Which IDE is best for iPhone development? [closed] - iphone

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Closed 11 years ago.
I'm going to develop an iPhone application.
Which IDE is the best, Eclipse or Netbeans?

Xcode is the IDE for iOS and Mac OS X development.
Use it, love it, live it.
Oh, and you can't use any other IDE to develop for these platforms.

The best IDE for iOS Development is still Apples XCode. You cannot use Eclipse or Netbeans.

I think you meant Android, not iPhone. For Android you can develop either in Eclipse or Netbeans, the most popular one being Eclipse.

If you find you do not like XCode, you could have a look at MonoTouch (http://monotouch.net/) which allows you to write iPhone applications in C# instead of Objective C.
Note: Costs money, but might be worth it if you are on a tight schedule.

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TortoiseSVN for MAC? [closed]

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Closed 10 years ago.
I recently started working developing an iphone app, and i have never worked on a MAC before.(only windows).
I used tortoiseSVN on windows. I want to know which subversioning clients i can use on the mac, preferably one which is the most used.
thanks
This is good app with FREE mode - Smart SVN.
Try open this link from Mac:
https://www.smartsvn.com/download/
If you will open from Windows, then you will get a Windows version of Smart SVN.
In first time you will get a trial Pro version, after that your app will enter to Foundation mode.
But Foundation mode still have a basic important features: Commit, Update, Merge, Compare, ...
It's a very good product for Mac

Are there any guides for design MetroUI-like interfaces for desktop apps like Zune or Metrotwit? [closed]

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Closed 10 years ago.
Of course, there is the UX Design Guidelines for Windows Phone, but it, obviously, miss tips for the window header design and behavior.
I suppose MS is not interested in Metro apps on classic desktop, but may be some one else (hello, Metrotwit team ;) ) wrote something interesting?
You could use the documentation of the Windows 8 Metro apps that is slowly appearing.
When looking at Zune etc. they decided to get rid of the standard chrome/borders and implemented their own.
The problem is that the desktop still requires a minimize/maximize, title while these do not exist on Metro.
My advise copy the ideas from Zune and others. I do not expect any official guidance on this soon.
Metro is also for Windows 8. Take a look at
8 traits of great Metro style apps
Designing Metro style apps

iPhone prototyping tools [closed]

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Closed 11 years ago.
could anyone suggest some good (either free or commercial, web-based or desktop) iPhone / iPad apps prototyping tool?
I'm interested in creating app mockups aimed to both supporting design + development and displaying app stubs in business plans.
Thanks.
Try these Links,
http://iphoneized.com/2009/11/21-prototyping-mockup-wireframing-tools-iphone-app-development/
https://stackoverflow.com/questions/228247/what-are-possible-good-ways-to-prototype-iphone-applications
http://lesscode.co.nz/interface
Hope this Helps!
If you have Xcode 4.2 try the built-in storyboarding tool.
Storyboard documentation
If you have an iPad, check out AppCooker. I've been using it recently and it is brilliant!
The one I use is AppCooker. It runs only on the iPad but is fun to use and you can run the prototype right away.
The simpliest you can use is MS PowerPoint but it is very low fidelity. There is also Sketch Flow from Microsoft that goes along with MS Expression Blend.
I made few tools for mobile wireframing - iPhone Wireframe Kit - Google Docs (free) http://www.vcarrer.com/2010/09/iphone-wireframe-kit-google-docs.html and Photoshop Wireframing Kit http://www.photoshopwireframingkit.com/ (commercial) I hope this tools can help you.

Airplay SDK, MoSync and others comparison [closed]

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Closed 11 years ago.
Are there any experienced developers to make a comparison between these two SDKs?
What have better learning curve for beginners? Is the deployment for many platforms easy the same in both? Any others sugestions about difference unvisible in the first contact working with these SDKs?
I have not used MoSync, but I have made several games with Airplay SDK, for iPhone, Android, and bada. It's a very solid system with very good community support when you have questions. You need to know C (and a bit of C++ but mostly it's just C), but otherwise it's very easy to use. You can use a 3D API or a 2D API. They include lots of good examples. They have good profiling tools. It's great for people who like Visual Studio, with all the debugging advantages of that system. You can definitely make games for multiple platforms all from the comfort of your PC (or Mac, but I haven't tried the Mac version). I have a bit more about my experiences with it at www.immortalcode.com.

How can I start developing a simple APP on iphone? [closed]

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Closed 10 years ago.
How can I start developing a simple APP on iphone??
Start with these previous answers on SO:
Getting started with iphone dev
How to articles for iphone dev
Best book/article to learn iphone dev
Buy a Mac, install XCode, then go to IPhone tutorial blogs to learn. That should be it.
In my experience you are better off reading a book than browsing blogs when starting to learn a new technology from scratch.
Therefore my recommendation would be to buy a Mac, install XCode, then buy a decent book on IPhone programming.
Consider making an web-app instead. It's 80 percent of the functionality of an real app with 20 percent the effort for anyone new to iOS.
If you want to learn iOS then buy a Mac, install xCode and go with the flow. Watch Stanfords CS193P course on iTunes and do the assignments as a start.