I have a nice little app using jCrop and now its broken on the iPad and iPhone. Has anyone any experience getting jCrop working on a touch device and if so any help/samples would be appreciated.
please check out the new version of Jcrop, it has experimental touch support. Works for me on the iPad/Android/etc.
Related
I have to implement the Panorama feature in my ios app. Is there any library or source code for this?
I know there are many questions on this but can't able get much idea about this.
Help me if any one knows.
Please have a look at PanoramaGL . It perfectly works on iPhone,iPad,iPod and Android.
I'm working on phone gap application and now I want to fore hence my application in xcode not in phone gap. Can anyone help me with regarding this issue. If any sample code or tutorial you have then please let me know.
You have to recode all your app. Phone gap code isn't native code.
Hi all
Ive just started messing around with flash cs5 and trying to make a simple app for the ipad and have it eventually on the app store. The thing that has me concerned is that the animations seem to be struggling on the ipad.
im running it at 24 fps and there is zero physics and very simple AS3 for touch to stop animations. But the animations are running so slowly and the sound layer is no longer in sync with the animation.
Does anyone have any experience with this that can advise me on what the issue may be? why would a simple flash cs5 animation struggle as an ipad app? would the file type of the sound files be an issue?
any advise would be appreciated
We have updates on flash now.
Flash Professional 5.5 and adobe AIR 2.7.
You can see Adobe video demonstration the very same problem.Our team also faced same sort of performance problems here
The problem is Flash. Period. (It's actually the interpreter but that's besides the point...)
For best results, you need to code using the native SDK in objective-C.
You can use Adobe's porting tools but it's not going to work right because you're not using the tools designed for the platform.
In my opinion, Flash porting (if that IS what you're referring to) is for lazy developers who can't be bothering making a native app. They use this mostly for converting a Flash app to work on iOS.
We have developed Air application and next step it is porting this application to the IPhone/IPad.
So, I have downloaded and start to use packagerforiphone
After packaging and try to run application on IPhone I can see only white screen.
Could you help me and tell How to resolve this problem, and Does anybody had the same problem in?
Thanks.
It looks like you're not the only one with this problem. Have you tried following this blog post's suggestions?
Does anybody have a WORKING copy of NyArToolikit augmented reality port to iPhone? I've read the article http://www.morethantechnical.com/2009/07/01/augmented-reality-on-the-iphone-using-nyartoolkit-w-code/comment-page-2/#comment-380.
Tough I've been unable to figure out the missing parts to make it work. For instance what should be "3DGraphicsView.h" and "3DGraphicsView.m". There's no such file on the code and it seems not to be mentioned on the article text.
Thank you!
Moving ahead to iOS4 SDK options. NyArToolkit for iPhone (this specific implementation) won't work on OS3+.
Did you check https://github.com/omeryavuz/VRToolKit for augmented reality iphone working demo?
Bug fixed https://github.com/benlodotcom/VRToolKit