My case is:
I am building an iPhone-only app.
My test devices are iPhone 4s and iPad 4.
I would like to support iPhone 5/5c/5s screen sizes, but I don't have the actual devices.
Can I use the iPad to test the UI for iPhone 5/5c/5s screen size, but without the automatic zoom of the app - simply taking only the 640×1136?
Thanks.
No, the iPad has not setting to allow this, neither did Apple release any API to do this.
Related
my app is very basic and looks great on the iphone but in compatability mode 2x on the ipad it does not show the same screen as on the iphone. it was built as an iphone only app and has no major graphs. this is what Apple told me. 2.10: iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
I've had the same behavior on a physical iPad 2 for an existing working iPhone-only app.
In fact, after adding for each Retina images (suffixed by #2x) a corresponding non-Retina version in the project, my app launched successfully on the iPad, without any modifications...
I'm not sure it will work for you, but might worth to try ?
My app is and iPhone based App, and it can run on iPad device, though UI is designed for 640x960 device.
When I search the app in iPad, it will show no this app by default. There're two tab in the app store. One is iPad app, the other one is iPhone app. How could I make my app show on these two tabl?
Because changing app into universal take effort. Is any other methods ?
I noticed other app uses the same UI like me, but it can show on iPad tab.
No there is no easier way than changing it to universal, your app needs to be built for iPad to be displayed in the iPad app section.
how do you make the Iphone app run as 2X on Ipad automatically?
Building the app as both Iphone and Ipad would require you to build the Ipad from scratch right?
I prefer the 2x mode on IPad, but the build says its only geared toward Iphone. I like the user to use this app for both Iphone and Ipad, and 2x inside IPAD.
Any app built for the iPhone will run on iPad either at default size or zoomed in to 2X size, but you can't control what the user selects.
It is possible to create a universal application where you design an interface for both the iPhone and the iPad within the same app. The alternative is creating an entirely separate app for the iPad.
Whether to run an iPhone app in 1x or 2x mode on an iPad is entirely up to the user. It's not something you can control. If you want it to be fullscreen always on an iPad, you'll need to make your app handle iPads.
From Apple Review Guidelines
https://developer.apple.com/app-store/review/guidelines/
iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
I tried running my app on the iPad simulator. I thought it would be centered in the iPad screen but it was instead in the upper left hand corner. The size that of an iPhone app. Is that typical.
My questions:
a.) Why would the main view be located in the upper left hand corner?
b.) Is there anything special I need to do to an iPhone app to make it pass the above rule. At this time, we are not ready to release an iPad version.
That is strange indeed. Did you try testing it on an iPad device?
Hi I have to submit my first iPhone app. I have tested it on iPod touch and iPhone. While submitting, is it necessary to add the iPad logo. if yes how to do it. my application is a small utility application...and I have not programmed it keeping iPad GUI guidelines in mind for example it doesn't have the landscape layout.
how is it normally...if I submit an app is it automatically considered for iPad as well.
Your info.plist specifies which devices you support. Apps build with SDK level prior to 3.2 can't support iPad. You only need the iPad icon if your app supports iPad, so you will be ok.
HIG strongly recommends landscape support for iPad, but it isn't required; it isn't essential for iPhone apps, either.
iPad app icon is 72 x 72 pixels, png format (that's your application icon)
the AppStore icon is 512 x 512 pixels (that's required when submitting via itunesconnect.apple.com)
landscape support is optional.
You should not include any Apple trademarked images including the iPhone and iPad logos. Also, your app could be rejected if it doesn't support the landscape orientation unless you have a good reason not to.