How do I add to my Quartz Job DisallowConcurrenExecution? - quartz-scheduler

How do I add to my Quartz Job DisallowConcurrenExecution?
I am new to Quartz 2.0, but I implemented a StatefulJob

If you implement StatefulJob, then you automatically inherit the #DisallowConcurrenExecution annotation.
You can instead tag your class with the annotation (and other related annotation for re-persisting the JobDataMap after execution) - and not implement StatefulJob and have the same affect.

Related

What is the difference between testng annotation #Beforemethod and beforeinvocation() listener?

Does #Beforemethod() and beforeInvocation() listener do the same? Please help with the difference!
#Beforemethod: The annotated method will be run before each test method meaning Methods annotated with #Test annotation
If you have implemented the IInvokedMethodListener listener
void beforeInvocation(IInvokedMethod method, ITestResult testResult)
void afterInvocation(IInvokedMethod method,ITestResult testResult)
then IInvokedMethodListener will be invoked for configuration(#BeforeSuite...) and test methods (#Test ...).
From an execution stage perspective, both get executed before a method annotated with #Test is called. It allows you to do any kind of setup you need for a test.
But when do you use what will be based on what is it you want to do.
If you have a specific setup for only a few tests, I will use #BeforeMethod in a class which would apply only to a few tests.
But if it is an suite wide setup, say initializing a driver object or creating an API token which needs to be done for every single test in your suite, then I would prefer listeners.

Is there an implicit execution context inside of ApplicationLoader

I'm thinking of creating my own custom ApplicatoinLoader for my Play application.
Is there a custom execution context hidden here somewhere?
Does this mean inside of my custom application loader, I can wire up my custom akka actors and not have to create a custom execution context?
https://github.com/playframework/playframework/blob/master/core/play/src/main/scala/play/api/ApplicationLoader.scala#L240
That execution context is inherited from BuiltInComponents:
https://github.com/playframework/playframework/blob/508159092cdd27c56d6c3ca1cc32f0cd1bc86c08/core/play/src/main/scala/play/api/Application.scala#L225
Which inherits it from AkkaComponents:
https://github.com/playframework/playframework/blob/508159092cdd27c56d6c3ca1cc32f0cd1bc86c08/core/play/src/main/scala/play/api/libs/concurrent/Akka.scala#L110
As you can see, the execution context is just the actor systems default dispatcher.

How to access stepExecution in partitioner

We are using partitioner and it is annotated with #Scope(value="step") and has setter method which is annotated with #BeforeStep, but still framewowrk does not inject step execution object?
What we are doing wrong
Did you register the partitioner as "listener" on the step? As soon as you are using Step-Scope, your Bean is hidden behind a proxy, which makes it impossible for spring to register it automatically as a step-listener (it should work if your bean is not "step-scoped").
It is explained here:
Spring-batch #BeforeStep does not work with #StepScope

Quartz beforeExecute and afterExecute methods

Does Quartz have analogs of ThreadPoolExecutor's beforeExecute and afterExecute methods?
See the TriggerListener and JobListener interfaces.

Windsor Container: How to specify a public property should not be filled by the container?

When Instantiating a class, Windsor by default treats all public properties of the class as optional dependencies and tries to satisfy them. In my case, this creates a rather complicated circular dependency which causes my application to hang.
How can I explicitly tell Castle Windsor that it should not be trying to satisfy a public property? I assume there must be an attribute to that extent. I can't find it however so please let me know the appropriate namespace/assembly.
If there is any way to do this without attributes (such as Xml Configuration or configuration via code) that would be preferable since the specific library where this is happening has to date not needed a dependency on castle.
You can use the Castle.Core.DoNotWireAttribute attribute to stop a property from being wired up by the IoC container (this is in the Castle.Core assembly, which means your library only needs to take a dependency on the lightweight Castle.Core assembly - if for example you want to use the code without an inversion of control container altogether, or in a different IoC container).
I don't believe there's any way to prevent wiring from occurring in the Xml configuration, but it would be reasonably easy to add support for this - if I had to do this I would probably:
Introduce some kind of attribute on the property declaration in the xml: <myprop wire="false" />
Inherit from PropertiesDependenciesModelInspector, overriding the InspectProperties method to apply some additional logic to identifying which properties should be added as dependencies to the components model (inspecting the model.Configuration for the wire="false" attribute/value pair).
Inherit from DefaultComponentModelBuilder and override the InitializeContributors to include your replacement PropertiesDependenciesModelInspector - or just remove the existing properties contributor and add your own at run time via the AddContributor/RemoveContributor methods.
Replace the ComponentModelBuilder service instance assigned to the kernel of your container.
Another approach which could work for you is to just manually remove the dependencies from the model before any instances of the service are requested ie.
kernel.GetHandler(typeof(MyComponent)).ComponentModel.Dependencies.RemoveAll(d => d.DependencyKey == "PropertyThatShouldNotBeWired");
YMMV with that approach though - especially if you have startable services or other facilities which may be eagerly instantiating your component after it's registered.
I created a facility to help with this:
Castle.Facilities.OptionalPropertyInjection
I do not know which version of Castle you guys were using at that time, but none of the solution mentioned were working. Plus, there is a lot of dead links.
With castle 3.1, here the solution I came up with (thanks to some castle source code digging):
container.Register(Component.For(type)
.LifestyleTransient()
.Properties( propertyInfo => propertyInfo.PropertyType != typeof(MyOtherType)));
The 'Properties' function adds a property filter used by castle when constructing the ComponentModel. In my case, all properties dependency will be satisfied except the property type 'MyOtherType'.
Maybe it will be helpful for someone. In Windsor 4.1 there is PropertiesIgnore method during registration.
Component.For<Role>().LifestyleTransient().PropertiesIgnore((model, propertyInfo) => true)
DoNotWireAttribute
Class: http://svn.castleproject.org:8080/svn/castle/trunk/Core/Castle.Core/Attributes/DoNotWireAttribute.cs
Test: http://svn.castleproject.org:8080/svn/castle/trunk/InversionOfControl/Castle.Windsor.Tests/IgnoreWireTestCase.cs
This can be achieved by the following code:
var container = new WindsorContainer();
// We don't want to inject properties, only ctors
var propInjector = container.Kernel.ComponentModelBuilder
.Contributors
.OfType<PropertiesDependenciesModelInspector>()
.Single();
container.Kernel.ComponentModelBuilder.RemoveContributor(propInjector);
Source Castle Windsor Documentation
Posted this on the google groups forum too here: http://groups.google.com/group/castle-project-devel/browse_thread/thread/43aa513817bd057a