matter what the language.
As far as the technical reasons for usage of UTF-8, UTF-16 or UTF-32 are concerned, the answer lies in the Technical Introduction to Unicode:
UTF-8 is popular for HTML and similar
protocols. UTF-8 is a way of
transforming all Unicode characters
into a variable length encoding of
bytes. It has the advantages that the
Unicode characters corresponding to
the familiar ASCII set have the same
byte values as ASCII, and that Unicode
characters transformed into UTF-8 can
be used with much existing software
without extensive software rewrites.
UTF-16 is popular in many environments
that need to balance efficient access
to characters with economical use of
storage. It is reasonably compact and
all the heavily used characters fit
into a single 16-bit code unit, while
all other characters are accessible
via pairs of 16-bit code units.
UTF-32 is popular where memory space
is no concern, but fixed width, single
code unit access to characters is
desired. Each Unicode character is
encoded in a single 32-bit code unit
when using UTF-32.
All three encoding forms need at most
4 bytes (or 32-bits) of data for each
character.
A general thumb rule is to use UTF-8 when the predominant languages supported by your application are spoken west of the Indus river, UTF-16 for the opposite (east of the Indus), and UTF-32 when you are concerned about utilizing characters with uniform storage.
By the way UTF-7 is not a Unicode standard and was designed primarily for use in mail applications.
I'm not after wikipedia links or incredible detail, just some brief information on how and why the huge variations in Unicode have come about and why you should care as a programmer.
First of all, there aren't "variations of unicode". Unicode is a standard, the standard, to assign code points (integers) to characters. UTF8 is the most popular way to represent those integers as bytes!
Why should you care as a programmer?
It's fun to understand this!
If you don't have basic understanding of encodings, you can easily produce buggy code.
Example: You receive a ByteArray myByteArray from somewhere and you know it represents characters. You then run myByteArray.toString() and you get the string Hello. Your program works! One day after shiping your code your german customer calls: "We have a problem, äöü are not displayed correctly!". You start debugging the code, feeling pretty lost without a basic understanding of encodings. However, with the understanding of encodings you know that the error probably was this: When running myByteArray.toString(), your program assumed the string was encoded with the default system encoding. But maybe it wasn't! Maybe it was UTF8 and your system is LATIN-SOMETHING and so you should have ran myByteArray.toString("UTF8") instead!
Resources:
I would NOT recommend Joel's article as suggested by others. It's a long article with a lot of irrelevant information. I read it a couple of years back and the essence of it didn't stick to my brain since there are so many unimportant details.
As already mentioned http://wiki.secondlife.com/wiki/Unicode_In_5_Minutes is a great place to go for to grasp the essence of unicode.
If you want to actually understand variable length encodings like UTF8 I'd recommend https://www.tsmean.com/articles/encoding/unicode-and-utf-8-tutorial-for-dummies/.

How are unicode allocated for different languages?

It seems the most confusing issue to me.
How is the beginning of a new character recognized?
How are the codepoints allocated?
Let's take Chinese character for example.
What range of codepoints are allocated to them,
and why is it thus allocated,any reason?
EDIT:
Plz describe it in your own words,not by citation.
Or could you recommend a book that talks about Unicode systematically,which you think have made it clear(it's the most important).
The Unicode Consortium is responsible for the codepoint allocation. If you have want a new character or a code page allocated, you can apply there. See the proposal pipeline for examples.
Chapter 2 of the Unicode specification defines the general structure of Unicode, including what ranges are allocated for what kind of characters.
Take a look here for a general overview of Unicode that might be helpful: The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses)
Unicode is a standard specified by the Unicode Consortium. The specification defines Unicode’s character set, the Universal Character Set (UCS), and some encodings to encode that characters, the Unicode Transformation Formats UTF-7, UTF-8, UTF-16 and UTF-32.
How is the beginning of a new character recognized?
It depends on the encoding that’s been used. UTF-16 and UTF-32 are encodings with fixed code word lengths (16 and 32 bits respectively) while UTF-7 and UTF-8 have a variable code word length (from 8 bits up to 32 bits) depending on the character point that is to be encoded.
How are the codepoints allocated? Let's take Chinese character for example. What range of codepoints are allocated to them, and why is it thus allocated,any reason?
The UCS is separated into so called character planes. The first one is Basic Latin (U+0000–U+007F, encoded like ASCII), the second is Latin-1 Supplement (U+0080–U+00FF, encoded like ISO 8859-1) and so on.
It is better to say Character Encoding instead of Codepage
A Character Encoding is a way to map some character to some data (and also vice-versa!)
As Wikipedia says:
A character encoding system consists of a code that pairs each character from a given repertoire with something else, such as a sequence of natural numbers, octets or electrical pulses, in order to facilitate the transmission of data (generally numbers and/or text) through telecommunication networks or storage of text in computers
Most popular character encodings are ASCII,UTF-16 and UTF-8
ASCII
First code-page that widely used in computers. in ANSI just one byte is allocated for each character. So ANSI could have a very limited set of characters (English letters, Numbers,...)
As I said, ASCII used videly in old operating systems like MS-DOS. But ASCII is not dead and still used. When you have a txt file with 10 characters and it is 10 bytes, you have a ASCII file!
UTF-16
In UTF-16, Two bytes is allocated of a character. So we can have 65536 different characters in UTF-16 !
Microsoft Windows uses UTF-16 internally.
UTF-8
UTF-8 is another popular way for encoding characters. it uses variable-length bytes (1byte to 4bytes) for characters. It is also compatible with ASCII because uses 1byte for ASCII characters.
Most Unix based systems uses UTF-8
Programming languages do not depend on code-pages. Maybe a specific implementation of a programming language do not support codepages (like Turbo C++)
You can use any code-page in modern programming languages. They also have some tools for converting the code-pages.
There is different Unicode versions like Utf-7,Utf-8,... You can read about them here (recommanded!) and maybe for more formal details here

Unicode, UTF, ASCII, ANSI format differences

What is the difference between the Unicode, UTF8, UTF7, UTF16, UTF32, ASCII, and ANSI encodings?
In what way are these helpful for programmers?
Going down your list:
"Unicode" isn't an encoding, although unfortunately, a lot of documentation imprecisely uses it to refer to whichever Unicode encoding that particular system uses by default. On Windows and Java, this often means UTF-16; in many other places, it means UTF-8. Properly, Unicode refers to the abstract character set itself, not to any particular encoding.
UTF-16: 2 bytes per "code unit". This is the native format of strings in .NET, and generally in Windows and Java. Values outside the Basic Multilingual Plane (BMP) are encoded as surrogate pairs. These used to be relatively rarely used, but now many consumer applications will need to be aware of non-BMP characters in order to support emojis.
UTF-8: Variable length encoding, 1-4 bytes per code point. ASCII values are encoded as ASCII using 1 byte.
UTF-7: Usually used for mail encoding. Chances are if you think you need it and you're not doing mail, you're wrong. (That's just my experience of people posting in newsgroups etc - outside mail, it's really not widely used at all.)
UTF-32: Fixed width encoding using 4 bytes per code point. This isn't very efficient, but makes life easier outside the BMP. I have a .NET Utf32String class as part of my MiscUtil library, should you ever want it. (It's not been very thoroughly tested, mind you.)
ASCII: Single byte encoding only using the bottom 7 bits. (Unicode code points 0-127.) No accents etc.
ANSI: There's no one fixed ANSI encoding - there are lots of them. Usually when people say "ANSI" they mean "the default locale/codepage for my system" which is obtained via Encoding.Default, and is often Windows-1252 but can be other locales.
There's more on my Unicode page and tips for debugging Unicode problems.
The other big resource of code is unicode.org which contains more information than you'll ever be able to work your way through - possibly the most useful bit is the code charts.
Some reading to get you started on character encodings: Joel on Software:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
By the way - ASP.NET has nothing to do with it. Encodings are universal.