In a view Controller I am adding a UINavigationController and it has around 20-30 pixels on top of it. It doesnt fit the navigationCOntroller properly. For soem reason it adds the subview 20-30 px below
navController = [[UINavigationController alloc] init];
navController.navigationBar.tintColor = [UIColor grayColor];
UnitViewController *unitController = [[UnitViewController alloc] init];
[navController pushViewController:unitController animated:YES];
[self.view addSubview:navController.view];
Any Idea?
If this is a full screen app then perhaps the UnitViewController's view is not setup correctly. It may be assuming presence of status bar and leaving room for it.
Related
Hi i have a splitViewController
mapViewController = [[MapViewController alloc] initWithManagedObjectContext:managedObjectContext startingRegion:startingRegion];
distanceViewController = [[DistanceTableViewController alloc] initWithManagedObjectContext:managedObjectContext];
distanceViewController.mapViewController = mapViewController;
setupViewController = [[SetupTableViewController alloc] initWithStyle:UITableViewStyleGrouped map:mapViewController.map];
setupViewController.positionSwitch.on = savePosition;
SearchTableViewController *searchViewController = [[SearchTableViewController alloc] initWithStyle:UITableViewStylePlain managedObjectContext:managedObjectContext];
searchViewController.mapViewController = mapViewController;
tabBarController = [[UITabBarController alloc] init];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
UINavigationController *mapNavigationController = [[[UINavigationController alloc] initWithRootViewController:mapViewController] autorelease];
UINavigationController *searchNavigationController = [[[UINavigationController alloc] initWithRootViewController:searchViewController] autorelease];
UINavigationController *distanceNavigationController = [[[UINavigationController alloc] initWithRootViewController:distanceViewController] autorelease];
UINavigationController *setupNavigationController = [[[UINavigationController alloc] initWithRootViewController:setupViewController] autorelease];
UISplitViewController* splitVC = [[UISplitViewController alloc] init];
splitVC.viewControllers = [NSArray arrayWithObjects:searchNavigationController, mapNavigationController, nil];
splitVC.title = #"iMetano";
splitVC.tabBarItem = [[[UITabBarItem alloc] initWithTitle:#"Mappa" image:[UIImage imageNamed:#"mapIcon2.png"] tag:0] autorelease];
NSArray *viewControllersArray = [NSArray arrayWithObjects: splitVC,setupNavigationController,nil];
[splitVC release];
tabBarController.viewControllers = viewControllersArray;
}
When i startup my app in portrait, all works fine.
When i startup my app in landscape this is the result
I see only the view of the first viewController SearchTableViewController with some pixel between the UINavigationController and the status bar
When i rotate in portrait and after i return in landscape i see both viewController's view, but the second have some pixel between the statusBar and the UINavigationControllor
I can't understand why.
apple says not to put a split view controller inside something else, like a tab bar controller
After looking at my code and IB time after time. This is the best that I could come up with. Not sure if is the best one but it works for me. Im loading a default detail view controller. If I load the controller directly in the viewDidLoad then the problem occur. If I load it from the selector the problem goes away. I hope this helps. I have this code in the RootViewController.
- (void)viewDidLoad {
[super viewDidLoad];
[self performSelector:#selector(loadController) withObject:nil afterDelay:0];
}
-(void)loadController{
UIViewController <SubstitutableDetailViewController> *detailViewController = nil;
WebViewController *newDetailViewController = [[WebViewController alloc] initWithNibName:#"WebViewController" bundle:nil];
[newDetailViewController setTitle:#"Home"];
NewNavController <SubstitutableDetailViewController>*navController = [[NewNavController alloc] initWithRootViewController:newDetailViewController];
detailViewController = navController;
NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil];
splitViewController.viewControllers = viewControllers;
}
I had this exact same problem when attempting the combination of tab bar, split view and navigation controllers. I noticed that the alignment gap is only present when the application first fires up and the first tab is auto-selected because it's the first tab in the tab bar controller's array of view controllers. After switching tabs and then coming back to the one with the misaligned nav controller in a split view, there was no alignment problem present. So, to replicate this behavior and get rid of the misalignment when the screen is first rendered I added:
[tabBarController setSelectedViewController:splitVC];
right after setting the view controller array on the tab bar controller. Works like a champ now.
I know this is an old question, but here's the hack I just used to get around this problem for anyone who has a navigation hierarchy like mine:
UITabBarController
Tab0->UINavigationController->MGSplitViewController _or_ UISplitViewController
Tab1->UINavigationController->SomeOtherViewController
Tab2->Etc...
Nothing I tried could get rid of that 20px gap that occurs only once, at bootup, if the device orientation is anything except UIInterfaceOrientationPortrait. The 20px gap is caused by the UINavigationBar for the split view's UINavigationController above having a non-zero origin.y value; most likely, you'll find it to be 20.
Also, I found that this is only a problem if the device is running iOS < 5.0.
I check for this issue in the view controller code of my MGSplitViewController (i.e. self = an MGSplitViewController):
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
if(self.doIOS4OneTimeRotationHack == YES)
{
self.doIOS4OneTimeRotationHack = NO;
for(UINavigationController *navController in [self viewControllers])
{
if(navController.navigationBar.frame.origin.y != 0.0f)
{
[UIView animateWithDuration:0.01
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:
^(void)
{
navController.navigationBar.frame = CGRectMake(navController.navigationBar.frame.origin.x,0.0f, navController.navigationBar.frame.size.width,navController.navigationBar.frame.size.height);
}
completion:
^(BOOL finished)
{
//NSLog(#"Shifted navbar 0x%x up!",navController.navigationBar);
}];
}
}
}
}
With the animation set to finish in just 0.01 seconds, it happens so fast that you'll never even notice it as your bootup splash screen disappears and your MGSplitViewController view appears in its place. Maybe play around with it and make it instantaneous; I had to get it working and move onto my next task, so I didn't fool with it past that point.
I don't like resorting to hacks like this, but this was the only way I was able to get around this problem. ScottS' solution below sounded great, but unfortunately didn't work for me.
I made two applications that each one of them is tabbar based.
Now I want to combine them to one app that will be struct like that:
-Main menu with 2 buttones.
- button 1: tab bar app no 1.
- button 2: tab bar app no 2.
from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu.
I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me..
I will be happy if you will able to post some simple code for my problem..
Thanks.
App's 1 & 2 need to be based around viewcontrollers, each of which has a tabbar. The root windows can then just alloc/init and then [self.navigationController pushViewController:viewController animated:YES]; to launch the tabbar controller.
If you have relied on IB to build your tabbar applications, its quite difficult to translate them into view controllers. I create my tabbars programatically (i just find it easier) like this
tabBarController = [[UITabBarController alloc] init]; // creates your tab bar so you can add everything else to it
searchTableViewController = [[SearchTableViewController alloc] init];
UINavigationController *searchTableNavController = [[[UINavigationController alloc] initWithRootViewController:searchTableViewController] autorelease];
[searchTableViewController release];
searchMapViewController = [[SearchMapViewController alloc] init];
UINavigationController *mapTableNavController = [[[UINavigationController alloc] initWithRootViewController:searchMapViewController] autorelease];
[searchMapViewController release];
atestViewController = [[AboutTableViewController alloc] init];
UINavigationController *AboutNavController = [[[UINavigationController alloc] initWithRootViewController:atestViewController] autorelease];
[atestViewController release];
tabBarController.viewControllers = [NSArray arrayWithObjects:searchTableNavController, mapTableNavController, AboutNavController, nil];
[self.view addSubview:tabBarController.view];
I wanted to create a very simple method that switches between views in a view based application. For some reason, when the views are switched, the first view is removed and instead of viewing the second view, I see a white screen.
This is my method:
FirstViewController *firstViewController = [[FirstViewController alloc] initWithNibName:#"FirstViewController" bundle:nil];
self.view = firstViewController.view;
[firstViewController.view removeFromSuperview];
[firstViewController release];
secondViewController = [[SecondViewController alloc] initWithNibName:#"SecondViewController" bundle:nil];
self.view = secondViewController.view;
I don't know why it is happening because I know that the second view's ViewDidLoad method is called (I put a NSLog there) - but the second view is not seen!
Any suggestions?
Thanks in advance,
Sagiftw
viewDidLoad's executing because initWithNibName:bundle: calls it. That doesn't mean that the view's actually being displayed.
I usually use this (removing initialisation/release logic):
[self.view addSubview: firstViewController.view];
[firstViewController.view removeFromSuperview];
[self.view addSubview: secondViewController.view];
I'm having a strange problem with adding a UINavigationController to my iPhone application. I add the controller as follows:
myViewController *viewController = [[myViewController alloc] initWithNibName:#"myView" bundle:nil];
myNavigationViewController *navigationController = [[myNavigationViewController alloc] initWithRootViewController:viewController];
UIView *finalView = myeNavigationViewController.view;
[self.view addSubview:finalView];
All seems to work as planned except I get a weird white space at the top of my view between the status bar and the UINavigationController title bar.
alt text http://www.andrewskinner.name/problem.png
I've searched online but don't really know what to search for. Has anyone else had this problem? Can you point me in the direction of some help?
Thanks in advance.
What does the line
UIView *finalView = myeNavigationViewController.view;
add to the code? It's redundant as you can add the view directly without assigning it to a UIView first - plus it's incorrect as it references the myNavigationController and not navigationController..
I tend to do this
myViewController *viewController = [[myViewController alloc] initWithNibName:#"myView" bundle:nil];
myNavigationViewController *navigationController = [[myNavigationViewController alloc] initWithRootViewController:viewController];
[navigationController.view setFrame: [self.view bounds]];
navigationController.delegate = self;
[self.view addSubview:[navigationController view]];
Setting the frame to the bounds also removes the white space at the top you were asking about.
Check out the answers in this question:
Not sure why UIView is being nudged up by around 10px
The issue is that UINavigationController ideally should be the direct subView of UIWindow. It will position and size right by itself. When you add UINavigationController into another custom view of a UIWindow subview, you need to take care of the position and size of this custom view by taking into account whether the status bar is shown or not in the UIWindow.
My suggestion is to make the custom view as a subclass of UINavigationController:
mySubClass_NavigationController*nav=[[mySubClass_NavigationController alloc] initWithRootViewController:viewController ];
[myUIWindow addSubview:nav.view];
and inside the mySubClass_NavigationController, you can do all the customization that you are doing now in your self (whatever that controller is).
I struggled with this for a while too using very similar code to the op's and also had a white bar above my navigation controller.
My problem occurred when adding the UINavigationController as a view in a UITabController. The space in my case was caused by the UINavigationBar part of the UINavigationController taking into account the status bar and it was actually overlapping part of the view that I was trying to show in the UINavigationController.
This is the code I ended up with in loadView in one of my UITabBarController view controllers.
SomeUITableViewController *screenList = [[SomeUITableViewController alloc] init];
UINavigationController *navController = [[UINavigationController alloc]
initWithRootViewController:screenList];
CGRect frame = [[navController navigationBar] frame];
frame.origin.y = 0; // Was 20, set to 0 to not take into account the status bar.
[[navController navigationBar] setFrame:frame];
[self setView:[navController view]];
There's some more information at http://discussions.apple.com/message.jspa?messageID=7890362.
There is an obscure property in IB called "Hides Bottom Bar on Push". Just check it. It solved the problem for me.
Maybe you have somehow gotten yourself two UIViews,
each with a status bar. Check the xib.
I have a menu screen that implements UINavigationController and on top of that screen, using presentModalViewController, I place another screen on which I want to have another UINavigationController. I have tried to implement another navigation controller to handle the new screen but I either get a navbar 1/8th the way down the screen and it crashes or nothing at all. I have tried [[UINavigationController alloc] initWithRootViewController:navigationConroller] with no success as well. I'm just using pushViewController to try and place the next nib on the stack which doesn't work. What am I doing wrong?
Although there are a lot of people saying on forums that Apple doesn't allow this I have got it to work. What you have to do is:
Map *mapScreen = [[[Map alloc] init] autorelease];
mapScreen.delegate = self;
UINavigationController *navController = [[[UINavigationController alloc] initWithRootViewController:mapScreen] autorelease];
[self presentModalViewController:navController animated:YES];