Codesign failed with exit code doesn't fix - iphone

I have faced with this erros !
/usr/bin/codesign failed with exit
code 1
I am read 10000000 ways to solve this problem I don't know why doesn't fix !!!!
For example :
I checked CODE_SIGNING_IDENTIFY and matches with my provising profile !
On Info.plist target the left side option is UNCHECKED
I create this profile step by step with IOS DEV CENTER wizard
my keychain is valid and is login
THIS DRIVE ME CRAZY !!! I DON"T KNOW WHAT SHOULD I DO I NEVER THIS PROBLEM

Your problem is in your keychain Apple world wide Certificate , never user ALWAYS TRUST with your certificate :) hope this help

The first thing I would try would be to create another project from template and see if it will build to device without the error. If it does, the problem is a setting in that particular project (which is likely.) If not, you may have certificate problem (rare.)
In my experience the problem is almost always in the info.plist file as per this previous answer.

Related

Unhandled Exception: System.ComponentModel.Win32Exception: The directory name is invalid

So this is frustrating me. I'm trying to do a push in github and I am getting this error.
Then it asks for my username and password. But asked me to create a token. I have seen how to do this in generating a token to be used as the password, but I do not believe that is solving this particular problem.
Thanks so much for all your help and please let me know if anyone needs more information.
-Chris
Erro message in command prompt
Github screen shot if needed
Solved my problem, but I will post my solution here if someone would possibly have done the same think, but I think it's unlikely. My problem why I could not push to github was that when I created my Django application I created it in C:/Windows/system32/health_blog. Administrative permissions were keeping this thing from working, but it works now since I moved my app's folder.

Could not locate login item in the caller's bundle error when using SMLoginItemSetEnabled

I'm trying to get my swift Mac app to launch at login using the method described in this page: https://theswiftdev.com/how-to-launch-a-macos-app-at-login/
However, I keep getting the following errors as soon as I call SMLoginItemSetEnabled:
Could not locate login item com.domain.LauncherApplication in the caller's bundle
Could not enable login item: com.domain.LauncherApplication: 3: No such process
I checked that the launcher app ID is correct multiple times, I tried changing it and changing its version number. I even tried cleaning the project and moving the base app to /Applications but I always get these error messages.
Any idea what the problem might be? (Notice the solution must not require me to disable App Sandboxing)
OK, I found the problem but it took a long time since it was so sneaky: In the Copy File Build Phase section I entered "Contents/Library/LoginItem" as the subpath instead of "Contents/Library/LoginItems" (notice the 's' in the end - can't believe I missed it). So thank you #vadian! You were absolutely right.

Invalid or missing URL scheme hackbook

I am trying to use facebook ios sdk but when I run the Hackbook example it gives me the error message "Invalid or missing URL scheme. You cannot run the app unti you set up a valid URL scheme in your .plist" Where do I make the changes for this?
Since one of the answers mentioned it, I will say that I have already modified the plist to have fb[my_app_id] in the URLSchemes.
This tutorial walks you through the process step by step, search for "Modify the app property list file".
I figured it out. There was another instance in the code where the ID needed to be replaced. What's odd is that it's not specifically called out as far as I can tell. I did a search for it.
you have to add like this
100% works and solved crash

Problem with codesign. A sealed resource is missing or invalid

I have been with this problem already a few days unable to solve it.
Whats Cool JLD$ codesign -vvvv build/Distribution-iphoneos/Whats\ cool\?.app
build/Distribution-iphoneos/Whats cool?.app: a sealed resource is missing or invalid
/Users/JLD/Desktop/iOS Development/Whats Cool/build/Distribution-iphoneos/Whats
cool?.app/Whats cool?: resource modified
I have tried the solutions posted on all these threads to no avail:
https://discussions.apple.com/thread/1590980
https://discussions.apple.com/message/9167082
http://www.iphonedevsdk.com/forum/iphone-sdk-development/2256-application-failed-codesign-verification.html
https://forums.macrumors.com/threads/entitlements-plist.584209/
How to solve "Application failed codesign verification" when uploading to iTunes Connect?
I even tried recreating the whole project again redoing all the IB connections and nothing works! It builds everything, but it is unable to code sign it! So I'm unable to upload it through the AppLoader.
I am doing all these following the instructions found at the provisioning profile on the Distribute application page.
developer.apple.com/ios/manage/distribution/index.action
I tried building from another mac. I have my distribution profile and my distribution certificate both set to WildCard. But it still doesn't work. I made a new app under a different name with another Bundle ID to no avail. I don't know what to try anymore!
I tried to make the new project from scratch. Copying the source code and remaking all the connections on IB to no avail. I even followed this link with instructions:
http://techiechok.com/2009/03/30/resolving-iphone-code-signing-error/
But to no avail. I don't know what else to do. I'm even considering using one technical incident to solve this problem once and for all.
Everything is done now locally so there shouldn't be any problems related with symbolic links and so.
Solved. The problem was a '?' character on the product name. Shouldn't be like that but that's how it is. Nowhere apple says that that makes a codesign verification issue.

Problems with Twitter+OAuth+iPhone. Kids are Crying

This case is really strange, i've spent 2 whole days to get Twitter Oauth working with the iPhone and i failed over and over again. Its strange since most of the people don't seem to have the same problem as me.
First of all, the Consumer Key and Consumer Secret is okay, i tried with 2 OAuth apps (Twitter) with every possible configuration and got nothing, i even tried with a completely funcional app and the result was the same. So the Twitter app is okay, the problem doesnt lie there.
I've tried Bengottlieb's solution: http://github.com/bengottlieb/Twitter-OAuth-iPhone provided my Consumer Key and Secret and all i've got from Twitter is a "Sorry, the page doesn't exist".
I tried with "ShareKit" which is intended to be a n00b's proof drop in component, you just need to provide your Consumer key and Consumer Secret and i receive the message: "Request Error: There was a problem requesting authorization from Twitter".
I've tried including only OAuthConsumer and implementing code as tutorials say and i receive again the "Sorry, the page doesn't exist" page.
I'm using XCode 3.2.3 with the SDK 4.0 and i will download the 3.2.4 as another desperate solution.
Any help will be appreciated and maybe you achieve to make kids stop crying :'(
Thanks in advance :)
Thanks Gordon, your advice took me to the solution. I was receiving from Twitter the message "Failed to validate oauth signature and token". I googled it and found that i needed to change the Time zone.
If someone has the same problem on your Mac do this:
-Click on the clock and then "Date & Time preferences"
-Check "Set date and time automatically with: Apple Americas/U.S. (time.apple.com)"
That's all, the problem was with the timestamp which had been generated with an incorrect hour.
2 days wasted for such stupid thingy XD
I know you said your consumer key / secret pair are correct, but unless you started messing around in ShareKit's code, that's basically the only thing that could be wrong. Are you absolutely, 100% sure you're using the consumer key and secret provided to you by Twitter when you registered the application?
Same problem occurred in device. It was because of the wrong time in device. If the device time is set in the past(like the real time is 10:00, but time is set as 9:30 in device), then also this problem will arise.
So, check your time setting in device, if this problem arises.