iPhone UITabBarController - Hard to click tab items - iphone

I'm having a really strange issue with my application that uses the UITabBarController.
First, I'm creating the tab bar programmatically and not using NIBs, ala:
tabBarController = [[UITabBarController alloc] init];
NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity: 3];
UINavigationController *nav;
VisitViewController *viewVisit = [[VisitViewController alloc] initWithTabBar];
nav = [[UINavigationController alloc] initWithRootViewController: viewVisit];
[localControllersArray addObject:nav];
[nav release];
[viewVisit release];
// ... other tabs, same format as previous
tabBarController.viewControllers = localControllersArray;
[localControllersArray release];
[window addSubview:tabBarController.view];
[window makeKeyAndVisible];
One other thing to note, is that in each view controller I'm adding, I'm calling "self.title = 'Tab Title';" to set the title text. I doubt that matters though.
Anyway, everything runs and displays fine -- the problem I'm having is that if I click on the bottom half of the tab image nothing happens. I have to click above the 50% mark to get the tab item to select and change the tabs.
If you look at tab bar applications, there's sort of a natural gradient break right down the middle horizontally. Basically anything below that line, I can't click to switch tabs. It's really annoying because on a device it makes you click the tab over and over until you get above that mark, and it feels very sluggish. On other tab apps like Twitter it works perfectly.
Any ideas?

I figured it out. I was using:
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
self.window = [[UIWindow alloc] initWithFrame:screenRect];
This must have been cutting off the clickable area of my views and slicing off the tab bar somehow. I changed it to:
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
And it fixed my problem.

Related

UITabBarController tabbaritem not touchable after second click

I have an UITabBarController added programmatically one ViewController as ModalViewController.
It acts perfectly normal, when touching/switchen between the tabs.
But when touching the selected tab again, the delegate didselectviewcontroller did not get called.
Strange behaviour, if I setup a new project with TabBarController template, this is acting normal and everytime I touch a tab its delegate is being called.
What I noticed, if I touch 2-5px above the tabbar, the tab is being touched and the delegate is being called.
There is no view above the tabbar, I checked this 100 times.
if I touch in the lightgray area, the touch on the tab is being fired.. thats a miracle to me, anybody any idea?
Code:
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.tabBarController = [[UITabBarController alloc] init];
_splashScreen = [[SplashScreenController alloc] initWithNibName:#"SplashScreenView" bundle:nil];
self.window.rootViewController = _splashScreen;
[self.window makeKeyAndVisible];
if finished loading data in background,
//getting UIViewControllers from Config and adding to NSMutableArray *tbcArr;
[self.tabBarController setViewControllers:tbcArr];
self.tabBarController.customizableViewControllers = nil;
self.tabBarController.delegate = self;
[self.splashScreen presentModalViewController:self.tabBarController animated:YES];

Unable to present a modal view controller completely over the top of a tab bar controller

I'm creating a tabbed iPhone application. When the application launches, if the user is not logged in, a modal view is supposed to be presented over the top of the tab bar controller (so it looks like this is the first screen). Upon login the modal view slides away to reveal the tab bar controller behind it.
Unfortunately when I call [self.tabBarController presentViewController:self.loginViewController animated:NO completion:NULL] from inside my application delegate I can still see the tabs along the bottom of the screen. I need them covered.
Ironically when searching for a solution, I find most people are having the inverse problem.
I have noticed that if I don't set my window's rootViewController to the UITabBarController, only inserting its view as a subview of the window, then it works as expected, but Xcode complains about the lack of rootViewController. What's going on here?
My application delegate's -application:didFinishLaunchingWithOptions: method looks like this.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self registerDefaults];
self.tabBarController = [[[UITabBarController alloc] init] autorelease];
self.tabBarController.viewControllers = #[
[self makeSellingListingsController],
[[[UIViewController alloc] init] autorelease], // stub
[[[UIViewController alloc] init] autorelease], // stub
[[[UIViewController alloc] init] autorelease] // stub
];
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
self.window.rootViewController = self.tabBarController;
[self.window addSubview:self.tabBarController.view];
[self presentLogin]; // this doesn't cover the tabs, but it should
[self.window makeKeyAndVisible];
return YES;
}
- (void)presentLogin
{
[self.tabBarController presentViewController:[[[FLLoginViewController alloc]
initWithNibName:#"FLLoginViewController"
bundle:[NSBundle mainBundle]] autorelease]
animated:NO
completion:NULL];
}
Don't present it from the tab bar controller, but from the root controller in the first tab, in its viewDidAppear method. If you pass NO to the animation parameter, the modal screen will be the first thing you see when you start the app.

options for TabBar/UITabBarController implementations

I am new to xcode and trying to understand how UITabBarController works. I have been looking everywhere and could not find a straight solution to this question. In the majority of the examples/tutorials that I see, the UITabBarController is defined in the AppDelegate, and then once you launch the app, you see the tab bar right away. In my app, I want to show a welcome screen first, then once you click "Enter" you get to the tabbar view. So the ideal structure of my objects will be the following:
MyProjectAppDelegate --> MyProjectViewController --> FirstView / SecondView
As far as my understanding, nothing tabbar related should then be declared in MyProjectAppDelegate with this structure. I tried to look at some examples where the UITabBarController is declared in the AppDelegate and do the same in the MyProjectViewController, but nothing happens.
For example, I did this in my MyProjectViewController within an IBAction that is connected to the "Enter" UiButton on my welcome screen:
- (IBAction) EnterApp {
[window addSubview:tabBarController.view];
tabBarController = [[UITabBarController alloc] init];
tabBarController.delegate=self;
FirstView* first = [[FirstView alloc] init];
UINavigationController *firstNav = [[UINavigationController alloc] initWithRootViewController:first];
SecondView* second = [[SecondView alloc] init];
UINavigationController *secondNav = [[UINavigationController alloc] initWithRootViewController:second];
NSArray* controllers = [NSArray arrayWithObjects:firstNav,secondNav, nil];
tabBarController.viewControllers = controllers;
[window addSubview:tabBarController.view];
}
Again, this did not do anything once I clicked on the "Enter" button, even though it does the job in the example where I took it from (where it's within the AppDelegate)
I also tried this on my MyProjectViewController, where the tabbar did show up on the First/Second view, but with no option to customize it (just blank black bars with nothing on them and no idea where to configure them):
- (IBAction) EnterApp {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *viewController1 = [[FirstView alloc] initWithNibName:#"FirstView" bundle:nil];
UIViewController *viewController2 = [[SecondView alloc] initWithNibName:#"SecondView" bundle:nil];
self.tabBarController = [[UITabBarController alloc] init];
self.tabBarController.viewControllers = [NSArray arrayWithObjects:viewController1, viewController2, nil];
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
}
What went wrong here and what should be the right way to go about doing that? A quick example would be highly appreciated.
Thanks!
I have something similar in one of my apps. At first launch it shows a login screen. After the user successfully logs in, the app switches to a tab bar controlled view.
I do the switching in my appdelegate. The login view sends a notification which the app delegate observes and rebuilds the screen:
- (void)switchView:(NSNotification *)notification {
MyTabbarView *homeView = [[MyTabbarView alloc] init];
NSArray *controllers = [NSArray arrayWithObject:homeView];
[mainNavController setViewControllers:controllers animated:YES];
mainNavController.navigationBar.barStyle = UIBarStyleBlack;
mainNavController.navigationBar.hidden = NO;
[homeView release];
}

UINavigationController Problem

In a view Controller I am adding a UINavigationController and it has around 20-30 pixels on top of it. It doesnt fit the navigationCOntroller properly. For soem reason it adds the subview 20-30 px below
navController = [[UINavigationController alloc] init];
navController.navigationBar.tintColor = [UIColor grayColor];
UnitViewController *unitController = [[UnitViewController alloc] init];
[navController pushViewController:unitController animated:YES];
[self.view addSubview:navController.view];
Any Idea?
If this is a full screen app then perhaps the UnitViewController's view is not setup correctly. It may be assuming presence of status bar and leaving room for it.

how to create iPhone main menu screen with 2 tabbars subview?

I made two applications that each one of them is tabbar based.
Now I want to combine them to one app that will be struct like that:
-Main menu with 2 buttones.
- button 1: tab bar app no 1.
- button 2: tab bar app no 2.
from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu.
I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me..
I will be happy if you will able to post some simple code for my problem..
Thanks.
App's 1 & 2 need to be based around viewcontrollers, each of which has a tabbar. The root windows can then just alloc/init and then [self.navigationController pushViewController:viewController animated:YES]; to launch the tabbar controller.
If you have relied on IB to build your tabbar applications, its quite difficult to translate them into view controllers. I create my tabbars programatically (i just find it easier) like this
tabBarController = [[UITabBarController alloc] init]; // creates your tab bar so you can add everything else to it
searchTableViewController = [[SearchTableViewController alloc] init];
UINavigationController *searchTableNavController = [[[UINavigationController alloc] initWithRootViewController:searchTableViewController] autorelease];
[searchTableViewController release];
searchMapViewController = [[SearchMapViewController alloc] init];
UINavigationController *mapTableNavController = [[[UINavigationController alloc] initWithRootViewController:searchMapViewController] autorelease];
[searchMapViewController release];
atestViewController = [[AboutTableViewController alloc] init];
UINavigationController *AboutNavController = [[[UINavigationController alloc] initWithRootViewController:atestViewController] autorelease];
[atestViewController release];
tabBarController.viewControllers = [NSArray arrayWithObjects:searchTableNavController, mapTableNavController, AboutNavController, nil];
[self.view addSubview:tabBarController.view];