I uploaded an app on app store just for iphone and ipod touch but on app store write
Compatible with iPhone, iPod touch and
iPad
why? is it necessary that i do something in iphone sdk ?
Don't worry. iPhone (and iPod touch) applications are "automagically" compatible with the iPad. In other words, they can be run unmodified. When executed in an iPad, they are zoomed in order to fill the whole screen.
just leave it as it is. that doesn't mean that your app is universal.
the ipad can run iphone apps.
Related
my app is very basic and looks great on the iphone but in compatability mode 2x on the ipad it does not show the same screen as on the iphone. it was built as an iphone only app and has no major graphs. this is what Apple told me. 2.10: iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
I've had the same behavior on a physical iPad 2 for an existing working iPhone-only app.
In fact, after adding for each Retina images (suffixed by #2x) a corresponding non-Retina version in the project, my app launched successfully on the iPad, without any modifications...
I'm not sure it will work for you, but might worth to try ?
My case is:
I am building an iPhone-only app.
My test devices are iPhone 4s and iPad 4.
I would like to support iPhone 5/5c/5s screen sizes, but I don't have the actual devices.
Can I use the iPad to test the UI for iPhone 5/5c/5s screen size, but without the automatic zoom of the app - simply taking only the 640×1136?
Thanks.
No, the iPad has not setting to allow this, neither did Apple release any API to do this.
I have created an iPhone Application, which works only on iPhone.
Now, I want that App on iPad, too.
Is there any way that I can reuse my existing iPhone XIBs to support that App on iPad. (I don't want to recreate all the XIBs for iPad separately.)
Any guidance for that?
Also, What other points I need to take care of?
Your iPhone app will work in iPad if you choose 2x zoom view. But the display will not be of the highest quality. Now rumors are there that next iPad will have retina display. So, one suggestion I can give is, when you create a new project, Choose "Universal" as the option for device family.
Depending on your app, Feature detection might be one thing you have to look out for when you try to run an app on iPad. For example, Siri is available for iPhone 4s, but not iPad 2. (Although the API for Siri isn't out yet, I'm just putting it there). Also, iPhone 4 has camera, while iPad 1 doesn't have.
Click on your target, and under "Devices" change to Universal. Now your project should run on either device.
how do you make the Iphone app run as 2X on Ipad automatically?
Building the app as both Iphone and Ipad would require you to build the Ipad from scratch right?
I prefer the 2x mode on IPad, but the build says its only geared toward Iphone. I like the user to use this app for both Iphone and Ipad, and 2x inside IPAD.
Any app built for the iPhone will run on iPad either at default size or zoomed in to 2X size, but you can't control what the user selects.
It is possible to create a universal application where you design an interface for both the iPhone and the iPad within the same app. The alternative is creating an entirely separate app for the iPad.
Whether to run an iPhone app in 1x or 2x mode on an iPad is entirely up to the user. It's not something you can control. If you want it to be fullscreen always on an iPad, you'll need to make your app handle iPads.
In my project I use AVVideoComposition, it only works on iPhone 3GS and iPhone 4. On iPods and iPhone 3 it returns exception that this library is not supporting by that device, so is anybody know did the new iPod touch supports that or not?
The third-generation iPod Touch should be supported, see the slides from WWDC session 407: