Data lose On UITableViewCell When UITableView Scrolling? - iphone

I am trying to implement UITableview based application. In my tableView their is 10 Section and each section having one row.
I want implement each section have Different type of ContentView(1-8 same ContentView 9th section Different ContentView). I did this code For that.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 10;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier1 = #"Cell1";
static NSString *CellIdentifier2 = #"Cell2";
UITextField *textField;
UITextView *textView;
NSUInteger section=[indexPath section];
if(section == 9){
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
//UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if(cell==nil){
cell=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1]autorelease];
textView=[[UITextView alloc]initWithFrame:CGRectMake(5, 5, 290, 110)];
[textView setBackgroundColor:[UIColor scrollViewTexturedBackgroundColor
]];
[textView setTag:([indexPath section]+100)];
[cell.contentView addSubview:textView];
}else{
textView=(UITextView*)[cell.contentView viewWithTag:([indexPath section]+100)];
}
return cell;
}else {
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
// UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if(cell==nil){
cell=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier2]autorelease];
textField=[[UITextField alloc]initWithFrame:CGRectMake(5, 5, 290, 50)];
[textField setBackgroundColor:[UIColor scrollViewTexturedBackgroundColor]];
[textField setTag:([indexPath section]+100)];
[cell.contentView addSubview:textField];
}else{
textField=(UITextField*)[cell.contentView viewWithTag:([indexPath section]+100)];
}
return cell;
}
return nil;
}
My problem are:
1. After type some thing in the UITextField/UITextView i am scrolling in the UITableView. that time all data in the UITableViewCell(UITextField/UITextView) was lose, except last cell data.
2. If i create cell
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
Instead of
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
Data will repeating . How can i over come this problem?

This line:
UITableViewCell *cell=[self.tableView cellForRowAtIndexPath:indexPath];
Should never appear in your data source cellForRowAtIndexPath method.
Apart from that, your code is OK, except that you are not setting the text field value anywhere. You need a model (such as an array of strings for the 10 textfield values). This model should be updated when the textfields are edited, and in your method above you copy the value back out of the model and into the textfield's text property:
textfield.text = [self.modelArray objectAtIndex:indexPath.section];

The table pools and reuses cells in an unpredictable fashion, so that subview of a cell that just scrolled off the bottom might reappear next at the top, or might be disposed of.
This is why you saw it partially work. The cell's subviews work okay until their cell gets reused or unloaded, then things move to the wrong place or data disappears.
The solution is that your table's datasource needs to hold onto it's own data. This is usually an array representing your model. Your case is a little unusual because you are using the text controls in your table as inputs, rather than display, which is more typical.
I suggest doing it like this:
// in #interface
#property (nonatomic, retain) NSMutableArray *sections;
// in #implementation
#synthesize sections=_sections;
// at some point before the view appears
self.sections = [NSMutableArray array];
for (int i=0; i<10; i++) {
UIControl *textControl;
if (i<9) {
textControl=[[UITextView alloc]initWithFrame:CGRectMake(5, 5, 290, 110)];
} else {
textControl=[[UITextField alloc]initWithFrame:CGRectMake(5, 5, 290, 50)];
}
[textControl setBackgroundColor:[UIColor scrollViewTexturedBackgroundColor]];
[textControl setTag:i+100];
[sections addObject:textControl];
[textControl release];
}
Now your cellForRowAtIndexPath is a little simpler:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier1 = #"Cell1";
static NSString *CellIdentifier2 = #"Cell2";
NSUInteger section=[indexPath section];
if(section == 9) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if(cell==nil) {
cell=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1]autorelease];
}
} else {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if(cell==nil) {
cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier2]autorelease];
}
}
// who knows what subview this cell has? it might not have one, or it might have the wrong one
// just clean it up to be certain
for (UIView *view in cell.subviews) {
[view removeFromSuperView];
}
// get the textControl we set up for _this_ section/cell
UIControl *textControl = [self.sections objectAtIndex:section];
// now we have a fresh cell and the right textControl. drop it in
[cell addSubview:textControl];
return cell;
}

hey the reason is you are doing this things when cell is nil ? but you are not writing any code when cell is not nil.
look at this example , in this example i am adding image view in tableview cell , hence you can add textviews or any other views like this
UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UIImageView *imgView;
if(cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
imgView = [[UIImageView alloc] initWithFrame:CGRectMake(100,0,100,62)];
[imgView setImage:[UIImage imageNamed:#"img.png"]];
imgView.tag = 55;
[cell.contentView addSubview:imgView];
[imgView release];
}
else
{
imgView = (id)[cell.contentView viewWithTag:55];
}
so as showin here imgView = (id)[cell.contentView viewWithTag:55]; you have to give tag to you and write code showing above in else..

Let you try to make the cell labels and textviews by using following code. It works for me.
if (tagvalue ==3) {
static NSString *CellIdentifier = #"Cell3";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
}
lbl7 = [[UILabel alloc] init];
[lbl7 setFont:[UIFont boldSystemFontOfSize:20]];
[cell.contentView addSubview:lbl7];
lbl7.backgroundColor = [UIColor clearColor];
lbl7.frame = CGRectMake(120, 5, 0, 40);
lbl7.tag = 70;
[lbl7 release];
lbl8 = [[UILabel alloc] init];
[lbl8 setFont:[UIFont boldSystemFontOfSize:18]];
[cell.contentView addSubview:lbl8];
lbl8.backgroundColor = [UIColor clearColor];
lbl8.textColor = [UIColor grayColor];
lbl8.frame = CGRectMake(120, 50, 0, 40);
lbl8.tag = 80;
[lbl8 release];
lbl7 = (UILabel*)[cell.contentView viewWithTag:70];
lbl8 = (UILabel*)[cell.contentView viewWithTag:80];
lbl7.text = [[rowsarray objectAtIndex:row]objectForKey:#"name"];
lbl8.text = [[rowsarray objectAtIndex:row]objectForKey:#"flavour"];
[lbl7 sizeToFit];
[lbl8 sizeToFit];
return cell;
}
if (tagvalue ==4) {
static NSString *CellIdentifier = #"Cell4";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
lbl9 = [[UILabel alloc] init];
[lbl9 setFont:[UIFont boldSystemFontOfSize:20]];
[cell.contentView addSubview:lbl9];
lbl9.backgroundColor = [UIColor clearColor];
lbl9.frame = CGRectMake(120, 5, 0, 40);
lbl9.tag = 90;
[lbl9 release];
lbl10 = [[UILabel alloc] init];
[lbl10 setFont:[UIFont boldSystemFontOfSize:18]];
[cell.contentView addSubview:lbl10];
lbl10.backgroundColor = [UIColor clearColor];
lbl10.textColor = [UIColor grayColor];
lbl10.frame = CGRectMake(120, 50, 0, 40);
lbl10.tag = 100;
[lbl10 release];
lbl9 = (UILabel*)[cell.contentView viewWithTag:90];
lbl10 = (UILabel*)[cell.contentView viewWithTag:100];
lbl9.text = [[rowsarray objectAtIndex:row]objectForKey:#"name"];
lbl10.text = [[rowsarray objectAtIndex:row]objectForKey:#"flavour"];
[lbl9 sizeToFit];
[lbl10 sizeToFit];
return cell;
}

I had same issue. Its not the problem with table class. The issue is at the place where you are calling this tableviewcontroller. First make the object of this call in .h and then allocate in .m, thats it..
When I was declaring in viewdidload like tbl *t = [self.storyboard...];, I was also facing the same problem. But when I put tbl *t; in .h problem solved.

Related

UITextView text in Tableview get Overrides?

In my app i am customised the UITableView Cell with four UITextViews. Whenever i added data to the tableview and reload it. The text in the UITableViewCell get override with the previous texts.
I tried different approaches but couldn't figure out what was the problem.
I am using TableView in View Controller.
Here is the Code i used in my table View cell?
if ( [tableView isEqual:self.tableActions])
{
//Setting the text empty
static NSString *CellIdentifier = #"ActionsIdentifier";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
}
NSLog(#"Index Path %i",[indexPath row]);
ActionDetails *actiondetails = [actionArray objectAtIndex:[indexPath row]];
NSLog(#"Action Text %#",actiondetails.actions);
//Actions
actionText=[[UITextView alloc] initWithFrame:CGRectMake(10, 5, 230,30)];
actionText.font = [UIFont systemFontOfSize:17.0];
actionText.editable = NO;
actionText.textColor=[UIColor blackColor];
actionText.text = actiondetails.actions ;
actionText.userInteractionEnabled = NO;
actionText.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:actionText];
//Owner
ownerBy=[[UITextView alloc] initWithFrame:CGRectMake(230, 5, 230,30)];
ownerBy.font = [UIFont systemFontOfSize:17.0];
ownerBy.textColor=[UIColor blackColor];
ownerBy.textAlignment = UITextAlignmentCenter;
ownerBy.text = actiondetails.owner;
ownerBy.editable = NO;
ownerBy.userInteractionEnabled = NO;
ownerBy.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:ownerBy];
}
ScreenShot
Thanks for your help guys.
Much Appreciated.
This happened to me a other day, the solution that I came up with was removing all subview from the cell after creating the cell in the if statement.
if(cell == nil)
{
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
}
if ([cell.contentView subviews]){
for (UIView *subview in [cell.contentView subviews]) {
[subview removeFromSuperview];
}
}
Remove cell identifier of Tableview otherwise take Customcell for the Tableview..
Just simple try this way :
{
//Setting the text empty
static NSString *CellIdentifier = #"ActionsIdentifier";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
**// if(cell == nil) // comment this line in your code ,its work
// {**
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
**// }**
NSLog(#"Index Path %i",[indexPath row]);
ActionDetails *actiondetails = [actionArray objectAtIndex:[indexPath row]];
NSLog(#"Action Text %#",actiondetails.actions);
//Actions
actionText=[[UITextView alloc] initWithFrame:CGRectMake(10, 5, 230,30)];
actionText.font = [UIFont systemFontOfSize:17.0];
actionText.editable = NO;
actionText.textColor=[UIColor blackColor];
actionText.text = actiondetails.actions ;
actionText.userInteractionEnabled = NO;
actionText.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:actionText];
//Owner
ownerBy=[[UITextView alloc] initWithFrame:CGRectMake(230, 5, 230,30)];
ownerBy.font = [UIFont systemFontOfSize:17.0];
ownerBy.textColor=[UIColor blackColor];
ownerBy.textAlignment = UITextAlignmentCenter;
ownerBy.text = actiondetails.owner;
ownerBy.editable = NO;
ownerBy.userInteractionEnabled = NO;
ownerBy.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:ownerBy];
}
You are reusing the cell. Reused cell already has UITextview added to it.So you are overriding on it.
You must shift all your code of creating and adding UITextView to.
If(cell==nil)
{
}
After which you only need to set the Text to UITextview.
when your view did appear write reload your table view.
-(void)viewDidAppear:(BOOL)animated {
[tableView reloadData];
}
change your cellForRowAtIndexPath method
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *CellIdentifier = [NSString stringWithFormat:#"S%1dR%1d",indexPath.section,indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
// your code
}
// your code
return cell;
}
for (id vw in [[cell contentView] subviews]) {
if ([vw isKindOfClass:[UILabel class]])
{
UILabel *label = (UILabel *)vw;
[label removeFromSuperview];
}
}
for (id vw in [cell subviews]) {
if ([vw isKindOfClass:[UILabel class]])
{
UILabel *label = (UILabel *)vw;
[label removeFromSuperview];
}
}

Enhance UITableView Scrolling

in my app i have an UITableView with 120 rows and every row has 1 UItextfeilds and 1 Buttons as show in the code bellow :
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
else
{
}
UITextField *NameTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 10, 230, 28)];
NameTextField.borderStyle = UITextBorderStyleRoundedRect;
NameTextField.delegate = self;
NameTextField.textColor = UIColorFromRGB(0x2A1807);
NameTextField.font = [UIFont fontWithName:#"Helvetica" size:(17.0)];
NameTextField.font = [UIFont boldSystemFontOfSize:20];
NameTextField.tag = [indexPath row ];
NSString *temp = [self.sectionNames objectAtIndex:[indexPath section]];
NameTextField.text = [[self.myDataArray objectForKey:temp] objectAtIndex:[indexPath row]];
[cell.contentView addSubview:NameTextField];
[NameTextField release];
UIButton * aBtn = [UIButton buttonWithType:UIButtonTypeCustom];
UIImage *wijzigImage = [UIImage imageNamed:#"btn_delete.png"];
aBtn.frame = CGRectMake(240, 10, 28, 26);
[aBtn setImage:wijzigImage forState:UIControlStateNormal];
[aBtn addTarget:self action:#selector(deleteCustomCellWithUIButton:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:aBtn];
return cell;
}
i have noticed that the Scrolling is slow and It doesn't go fluently.
any idea ?
Thanks
That's because you create textfields and buttons every time, add it inside if (cell == nil) {...}. The only thing that should be left outside that if is textField text setting.
Btw, your textfield leaks.
I found the solution :
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
else
{
UITextField *oldTextField = (UITextField *)[cell.contentView viewWithTag:999];
[oldTextField removeFromSuperview];
UIButton *oldBtn = (UIButton *)[cell.contentView viewWithTag:888];
[oldBtn removeFromSuperview];
}
NameTextField.tag = 999;
aBtn.tag = 88;

multiple labels in table cell...iphone

i am new programmer of iphone App... i have 7 labels and 1 imageView in first cell of table view......
i write this code for that..... this work satisfactory...(may be it take times when scroll)
please tell me ...this is the right way to do this task or not....?
if not please...tell me ..the right way...
thanks in advance
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:[NSString stringWithFormat:#"Cell %i",indexPath.section]];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:[NSString stringWithFormat:#"Cell %i",indexPath.section]] autorelease];
}
if(indexPath.row==0)
{
CGRect frame=CGRectMake(120,10, 80, 40);
UILabel *label1=[[UILabel alloc]init];
label1.frame=frame;
label1.text=#"first label";
[cell.contentView addSubview:label1];
[label1 release];
CGRect frame2=CGRectMake(200,10, 80, 40);
UILabel *label2=[[UILabel alloc]init];
label2.frame=frame2;
label2.text=#"second label";
[cell.contentView addSubview:label2];
[label2 release];
and so on.......
}
else if(indexPath.row==1)
{
//add four labels for this cell here......
}
return cell;
}
When you are reusing cell you don't need to create labels second time:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:[NSString stringWithFormat:#"Cell %i",indexPath.section]];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:[NSString stringWithFormat:#"Cell %i",indexPath.section]] autorelease];
if(indexPath.row==0)
{
CGRect frame=CGRectMake(120,10, 80, 40);
UILabel *label1=[[UILabel alloc]init];
label1.frame=frame;
label1.text=#"first label";
label1.tag = 1001;
[cell.contentView addSubview:label1];
[label1 release];
CGRect frame2=CGRectMake(200,10, 80, 40);
UILabel *label2=[[UILabel alloc]init];
label2.frame=frame2;
label2.text=#"second label";
label2.tag = 1002;
[cell.contentView addSubview:label2];
[label2 release];
and so on.......
}
}
if(indexPath.row==0)
{
UILabel *label1=[cell viewWithTag:1001];
label1.text=#"first label";
UILabel *label2=[cell viewWithTag:1002];
label2.text=#"second label";
and so on.......
}
return cell;
}
I'm accessing previously created labels using there tag value.
I think, it will be much easier to design such a complicated cell in InterfaceBuilder. If you're using Storyboards, you can design custom cells right away in your table view. If you're using xibs, you can create a nib that will have a custom UITableViewCell instead of the table view, UIViewController as owner and declare subclass of UITableViewCell in your project. That should make your sufferings much easier =)

UITableView problem with adding extra cell

First question on this site, although I have been around for a while behind the scenes. I have a problem that I have been racking my head on for the last two days and I hope someone can shed some light on it for me.
I have a UITableView, which is loaded from a SQL database. It has 15 entries in it. I have inserted an extra cell at the beginning of the UITableView. This extra cell is for a UITextField and UIButton which adds an item into the database.
When the view is loaded, the first cell with the custom objects shows fine, and the rest of the table is filled with items from the database and looks just how it should. However, when the UITableView is scrolled down so the first cell is out of view, then back up, it takes the value of the 11th row item and shows it over top the first cell.
Here is my code:
- (UITableViewCell *)tableView:(UITableView *)popTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
static NSInteger NameTag = 1;
UITableViewCell *cell = [popTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
CGRect frame;
frame.origin.x =50;
frame.origin.y =10;
frame.size.height =22;
frame.size.width =275;
UILabel *nameLabel = [[UILabel alloc] initWithFrame:frame];
nameLabel.tag = NameTag;
nameLabel.opaque = YES;
nameLabel.textColor = [UIColor grayColor];
nameLabel.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:nameLabel];
[nameLabel release];
}
int row = [indexPath row];
if (row == 0) {
UIButton *buttonLeft = [UIButton buttonWithType:UIButtonTypeCustom];
[buttonLeft setFrame: CGRectMake( 205, 6, 40, 33)];
[buttonLeft addTarget:self action:#selector(addToList:) forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:buttonLeft];
//No Alloc for txtField, it is built in IB
[txtField setBorderStyle:UITextBorderStyleNone];
[txtField setFrame: CGRectMake( 17, 12, 180, 23)];
txtField.backgroundColor = [UIColor clearColor];
[txtField addTarget:self action:#selector(textFieldDidChange:) forControlEvents:UIControlEventEditingChanged];
txtField.clearButtonMode = UITextFieldViewModeAlways;
}else{
UILabel * nameLabel = (UILabel *) [cell.contentView viewWithTag:NameTag];
Add *theObj = [self.theArray objectAtIndex:indexPath.row - 1];
[nameLabel setText:theObj.itemName];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
UIImageView *imageView = [cell viewWithTag:kTagCellImageView];
if (imageView == nil) {
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(10.0, 10.0, 13.0, 25.0)];
imageView.backgroundColor = [UIColor clearColor];
imageView.tag = kTagCellImageView;
[cell.contentView addSubview:imageView];
}
if([theObj.itemName isEqualToString:#"First Street"]){
imageView.frame = CGRectMake(14,10,13,25);
[imageView setImage:[UIImage imageNamed:#"firststreet"]];
}
else if([theObj.itemName isEqualToString:#"Second Street"]){
imageView.frame = CGRectMake(8,12,29,20);
[imageView setImage:[UIImage imageNamed:#"second"]];
}
else if([theObj.itemName isEqualToString:#"Main Street"]){
imageView.frame = CGRectMake(15,10,13,25);
[imageView setImage:[UIImage imageNamed:#"mainstreet"]];
}
else{
imageView.frame = CGRectMake(8,8,25,25);
[imageView setImage:[UIImage imageNamed:#"iconcustom"]];
}
NSLog(#"%#",itemName);
NSLog(#"%#",itemCategory);
}
return cell;
}
Also here is my cellForRow:
- (NSInteger)tableView:(UITableView *)popTableView numberOfRowsInSection:(NSInteger)section {
return [self.theArray count] + 1; //Add Extra cell to beginning
}
Any ideas would be greatly appreciated.
You need to use a different reuseIdentifier for your first cell. Try this:
NSString *cellIdentifier;
if (indexPath.row == 0) {
cellIdentifier = #"first";
} else {
cellIdentifier = #"not first";
}
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
// .. cell initialization
}
Obligatory tangential answer - have you thought about setting the tableHeaderView on the UITableView instead? I think that'd accomplish what you're trying to do in a cleaner way (in that it adds an arbitrary view to the top of the table).
Just create a UIView with your "add a new item" controls in it and then set it as the header view when first creating the table.
The issue is here
static NSString *CellIdentifier = #"Cell";
static NSInteger NameTag = 1;
UITableViewCell *cell = [popTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
you are dequeueing all of the cells with the same identifier. Row 1 (index 0) needs to have its own CellIdentifier. Also it looks like you keep adding subviews to the same cells that you dequeue. On your if(cell == nil) check you may want to decide if you want to remove all of the cells contentView subviews or reuse them.

MPVolumeView appearing in other cells

i am using the code below to implement a volume view into a cell.
[[cell detailTextLabel] setText: #""];
MPVolumeView *systemVolumeSlider = [[MPVolumeView alloc] initWithFrame: CGRectMake(100, 10, 200, 100)];
[cell addSubview: systemVolumeSlider];
[self.view addSubview:cell];
[systemVolumeSlider release];
//[MPVolumeView release];
However I have a problem with it. Whenever i scroll up or down in the tableview the MPVolumeView will be added to some other cells aswell. How could I fix this?
As mentioned in the comments, the cell with the Volume control may get re-used for non-Volume cells so it needs to be removed if it already exists. An example of how this can be done:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease];
}
//remove the volume control (which we tagged as 10) if it already exists...
UIView *v = [cell.contentView viewWithTag:10];
[v removeFromSuperview];
cell.textLabel.text = #"some text";
if (indexPath.section == 7)
{
if (indexPath.row == 1)
{
cell.detailTextLabel.text = #"";
MPVolumeView *systemVolumeSlider = [[MPVolumeView alloc] initWithFrame:CGRectMake(100, 10, 200, 100)];
//set a tag so we can easily find it (to remove it)...
systemVolumeSlider.tag = 10;
[cell.contentView addSubview:systemVolumeSlider];
[systemVolumeSlider release];
return cell;
}
}
cell.detailTextLabel.text = #"detail";
return cell;
}
In your comments, it seems the volume control should only be on the 2nd row of the 8th section so the example is written that way. Modify as needed.