How to swap the images in UIImageView programmatically - iphone

Hi i am beginner in iphone programming i am doing a photo gallery app. In which i need to apply swapping of array of images on UIImageView along with zooming action.
can any one help me to do this by providing any sample codes or links..

download try this code, i'm using it and it's well done:
mwaterfall-MWPhotoBrowser
there's also the more complete Three20 Photo (search in github.com or in stackoverflow.com for old question), it has more kind of objects... but is also more complicated to be used...

Related

iPhone: iPhoto like tile view for image browsing

In an iPhone application I want to create an UI that just look like iPhoto application where photos will be loaded like iPhoto's tile view.
I am planning to use UITableView To achieve this.
How can I manage showing random sizes images just like iPhoto app shows in there gallery view?
Any library which will help to achieve it? Can you please provide code sample url's?
Shiv you can try AQGridView that may help you to achieve what you are looking for.
You can also wait for IOS 6 and see photo tools.
check out http://three20.info/ as well and may help you. Probably you may have hit iPhone show photos/images sliding (like photo library and Facebook app)? link. but be sure to check this link.
Hope this many things would help you; I tried to give answer in noon but it take me late and it's evening now.

Is it possible to avoid the "use"/"retake" screen after taking a photo in an iOS app?

i have hired a programmer to create an iPhone app for me. The purpose of the app is to take a photo and upload it to a server. We want to make a special purpose screen to review the photo before uploading it. This specially developed screen will crucially have zooming functionality.
He claims that after taking a photo, it is impossible to avoid the "use"/"reuse" screen to show up, so now we have two screens to review the photo. First the standard one from Apple, then our own with zoom. Is he right about that? It just sounds so unreasonable that Apple would put such a restriction.
Edit: I mean taking a photo using the camera.
As par Apple's documentation
To perform fully-customized image or movie capture, instead use the AV
Foundation framework as described in “Media Capture and Access to
Camera” in AV Foundation Programming Guide. To create a
fully-customized image picker for browsing the photo library, use
classes from the Assets Library framework. For example, you could
create a custom image picker that displays larger thumbnail images,
that makes use of EXIF metadata including timestamp and location
information, or that integrates with other frameworks such as Map Kit.
For more information, see Assets Library Framework Reference. Media
browsing using the Assets Library framework is available starting in
iOS 4.0
In short yes it is possible check out this sample
[Update]
Use the allowsEditing property on your UIImagePickerController
imagePickerController.allowsEditing = NO;
Previous answer was a bit of a hack to take advantage of a code path that didn't show the buttons but wasn't awesome.
[Previous answer]
You can actually avoid it without going through the hassle of setting up your own image capture from AV Foundation.
Including the following will remove the need to show the "review" screen. All you have to do is put in a few of your own buttons and wire them up to the appropriate functionality.
[self.imagePickerController setShowsCameraControls:NO];
It is a little bit too late I know, but for future reference:
This is far more simple that the answers already provided,
what you are looking for is the allowsEditing option.
imagePickerController.allowsEditing = NO;
That should be enough to avoid showing the "Retake"/"Use" screen after the user takes a picture.

Creating an animation of an app's screenshots?

I am creating a how-to animation of an iphone app. I have got all the screenshots of the app. Wondering what the best tool is to create a short video/animation of these jpgs in your opinion?
Hey, if you go to my site where i've showcased my app, you can see the full source code there - it was just a simple jQuery slideshow inside an iPhone 4 png :)
http://www.twostepmedia.co.uk/apps.php
Please update the post with the source code as the link no longer works.
Essentially, it's like benhowdle89 said. You can take any jQuery slideshow, adjust the image dimensions to the area inside your iPhone 4 .png, and you're pretty much done.

how to create a gallery in iphone

hi i am new to iPhone. what i need is i have to create a gallery of images and that gallery consist only single row with group of images from the local folder in the project.And the images are shown as slide show. like for example 0,1,2,3,4,5 are images then they can appear like 0,1,2,3,4,5,0,1,2,...... how can i done is there any predefined applications like this or examples are there pls post link or code. thank u in advance.
You should take a look at the UIScrolleView class. It should help you to do your gallery ;-)
And add in the scrollView UIImageView to show images.
If you are searching for codes, take a look at http://github.com/facebook/three20 which (If i remember correctly), implements something like that.
Good Luck !

How to make UI Image Picker Controller read a custom source type in iPhone

I have to create a photo gallery app in iPhone. It should function same as the Photos app which is shipped with iPhone. But it should show the images which I package with the app.
UIImagePickerController reads only the following source types.
UIImagePickerControllerSourceTypePhotoLibrary,
UIImagePickerControllerSourceTypeCamera,
UIImagePickerControllerSourceTypeSavedPhotosAlbum
I was thinking of adding the images bundle to the resources group in Xcode and make UIImagePickerController to read them and display.
Looking at the class references I found UIImagePickerController reads only from the resources mentioned above. Which means it can only pick the images from camera roll OR saved photo gallery OR allow user to take a pic and use it.
Does anybody know how to make UIImagePickerController read from custom source type or images?
OR
How to create a photo gallery app in iPhone :-)
Thanks,
AJ
I don't believe it is possible to make the UIImagePicker pick images from your own source. You will have to write the picker yourself (which, performance aside, doesn't seem to hard... Just a couple of UIImageViews in a UIScrollView).
Just today I started a open source UIImagePickerController clone, it is not perfect but it works quite ok. Feel free to fork http://github.com/jeena/JPImagePickerController