Turn based multiplayer game with Game center - iphone

I would like to know if game center supports online turn based multiplayer game through 3G network or different wifi access. From what I have been reading so far, game center supports bluetooth and local wifi.
In addition, since I would like to implement a turn based multiplayer game, does game center support active running games such that I can play the same game with several friends at the same time like how the app Words with Friends does.
Thank you for your assistance.

If you can wait for iOS 5, it looks like Apple will be adding this feature to Game Center!

You would need a server to play games like words with friends..
And you can only do a one-time connection per game.. Up to 4 players each time, unless you have a server then up to 16 players..
online turn based games is possible but not games like words with friends..

Related

make an app that displays desktop on iphone in vr on unity

I would like to make an AR iPhone app in unity that places an object in the real world which you can then interact with it on your iPhone. like you have a bar at the bottom of your screen and you can drag the objects into the ar world and interact with them with the ability of hand tracking. This will work kind of like the meta 2 interface https://www.youtube.com/watch?v=m7ZDaiDwnxY which you can grab things and drag them. it uses hand tracking to do this.
I have done some research on this but, I need some help doing this because I don't know where to start and how to accomplish what I am trying to do.
I don't have any code.
You can email me at jaredmiller219#gmail.com for any comments and questions. also, you can email me to help me with this. thanks so much for your support!
To get started in mobile AR in Unity, I would recommend starting with Unity's resources:
https://unity.com/solutions/mobile-ar
Here's a tutorial resource for learning ARKit:
https://unity3d.com/learn/learn-arkit
As for hand tracking, obviously the Meta 2 has specialized hardware to execute its features... you shouldn't necessarily be expecting to achieve the same feature set with only a phone driving your experience. Leap Motion is the most common hand tracker I've seen integrated into VR and AR setups and it works well, but if you really need hand tracking with just a phone, you could check out ManoMotion which seeks to bring hand tracking and gesture recognition to ARKit, although I haven't personally worked with it.

Non-real time Multiplayer Cocos2d iOS

How do you go about making a non-real time multiplayer (something like QuizUp). It's not turn based but rather matches up two single player rounds to see who wins right? Can anyone point me to a direction to look at?? Thank You
You can use this nice SDK provided by AppWrap for creating Multiplayer Game Development in Cocos2D. It's really simple to integrate and easy to use
http://appwarp.shephertz.com/game-development-center/cocos2d-game-developers-home/

Synchronous Turn Based game for iOS

I'm currently working on an iOS card game. It's like bridge but, different is some rules. Anyway, I'm currently thinking of the multiplayer aspect of this game. I can't use the iOS 5 turn-based feature as it's async, which is useless in my case. So, the question is, can this type of multiplayer games be implemented on using GameCenter API ? Or i will have to come up with my own server.
Thanks a lot
You may start with Ray Wenderlich's great tutorials.
Clearly YES. You can use Game Center for that. Turn Based Games on Game Center based on synchronous mentality. Look at here http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/ImplementingaTurn-BasedMatch/ImplementingaTurn-BasedMatch.html

How would I add networked multiplayer support to an iPhone game?

I am looking to extend an iPhone game by adding support for networked multiplayer capabilities (preferably over WiFi). How would you suggest I add this functionality to this application?
Game Kit can be used to add match making and network communications to your game.
Start with the Game Kit Programming Guide which has step-by-step instructions for many scenarios and lots of sample code.

Wi-Fi Application

HI
I am developing game in that I want to Play that game through Wi-Fi. So more that one
player can also play the game. I want to develop this game for iphone. I gone through WiTap
application which is on developer.apple.com since it's very hard to use. So if anybody knows
how to send a simple data such as integer or string etc. through Wi-Fi for iphone to iphone.
Please help me to use simple application.
:)
The iphone has basic Unix capability. So simple sockets would work.
Here is a good starting point.
http://students.cs.byu.edu/~cs460ta/cs460/labs/sockettutorial.html