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Closed 10 years ago.
I m new to this forum and in cocos2d world. I want to make a game like Panda Mania, in which I have to use swipe/fick to fire an arrow with force and gravity involve. I need some guideline how to progress in gaming world and what is the best option for achieving swipe/flick in iphone, should i use cocos2d or box2d for it.
Regards
Anam, like Ali mentioned, you are asking many things at once.
In general you can look for examples and see how things are done and go from there. A good page is www.raywenderlich.com
Also Cocos2D brings a good amount of examples that you can benefit from.
This tutorial comes to mind with your post: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1
On the other hand, Cocos2D Vs Box2D may be a misdirected question because Box2D's main goal is to be a physics engine, not a general game engine like Cocos2d.
Depending on the game you can use them together, or use Cocos2D with Chipmunk or something else.
But many of the tutorials in Wenderlich's site will make this much more clear.
Related
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Closed 9 years ago.
hi iam new on game development can any one guide me how can i make the game like Monsters, Inc. Run.type game using level helper or any tutorial or software which you can guide me about this. Till now i just saw the toturial about level helper in which just shows righttoleft,lefttoright,uptodown,downtoup but i didn't find any tutorial or any thing in which player move right to left but also up and down when player change postion like in this game so can any one tell me here is the video link of the game too http://www.youtube.com/watch?v=RTSZOKQUk7Q.
thanks in advance
You need to learn iOS development with COCOS2D and BOX2D. You can check one iOS game that i have worked in cocos2d.
http://www.youtube.com/watch?v=30gHSRUU384
But in your scenario you have to make complete map first. Some softwares are available for MAC. Then You have to learn one joyStick example with which you can handle your player. The movement of player will be dependent on JOYSTICK. JOYSTICK example is available on GitHub also.This link will help you.
https://github.com/cjhanson/SneakyJoystick
Adding the Map to the Scene. means creation of whole map. You can see this tutorial.
http://www.youtube.com/watch?v=cjduXkenf4w
Hope this will help you.
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Closed 11 years ago.
I have been asked to give an estimate for an iphone game application.
I really have bad estimates for game application.
Can you share me links or stuff which will give me some idea of how long it will take me to develop the game.
I know this is very crude data, but some link that will give me database or share experiences about how much time other developers took for different games.
It really depends on your skills Amol.
Among other elements:
will you be doing the art assets, or are they given to you
are you designing the game, or just implementing it
do you "discover" Objective-C or are you an experienced iPhone or even Mac business application developer?
All these change your estimate drastically.
You also have to take into account the technique you will use:
pure OpenGL
Cocos2D
Unity
which partly depends on the previous questions.
Then you need to know which frameworks you intend to use:
Quartz
Core Graphics
Core Data
Game Center
and many other possibilities.
If the game is very simple, you probably won't need a database or a leaderboard. If you're implementing a huge tridimensional multiplayer online roleplaying game client, you might need a team to help you out.
You need to figure out the answers to all this before you can even put out a time estimate...
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Closed 11 years ago.
I need to create a game for a spinner. Just like attached image.
User can spin the pin and it will keep on spinning according to swipe velocity.
Please let me know how can i achieve this functionality?
Thanks.
Please read http://www.raywenderlich.com
He has taken a lot of care in creating a great valuable resource for learning iPhone development, animation in particular. You'll be ready in no time :D
In a nutshell, there are three ways you can do this.
use Cocos2D
Use CoreAnimation
Use UIView's animation methods, but I'd favor the other two solutions, especially Cocos2D since I like it :D
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Closed 10 years ago.
I'm doing some work right now for a small startup who wants to build a multiplayer game for the App Store. The basic idea is that users of the game can look to see if anyone else is online and enter a 2 player turn based game.
I have no experience with this kind of thing, so I'm not responsible for that part but we need to know the right kinds of questions to ask potential hires. Does apple provide a framework for what we're trying to achieve? What kind of experience would you expect somebody capable of setting this up and maintaining it to have? I know we'll need an SQL-server to manage accounts and stats and such, but beyond that I'm not too sure.
How would you get started tackling this?
I'd start by looking at Apple's Game Center, which was added in iOS 4: https://developer.apple.com/devcenter/ios/gamecenter/
(You will need an Apple ID to see that page).
Game Center provides much of the framework you're looking for. (Note: it's less than a year old, so you may find limited experience with your interviewees).
Apple provides Game Center for turn-based multi-player gaming.
you can read about it here:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html
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Closed 10 years ago.
I want to make a RPG where you engage foes utilizing a map/grid. I'm just trying to figure out how this could be done in Objective-C... also, I do not want to use OpenGL; no tilemaps. :P
That game looks like it's using OpenGL ES. But, you could achieve somehting similar with a combination of isometric projection maps and A* pathfinding (and yes, lots and lots of code). Here's some links to research on those subjects. Beyond that, there's not really a definitive answer because there's many ways of doing this.
Isometric projection
A* Pathfinding for Beginners
Try using Cocos2d. they have excellent tileset library tools, in addition to sprite manipulation. Check out Ray Wenderlich's tutorials here. it's really quite easy to use.