I am creating a how-to animation of an iphone app. I have got all the screenshots of the app. Wondering what the best tool is to create a short video/animation of these jpgs in your opinion?
Hey, if you go to my site where i've showcased my app, you can see the full source code there - it was just a simple jQuery slideshow inside an iPhone 4 png :)
http://www.twostepmedia.co.uk/apps.php
Please update the post with the source code as the link no longer works.
Essentially, it's like benhowdle89 said. You can take any jQuery slideshow, adjust the image dimensions to the area inside your iPhone 4 .png, and you're pretty much done.
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In an iPhone application I want to create an UI that just look like iPhoto application where photos will be loaded like iPhoto's tile view.
I am planning to use UITableView To achieve this.
How can I manage showing random sizes images just like iPhoto app shows in there gallery view?
Any library which will help to achieve it? Can you please provide code sample url's?
Shiv you can try AQGridView that may help you to achieve what you are looking for.
You can also wait for IOS 6 and see photo tools.
check out http://three20.info/ as well and may help you. Probably you may have hit iPhone show photos/images sliding (like photo library and Facebook app)? link. but be sure to check this link.
Hope this many things would help you; I tried to give answer in noon but it take me late and it's evening now.
Hi i am beginner in iphone programming i am doing a photo gallery app. In which i need to apply swapping of array of images on UIImageView along with zooming action.
can any one help me to do this by providing any sample codes or links..
download try this code, i'm using it and it's well done:
mwaterfall-MWPhotoBrowser
there's also the more complete Three20 Photo (search in github.com or in stackoverflow.com for old question), it has more kind of objects... but is also more complicated to be used...
I am new in iPhone programming. I want to create a puzzle game and I would really like to implement and image selection screen similar to the way you select a Music Album in iPhone iPod.
I can't upload a picture, but I will send you a link if my description is not detailed enough.
I don't know what to search for details. Can you give me a hint if it is even possible to implement it?
Thank you a lot,
Andrei
Refer to this, it is much easier one.
That's called Cover Flow and there's an open source library that does something similar here.
Alternatively, Apple has a built-in UIImagePicker.
I am looking to replicate the image gallery view that shows thumbnails, like in the photos app on the iPhone.
Is there a view controller or any examples that anyone can provide to replicate this?
There isn't one provided by Apple. I would recommend looking at Three20. It has a few things with look a lot like the Photos app.
Another option is AQGridView.
Take a look at the video of Session 104 from the WWDC 2010. It's basically a 40 minute tutorial on how to do the photo app.
Bear in mind that allowing users to zoom will greatly increase the space required. If you use CATiledLayers, that is, which, depending on your desired zoom level, you should consider doing.
Oh, and there is source code ;)
What they don't tell you is how they did their tiling. I found that you can
a) download ready-made tiles from the server with the app or with a content update (you can use ImageMagick's crop tileWidthXtileHeight - e.g. crop 100x100 - to do the tiling). This has the disadvantage of large downloads.
b) download ready-made tiles from the server as needed (may lead to lags in your app, but then MKMapView does it quite nicely, doesn't it?)
c) tile on the phone as needed (here you can also consider caching the results, although that will likely mean you have to check space left on the device)
I've recently given enormego's PhotoViewer a try. It's easy to use, and it's much more focused than the Three20 project. (Which I also use and like a lot.)
Does anyone know how to use core graphics to draw a pdf like in iBooks. I can already draw a pdf page using core graphics but was curious how iBooks shows a lower quality view of each page so it loads fast and then when you stay on a page longer it renders it a full quality. This makes it able to open the pdf without having to make the user wait like most magazine apps you see on ipad. Any ideas would help!
Apple have some "ZoomingPDFViewer" sample code:
http://developer.apple.com/library/ios/#samplecode/ZoomingPDFViewer/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010281
I suspect that might give you some good ideas :-)
I assume they use multiple layers, the first layer loads the pdf in low resolution and the better resolution is prepared in the background. When ready these layers are swapped.
Have a look at CGPDFDocumentRef and CATiledLayer in the documentation.