tableview text over ride with previous text - iphone

i am displaying array of data in a table view.
my code for that is like this.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell
CGRect labelFrame = CGRectMake(0,0 , 100, 25);
itemNameLabel = [[[UILabel alloc] initWithFrame:labelFrame] autorelease];
itemNameLabel.textAlignment = UITextAlignmentLeft;
itemNameLabel.backgroundColor = [UIColor clearColor];
itemNameLabel.text = [tableData objectAtIndex:indexPath.row];
CGRect anotherLabelFrame = CGRectMake(120, 0, 100, 25);
quantityLabel = [[[UILabel alloc] initWithFrame:anotherLabelFrame] autorelease];
quantityLabel.textAlignment = UITextAlignmentLeft;
quantityLabel.backgroundColor = [UIColor clearColor];
MyGroceryListAppDelegate *appDelegate = (MyGroceryListAppDelegate *)[[UIApplication sharedApplication] delegate];
Category *obj = (Category *)[appDelegate.itemsList objectAtIndex:indexPath.row];
quantityLabel.text = [NSString stringWithFormat:#"%d",obj.quantity];
[cell.contentView addSubview:itemNameLabel];
[cell.contentView addSubview:quantityLabel];
return cell;
}
how can i resolve this.
can any one please help me.
Thank u in advance.
i am giving text for itemNameLabel is using array and for quantityLabel using class object.
so,when i scrolling table view the array names are override on other label,but quantity label is not overriding because it is from class.
i need to display itemNameLabel from array since it changes it value.
when i scroll table view my tableview is looking like this.

Ideally you should alloc all lable in this section
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
and in the else part you should just Tag those labels and reuse after it but there is another short and sweet way
if Application is not much resource consuming
change
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
to
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:nil];

Try setting Height for each row using the function
- (CGFloat)tableView:(UITableView *)tv heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 100.0f;
}

Related

how to set height of uilabel equal to uitableviewcell

I have a grouped style Tableview which have uilabels in Tableviewcell. Now i want to set height of uilabels equal to height of cell how can i do ths???
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:nil];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// here i want to make height of label equal to height of cell
UILabel *category = [[UILabel alloc] initWithFrame:CGRectMake(95,1,140,25)];
category.font = [UIFont fontWithName:#"Arial" size:14.0f] ;
category.textAlignment = NSTextAlignmentRight;
[category setBackgroundColor:[UIColor clearColor]];
[cell addSubview:category];
}
In the cellForRowAtIndexPath add; this will return current height set for your tableview:
CGFloat currentCellHeight = [self tableView:tableView heightForRowAtIndexPath:indexPath];
UILabel myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, customWidth, currentCellHeight)];
Get default cell height
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"];
UILabel *category = [[UILabel alloc]
initWithFrame:CGRectMake(0,0,cell.frame.size.width,cell.frame.size.width)];
If you want your cell's height, just do the following:
category.frame = CGRectMake(0,0,width,cell.bounds.size.height);
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:nil];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Look at this
UILabel *category = [[UILabel alloc]
initWithFrame:CGRectMake(0,0,cell.bounds.size.width,cell.bounds.size.height)];
category.font = [UIFont fontWithName:#"Arial" size:14.0f] ;
category.textAlignment = NSTextAlignmentRight;
[category setBackgroundColor:[UIColor clearColor]];
[cell addSubview:category];
}
use this code...
YOu can use following to find height in
- (float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
CGSize textSize = [[NSString stringWithFormat:#"%# %#",label.text] sizeWithFont:[UIFont systemFontOfSize:14.0f] constrainedToSize:CGSizeMake(200, 1000.0f) lineBreakMode:NSLineBreakByCharWrapping];
return textSize.height; //height for cell
}
I think there's two things you can do; first try reading this link from apple and review your approach. If you only need a label, why not use the cells textLabel and customize its appearance?
If you really want to use the label approach then consider adding it to the contentView instead of the cell. You can also try to get the bounds of this property, instead of the c
UILabel *category = [[UILabel alloc] initWithFrame:CGRectMake(0,0,width,cell.contentView.bounds.size.height)];
[cell.contentView addSubview:category];
Hope this helps.
// try this code
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(95,1,140,cell.frame.size.height)];
just set the cell bounds to label's frame,like below.
UILabel *myLabel = [[UILabel alloc] initWithFrame:cell.bounds];

Error [IRForTarget] in UITableView

I am having more than a table view in a view controller, it is giving error. I have no idea what is where going wrong can anyone guide. Data is not showing in table view but array has data when printed in console, i tried without array also providng static data to cell.textLabel.text, but not showing in tableview, numbers of rows checked no issue there. control does not go to cell.textLabel.text, i am not getting what is wrong. Please guide for the above. Below is the code:
-(UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell;
if(tableView == self.mLocationTable)
{
cell = [self.mLocationTable dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
else{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// if([self.mLocShowArr count]!= 0)
// {
// NSString *str = [self.mLocShowArr objectAtIndex:indexPath.row];
cell.textLabel.text = #"locations";
// NSLog(#"show loc:%#", [self.mLocShowArr objectAtIndex:0]);
// }
}
if(tableView == self.mNotifyTable)
{
cell = [self.mNotifyTable dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
UIImage *yourImage = [UIImage imageNamed:#"emma-watson-02.jpg"];
UIImageView *imageViewToPutInCell = [[UIImageView alloc] initWithImage:yourImage];
imageViewToPutInCell.frame = CGRectMake(5, 8, 55, 55);
UILabel *cellTextLabel = [[UILabel alloc]initWithFrame:CGRectMake(68, 10, 200, 40)];
cellTextLabel.text = #"notification view";
[cell addSubview:imageViewToPutInCell];
[cell addSubview:cellTextLabel];
}
}
This is the complete error : Error [IRForTarget]: Call to a symbol-only function 'objc_msgSend' that is not present in the target.
Things to check.
Data source methods all required implemented
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
log the return value and make sure it is not 0
Give the different cell identifier for different tables
Make sure table data source and delegates are connected in the nib
Error Explanation here
Try this code !!! In your code you missed "return cell;"
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.accessoryType = UITableViewCellAccessoryNone;
}
if(tableView == self.mNotifyTable) {
cell.textLabel.text = #"locations";
UIImage *yourImage = [UIImage imageNamed:#"emma-watson-02.jpg"];
UIImageView *imageViewToPutInCell = [[UIImageView alloc] initWithImage:yourImage];
imageViewToPutInCell.frame = CGRectMake(5, 8, 55, 55);
UILabel *cellTextLabel = [[UILabel alloc]initWithFrame:CGRectMake(68, 10, 200, 40)];
cellTextLabel.text = #"notification view";
[cell addSubview:imageViewToPutInCell];
[cell addSubview:cellTextLabel];
}
return cell;
}
Hope this solves your problem !!!
Accept the answer if it helps you !!!

How can i dynamically change the UISwitch of UITableView?

I have a UItableView where every UITableViewCell is containing a UISwitch .Now my question is when i will click in one switch then how can i OFF other switches of the UITableViewCell
In my code i have already made the view and i can ON/OFF the switches.But i want to OFF all other switches except my selected switch.
Please some help me by giving an example or source code example.
With Best Regards
Edit
My Code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
switchview = [[UISwitch alloc] initWithFrame:CGRectZero];
cell.accessoryView = switchview;
switchCondition = NO;
[switchview setOn:NO animated:YES];
[switchview addTarget:self action:#selector(updateSwitchAtIndexPath:) forControlEvents:UIControlEventValueChanged];
[switchview release];
}
if(switchCondition == YES){
[switchview setOn:YES animated:YES];
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.contentView.backgroundColor = [UIColor clearColor];
cell.textLabel.text = [NSString stringWithFormat:#"%#",[cellValueArray objectAtIndex:indexPath.row]];
return cell;
}
- (void)updateSwitchAtIndexPath:(UISwitch*)sender {
if(sender.on){
switchCondition = YES;
[table reloadData];
}
}
Update your data model used by the table's data source, then reload the table (or at least the visible rows). This will cause each row to reload and each switch will get updated with the latest data.
Edit: Here's an updated version of your code:
You need an instance variable to track the state of each switch. Create an array to hold the YES and NO values. In the code below I will assume there is an instance variable named switchConditions of type NSMutableArray that has been setup with NSNumber objects representing the YES and NO values for each row. This is similar to your cellValueArray. You should also get rid of your switchView and switchCondition instance variables.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
UISwitchView *switch = [[UISwitch alloc] initWithFrame:CGRectZero];
cell.accessoryView = switch;
[switchview addTarget:self action:#selector(updateSwitchAtIndexPath:) forControlEvents:UIControlEventValueChanged];
[switch release];
}
UISwitchView *switch = (UISwitchView *)cell.accessoryView;
switch.tag = indexPath.row; // This only works if you can't insert or delete rows without a call to reloadData
BOOL switchState = [switchConditions[indexPath.row] boolValue];
switch.on = switchState; // this shouldn't be animated
cell.contentView.backgroundColor = [UIColor clearColor];
cell.textLabel.text = cellValueArray[indexPath.row];
return cell;
}
- (void)updateSwitchAtIndexPath:(UISwitch*)switch {
NSInteger row = switch.tag;
if (switch.on){
// This switch is on, turn all of the rest off
for (NSUInteger i = 0; i < switchConditions.count; i++) {
switchConditions[i] = #NO;
}
switchConditions[row] = #YES;
[self.tableView reloadData];
} else {
switchConditions[row] = #YES;
}
}

Data lose On UITableViewCell When UITableView Scrolling?

I am trying to implement UITableview based application. In my tableView their is 10 Section and each section having one row.
I want implement each section have Different type of ContentView(1-8 same ContentView 9th section Different ContentView). I did this code For that.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 10;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier1 = #"Cell1";
static NSString *CellIdentifier2 = #"Cell2";
UITextField *textField;
UITextView *textView;
NSUInteger section=[indexPath section];
if(section == 9){
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
//UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if(cell==nil){
cell=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1]autorelease];
textView=[[UITextView alloc]initWithFrame:CGRectMake(5, 5, 290, 110)];
[textView setBackgroundColor:[UIColor scrollViewTexturedBackgroundColor
]];
[textView setTag:([indexPath section]+100)];
[cell.contentView addSubview:textView];
}else{
textView=(UITextView*)[cell.contentView viewWithTag:([indexPath section]+100)];
}
return cell;
}else {
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
// UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if(cell==nil){
cell=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier2]autorelease];
textField=[[UITextField alloc]initWithFrame:CGRectMake(5, 5, 290, 50)];
[textField setBackgroundColor:[UIColor scrollViewTexturedBackgroundColor]];
[textField setTag:([indexPath section]+100)];
[cell.contentView addSubview:textField];
}else{
textField=(UITextField*)[cell.contentView viewWithTag:([indexPath section]+100)];
}
return cell;
}
return nil;
}
My problem are:
1. After type some thing in the UITextField/UITextView i am scrolling in the UITableView. that time all data in the UITableViewCell(UITextField/UITextView) was lose, except last cell data.
2. If i create cell
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
Instead of
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
Data will repeating . How can i over come this problem?
This line:
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
Should never appear in your data source cellForRowAtIndexPath method.
Apart from that, your code is OK, except that you are not setting the text field value anywhere. You need a model (such as an array of strings for the 10 textfield values). This model should be updated when the textfields are edited, and in your method above you copy the value back out of the model and into the textfield's text property:
textfield.text = [self.modelArray objectAtIndex:indexPath.section];
The table pools and reuses cells in an unpredictable fashion, so that subview of a cell that just scrolled off the bottom might reappear next at the top, or might be disposed of.
This is why you saw it partially work. The cell's subviews work okay until their cell gets reused or unloaded, then things move to the wrong place or data disappears.
The solution is that your table's datasource needs to hold onto it's own data. This is usually an array representing your model. Your case is a little unusual because you are using the text controls in your table as inputs, rather than display, which is more typical.
I suggest doing it like this:
// in #interface
#property (nonatomic, retain) NSMutableArray *sections;
// in #implementation
#synthesize sections=_sections;
// at some point before the view appears
self.sections = [NSMutableArray array];
for (int i=0; i<10; i++) {
UIControl *textControl;
if (i<9) {
textControl=[[UITextView alloc]initWithFrame:CGRectMake(5, 5, 290, 110)];
} else {
textControl=[[UITextField alloc]initWithFrame:CGRectMake(5, 5, 290, 50)];
}
[textControl setBackgroundColor:[UIColor scrollViewTexturedBackgroundColor]];
[textControl setTag:i+100];
[sections addObject:textControl];
[textControl release];
}
Now your cellForRowAtIndexPath is a little simpler:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier1 = #"Cell1";
static NSString *CellIdentifier2 = #"Cell2";
NSUInteger section=[indexPath section];
if(section == 9) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if(cell==nil) {
cell=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1]autorelease];
}
} else {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if(cell==nil) {
cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier2]autorelease];
}
}
// who knows what subview this cell has? it might not have one, or it might have the wrong one
// just clean it up to be certain
for (UIView *view in cell.subviews) {
[view removeFromSuperView];
}
// get the textControl we set up for _this_ section/cell
UIControl *textControl = [self.sections objectAtIndex:section];
// now we have a fresh cell and the right textControl. drop it in
[cell addSubview:textControl];
return cell;
}
hey the reason is you are doing this things when cell is nil ? but you are not writing any code when cell is not nil.
look at this example , in this example i am adding image view in tableview cell , hence you can add textviews or any other views like this
UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UIImageView *imgView;
if(cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
imgView = [[UIImageView alloc] initWithFrame:CGRectMake(100,0,100,62)];
[imgView setImage:[UIImage imageNamed:#"img.png"]];
imgView.tag = 55;
[cell.contentView addSubview:imgView];
[imgView release];
}
else
{
imgView = (id)[cell.contentView viewWithTag:55];
}
so as showin here imgView = (id)[cell.contentView viewWithTag:55]; you have to give tag to you and write code showing above in else..
Let you try to make the cell labels and textviews by using following code. It works for me.
if (tagvalue ==3) {
static NSString *CellIdentifier = #"Cell3";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
}
lbl7 = [[UILabel alloc] init];
[lbl7 setFont:[UIFont boldSystemFontOfSize:20]];
[cell.contentView addSubview:lbl7];
lbl7.backgroundColor = [UIColor clearColor];
lbl7.frame = CGRectMake(120, 5, 0, 40);
lbl7.tag = 70;
[lbl7 release];
lbl8 = [[UILabel alloc] init];
[lbl8 setFont:[UIFont boldSystemFontOfSize:18]];
[cell.contentView addSubview:lbl8];
lbl8.backgroundColor = [UIColor clearColor];
lbl8.textColor = [UIColor grayColor];
lbl8.frame = CGRectMake(120, 50, 0, 40);
lbl8.tag = 80;
[lbl8 release];
lbl7 = (UILabel*)[cell.contentView viewWithTag:70];
lbl8 = (UILabel*)[cell.contentView viewWithTag:80];
lbl7.text = [[rowsarray objectAtIndex:row]objectForKey:#"name"];
lbl8.text = [[rowsarray objectAtIndex:row]objectForKey:#"flavour"];
[lbl7 sizeToFit];
[lbl8 sizeToFit];
return cell;
}
if (tagvalue ==4) {
static NSString *CellIdentifier = #"Cell4";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
lbl9 = [[UILabel alloc] init];
[lbl9 setFont:[UIFont boldSystemFontOfSize:20]];
[cell.contentView addSubview:lbl9];
lbl9.backgroundColor = [UIColor clearColor];
lbl9.frame = CGRectMake(120, 5, 0, 40);
lbl9.tag = 90;
[lbl9 release];
lbl10 = [[UILabel alloc] init];
[lbl10 setFont:[UIFont boldSystemFontOfSize:18]];
[cell.contentView addSubview:lbl10];
lbl10.backgroundColor = [UIColor clearColor];
lbl10.textColor = [UIColor grayColor];
lbl10.frame = CGRectMake(120, 50, 0, 40);
lbl10.tag = 100;
[lbl10 release];
lbl9 = (UILabel*)[cell.contentView viewWithTag:90];
lbl10 = (UILabel*)[cell.contentView viewWithTag:100];
lbl9.text = [[rowsarray objectAtIndex:row]objectForKey:#"name"];
lbl10.text = [[rowsarray objectAtIndex:row]objectForKey:#"flavour"];
[lbl9 sizeToFit];
[lbl10 sizeToFit];
return cell;
}
I had same issue. Its not the problem with table class. The issue is at the place where you are calling this tableviewcontroller. First make the object of this call in .h and then allocate in .m, thats it..
When I was declaring in viewdidload like tbl *t = [self.storyboard...];, I was also facing the same problem. But when I put tbl *t; in .h problem solved.

UITableView add control issue in iphone

I am adding an activity indicator in each row of table. The issue is every time I scroll it get added again in cell overwriting the previous one. Please let me know which is best way to add control in tableview cell.
UIActivityIndicatorView *a;
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
a = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
[a startAnimating];
[cell.contentView addSubview:a];
// Configure the cell.
return cell;
}
Add indicator to a cell only when you create it, then you can access it using its tag property:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
a = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
a.tag = 10;
[cell.contentView addSubview:a];
}
UIActivityIndicatorView* aView = [cell.contentView viewWithTag:10];
[aView startAnimating];