HI
I am developing game in that I want to Play that game through Wi-Fi. So more that one
player can also play the game. I want to develop this game for iphone. I gone through WiTap
application which is on developer.apple.com since it's very hard to use. So if anybody knows
how to send a simple data such as integer or string etc. through Wi-Fi for iphone to iphone.
Please help me to use simple application.
:)
The iphone has basic Unix capability. So simple sockets would work.
Here is a good starting point.
http://students.cs.byu.edu/~cs460ta/cs460/labs/sockettutorial.html
Related
I am trying to develop a Unity project with leapmotion and iPhone, and Currently I have came up with a problem which is how to collect leap motion hand information. Like the location of the hands. There is a link on the YouTube showing that it is possible to implement leapmotion with iPhone.
Can anyone help with that.
The current solution I try to implement is I use C++ API to collect all the hand information and send it to iPhone through Bluetooth. It is also possible to communicate iPhone with WIFI. Hope that helps.
Finally, I use C# socket communication to implement it. And I success. I post the solution in my blog. Hope can help.
http://hanslen.me/blog/index.php/2017/01/06/leap-motion-brings-gesture-control-to-iphone/
If you have any other questions, leave a comment in my blog.
to cut story short Im developing an app thats like Sonos. That is, Im trying to stream music from the iPod library to a hardware over wifi. Hence the sound will come out of a hardware that is connected to the iPhone by wifi.
Doing this is easy enough when the app is foreground but in the background the app will be terminated. It is different when outputting the audio in the background in the iPhone device itself.
Also I notice that Sonos supports this feature only for iOS 6 so I wonder if theres some new magical API that allows this.
I hope any of you gurus can guide me to the right path.
I am developing a cocos2d app.
It's almost completed but now I want to record the activities of my app as a video file, including sound produced by the app.
How can I implement this?
Anybody can help me.
Please suggest a way to implement this.
Thanks in advance.
The question isn't new, but since it isn't answered I thought I'd pitch in:
We provide an SDK called "Everyplay" that allows you to do exactly what you're looking for. It's free to use, and is lightweight.
We provide out-of-the-box integrations for Unity3D, cocos2d (1.x, 2.x), cocos2d-x, and you can of course integrate to a custom OpenGL-based game engine.
The documentation is available at https://developers.everyplay.com/doc
The documentation contains an example app key to use when developing, but you can of course sign up for your own client key at https://developers.everyplay.com/
There are many options - and the fact that your app is cocos2d doesn't matter much.
iSimulate works well. You can actually play the app on your device and record the gameplay as well as the touch events. This is important if you want to show user interaction in your app. You run the app in the simulator but you control it from your device.
If you just want to record the app interaction without caring about showing users the touch events, you can use Screenflow or Jing or some other recording software. I used to use Jing (free) but Screenflow works better for me and it also lets you create more advanced video like a trailer with effects. edit You should be able to capture touch events through the simulator with Screenflow too. You can choose to show them or not. And can use different indicators for those events.
Search on google for mac or iphone recording software. There are many options. I had the best experience with Screenflow because I wanted to make a trailer and gameplay video.
I'm developing similar application which allow user record the activity within cocos2d-x activity.
I'm using screen capture method and then combine it using FFMPEG. The performance wasn't too good thought but is the easiest way to achieve.
I want to write a function in my iPad App, which allows me to stream the music choosen on iPad to the connected Game-Interfaces (iPod, iPhone...) via bluetooth. Does anyone knows a simple solution or maybe wants to share some sample code?
Thanks for help!
I am doing something very similar. I have my iphone connecting to multiple devices to stream audio to them, but I want the device that is streaming the audio to also play audio as well.
You can look into the GKSession in the GameKit API and that should give you a good start.
Also maybe openAl, but I think that might be a little overboard. I heard Core Audio has a built in feature for bluetooth devices that are connected to play audio through them but I dont think this goes for iPhone, iPad, iTouch etc....
I have also created my own peer connection interface that allows me to see multiple bluetooth devices that are running my app. I then can click each one and each gets connected. I then I added a test to push a text message to all connected devices for testing. Next I need to find out how to stream audio to the connected apple devices.
If anyone has any info on this I am sure we would both appreciate it.
I know the iPhone can play video on an external screen if you have the Apple component output cable. I also know you can write an app that plays video. Is there a way to put those two things together and write an app that will play video specifically on an external screen?
This is currently not possible with the iPhone API. I have heard of apps that have done it on jail-broken phones, but there is not Apple-approved way of doing it at this time.
This can be done using private private APIs, but it won't get in the store. This guy wrote a class to do it here: http://dragonforged.com/DFVideoOut.shtml Haven't used it myself, but it looks very simple.