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Closed 10 years ago.
I want to make a RPG where you engage foes utilizing a map/grid. I'm just trying to figure out how this could be done in Objective-C... also, I do not want to use OpenGL; no tilemaps. :P
That game looks like it's using OpenGL ES. But, you could achieve somehting similar with a combination of isometric projection maps and A* pathfinding (and yes, lots and lots of code). Here's some links to research on those subjects. Beyond that, there's not really a definitive answer because there's many ways of doing this.
Isometric projection
A* Pathfinding for Beginners
Try using Cocos2d. they have excellent tileset library tools, in addition to sprite manipulation. Check out Ray Wenderlich's tutorials here. it's really quite easy to use.
Related
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Closed 10 years ago.
I m new to this forum and in cocos2d world. I want to make a game like Panda Mania, in which I have to use swipe/fick to fire an arrow with force and gravity involve. I need some guideline how to progress in gaming world and what is the best option for achieving swipe/flick in iphone, should i use cocos2d or box2d for it.
Regards
Anam, like Ali mentioned, you are asking many things at once.
In general you can look for examples and see how things are done and go from there. A good page is www.raywenderlich.com
Also Cocos2D brings a good amount of examples that you can benefit from.
This tutorial comes to mind with your post: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1
On the other hand, Cocos2D Vs Box2D may be a misdirected question because Box2D's main goal is to be a physics engine, not a general game engine like Cocos2d.
Depending on the game you can use them together, or use Cocos2D with Chipmunk or something else.
But many of the tutorials in Wenderlich's site will make this much more clear.
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Closed 10 years ago.
I have done lots of applications for iOS using Xcode. And i want to explore the feasability of Augmented Reality in iPhone. I searched for it and found that we need SDKs for it i.e Qualcom or String. Can anybody suggest me whichone is best to start with? And any sample tutorial for start-up related to that.?
If you want to learn about Augmented Realty and many different APIs, IDEs, Engines and SDKs, this book may be the best resource for you
Pro iOS 5 Augmented Reality
It is for iOS 5, but I see no adoption that prevents it from working with iOS 6. It is great! It shows Qualcomm demoes, Open-CV, String and more!'
The author works with you throughout the book with examples and explanations which are beyond interesting and cool.
After reading this book I feel like a professional, just read the reviews, a great valuable book!
Answering your ultimate question, which is the best SDK/API? I think that it depends on what you want, they have different purposes, functionalities, learning curves etc. I suggest you read this book to explore all
You could use iPhone-AR-Toolkit. It's up on GitHub, and I've added in lots of helpful things like a radar, modern callouts etc...
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Closed 10 years ago.
I have made a simple calculator for iPhone.
Now I'm trying to create a scientific one. I have searched a lot over the internet and here on how to go about it. But could find anything substantial. Most of them are about making a simple calculator.
It will be of great help if you guys could direct me in the right direction like:
1. what approach should i take?
2. is there any helpful tutorial/blog?
3. things i should be learning in obj-c for making scientific calculator?
Thanks in advance!
It depends on what you want to achieve. A "simple" scientific calculator, like Apple's could be done by expanding what you already have. Just add additional functions, like sine, cosine, square root, power. Look at how Apple's calculator works.
If you want to develop something that can interpret longer terms like sin(123)+sqrt(log(12)) you have to take an other approach. You have to transform the term to RPN (aka. postfix notation) first and then solve it step by step.
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Closed 11 years ago.
Can you auto take multiple pictures and then edit them in real time for an iphone app? Like say u want to make a video of a man and add a beard to him can you do it while streaming? the mustach moves according to where his face is detected and say take about 5-15 frames per second?
I guess you can.
It would involve tracking some facial features or markers added for the purpose at the least. However this is such a vast and complex field, you'll hardly get a single advice here that will get you going.
If you really mean it, I'd suggest looking for Augmented Reality libraries, there's a few out there. Most of them work by tracking a special pattern and not arbitrary features though, so be prepared for a big load of work.
Check this SO question for a first few hints, you'll find more information on the topic easily through the search engine of your choice.
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Closed 11 years ago.
I need to create a game for a spinner. Just like attached image.
User can spin the pin and it will keep on spinning according to swipe velocity.
Please let me know how can i achieve this functionality?
Thanks.
Please read http://www.raywenderlich.com
He has taken a lot of care in creating a great valuable resource for learning iPhone development, animation in particular. You'll be ready in no time :D
In a nutshell, there are three ways you can do this.
use Cocos2D
Use CoreAnimation
Use UIView's animation methods, but I'd favor the other two solutions, especially Cocos2D since I like it :D