How to start with Cocos2D Box2D? [closed] - iphone

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 7 years ago.
Improve this question
i want to learn 2D gaming using Cocos2D/Box2D on iPhone...
Gaming demands lots of things to be under the understanding before you actually dive in like physics/geomerical concepts...how to really start with it??

Ray Wenderlich has some excellent tutorials:
http://www.raywenderlich.com/tutorials
More specifically:
http://www.raywenderlich.com/457/intro-to-box2d-with-cocos2d-tutorial-bouncing-balls

Related

Is it a good practice for OpenSource developers to close source documentation? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 4 days ago.
Improve this question
While trying to replace some functionality in AOSP with something more suitable I got stuck in the mess of the Soong documentation. It seems, that there is some better edited documentation available, but only for those who have the honor to be within the oo-VPN. https://android.googlesource.com/platform/build/soong/
As the soong process is at the very heart of the AOSP project, it would be very helpful if the full documentation would be accessible.

Camera assets in unity [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 4 years ago.
Improve this question
I need advice regarding the assets of the camera in unity.
I want to increase the level of my project and I think that some camera assets will do it well. They can be filters, effects, etc.
Any advises?
First of all you can browse assets on the asset store
Some of them are free, some of them aren't, but you'll always find something useful.
For a good start you can try Unity post procesing pack (quite good video on this asset):

Should I learn object-c to before learning swift? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
I learn C/C++ and Java but I do not know Object-C.
Should I learn ojb-c first before learning Swift language?
If you just want to do some experiments with iOS / MacOS you would consider using Swift. It is modern and personally I feel it is simpler. If you want to develop software you want to puplish you would consider doing that right with Objective-C. Swift is not enough mature for doing that at the moment.

Can Meteor.js fully substitute traditional PHP/MySQL/Apache stack? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 9 years ago.
Improve this question
I followed several tutorials and examples in Meteor, but they are always showing what is Meteor goot at. So my question would be, what is Meteor bad at?
Could I for example develop an eshop (which would be a typical task for PHP developer) with ease? Or is Meteor specifically aimed at different kind of websites?

How do I identify the shape of a Face in ios sdk.(face like diamond,heart,oval,rectangular) [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 9 years ago.
Improve this question
I am new in IOS Development.
How I recognize the shape of Face in ios sdk.(face like diamond,heart,oval,rectangular).
Is any API available for face recognition.Is this possible with opencv ?
Please give any solutions.